Elizabeth LaPensée

Elizabeth LaPensée
LaPensée speaking at #1ReasonToBe Conference, March 2015
Nationality Anishinaabe, Métis, and Irish
Occupation Professor, artist, game designer, writer, and researcher
Title Assistant professor
Academic background
Alma mater
Thesis Survivance: An Indigenous Social Impact Game (2014)
Doctoral advisor Ron Wakkary
Academic work
Institutions Michigan State University

Elizabeth LaPensée is a professor in the Department of Media and Information at Michigan State University.[1] She is Anishinaabe, Métis, and Irish.[1] She studies and creates video games, visual art, and digital media to help indigenous people confront and process intergenerational trauma[2].

Education

LaPensée received her Ph.D. from Simon Fraser University.[1] Her dissertation was on the benefits of playing Survivance— a social impact game that uplifts storytelling, art, and self-determination as a pathway to healing from historical trauma, especially Indigenous historical trauma.[3][4]

Indigenous game design

LaPensée designs games around indigenous identity. She often collaborates with community partners to create games and is active in organizing for the indigenous community. She argues that Native cultures have a different understanding of space and time than others, and can use that to innovate in game design.[5] Her games provide an interactive way of engaging with and preserving indigenous cultures and history. Her game Honour Water (2016) is a "singing-game" that teaches the water songs of the Anishinaabe.[6] In 2014, LaPensée spoke out against a remake of Custer's Revenge, a controversial game that allows the player, as General Custer, to rape a Native woman.[7]

LaPensée's game Invaders was featured in the 2015 ImagineNATIVE Film + Media Arts Festival in Toronto.[8][9]

She organized the first Natives in Game Development meetup at the University of California, Santa Cruz, in May 2015.[10]

In 2017, Lapensée received the Serious Games Community Leadership Award from the Serious Games Special Interest Group of the International Game Developers Association.[11][12] Her game Thunderbird Strike won the prize for Best Digital Media Work at the 2017 ImagineNATIVE Film + Media Arts Festival.[13]

In April 2018, Lapensée was selected as a Guggenheim Fellow in the fine arts category.[14]

Indigenous Futurism

Elizabeth LaPensée's research is often cited in connection with Indigenous Futurism. Indigenous scholar Grace Dillon describes LaPensée's sci-fi animations as a "must-see" example of how Aboriginal storytelling can transform the way Aboriginal futures are imagined.[15] Kristina Baudemann argues that LaPensée's ability to draw on her Aboriginal culture, spirituality, language and values and create new representations of Aboriginal people that transcend and debunk stereotypes and myths of Aboriginal people in Canada is a vital part of contemporary Indigenous Futurism.[16]

Works

Games

  • Thunderbird Strike (2017)
  • Coyote Quest (2017)
  • Manoominike (2017)
  • Mikan (2017)
  • Honour Water (2016)
  • Little Earth Strong (2016)
  • Singuistics: Anishinaabemowin (2016)
  • Invaders (2015)
  • Ninagamomin ji-nanaandawi'iwe (2015)
  • The Gift of Food (2014)
  • Gathering Native Foods (2014)
  • Max's Adventure (2013)
  • Mawisowin (2012)
  • Survivance (2011)
  • Techno Medicine Wheel (2008)
  • Venture Arctic (2007)

References

  1. 1 2 3 "Elizabeth LaPensee". Michigan State University Communication Arts & Sciences. Retrieved October 5, 2017.
  2. "Healing indigenous trauma through video games". SFU News. Simon Fraser University. Retrieved October 19, 2017.
  3. "Survivance". Survivance. Retrieved October 19, 2017.
  4. LaPensee, Elizabeth (February 7, 2014). Survivance: An Indigenous Social Impact Game (PhD thesis). Simon Fraser University. p. V.
  5. "The post-apocalyptic dimensional space of Native video game design". Ars Technica. Retrieved October 5, 2017.
  6. https://muse.jhu.edu/article/659889/pdf. Retrieved April 30, 2018. Missing or empty |title= (help)
  7. "Offensive video game Custer's Revenge gets last stand online". CBC News. Retrieved October 5, 2017.
  8. "imagineNATIVE Brings Indigenous Art and Media to Prominence". CGMagazine. October 15, 2015. Retrieved October 5, 2017.
  9. "imagineNATIVE Film + Media Arts Festival explores games made by and about Indigenous peoples". Financial Post. October 13, 2015. Retrieved October 5, 2017.
  10. "UC Santa Cruz to host Natives in Game Dev Gathering". Games and Playable Media. Retrieved October 5, 2017.
  11. "Community Leadership Award". Michigan State University Communication Arts & Sciences. Retrieved October 5, 2017.
  12. "How a Michigan State professor wonworG". Big Ten Network. Retrieved October 5, 2017.
  13. "Festival 2017 Winners". imagineNATIVE Film & Media Arts Festival. Retrieved October 30, 2017.
  14. "2018 Guggenheim Fellowship Fellows" (PDF).
  15. Dillon, Grace (2016). "Indigenous futurisms, bimaashi biidaas mose, flying and walking towards you". Extrapolation. 57 (1/2): 2. doi:10.3828/extr.2016.2.
  16. Baudemann, Kristina (January 2016). "Indigenous Futurisms in North American Indigenous Art". Extrapolation. 57 (1–2): 117–150. doi:10.3828/extr.2016.8.
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