Dynasty Warriors Next

Dynasty Warriors Next
Developer(s) Omega Force
Publisher(s) Koei Tecmo
Series Dynasty Warriors
Platform(s) PlayStation Vita
Release
  • JP: December 17, 2011
  • AU: February 23, 2012
Genre(s) Beat 'em up, Action, Hack and slash

Dynasty Warriors Next (真・三國無双 NEXT, Shin Sangokumusō NEXT, known in Japan as Shin Sangokumusou NEXT) is a Beat 'em up video game and a spin-off title of the Dynasty Warriors series of video games. It is exclusively for the PlayStation Vita. It was developed by Omega Force and published by Koei. Similar to other games in the series, the game's plot follows that of the book Romance of the Three Kingdoms by Luo Guanzhong. The game was developed as a Vita launch title, and was released along with the console in all regions.

Gameplay

Visuals from Dynasty Warriors 7: Xtreme Legends are used, the dual weapon section has been cut in this title, these four characters have a new moveset with these weapons:

  • Dong Zhuo: Bombs
  • Xu Huang: Great Axe
  • Yue Ying: Dagger Axe
  • Pang De: Mace
  • These Weapons were DLC's in Dynasty Warriors 7.
  • Players can perform their character's actions by using the console's analog stick and buttons (for movement and normal attacks) and by touching the console's touch screens (for special sequences). The game's system is created in this manner to let the player be directly responsible for their mistakes and actions.
  • An "Accidental Battle" occurs when the player taps a foe the same time as they attack. This activates a Quick-Time Event sequence which the player needs to overcome by performing a required movement, touch, or sliding sequence. Accidental Battles change depending on the enemy unit.
  • During battle there is a bar that accumulates as the player attacks called the "Break Gauge". When it is filled, the player can perform a "Direct Break" to pummel their foes with a powerful attack. If the player is damaged by their foes, their Musou Gauge will eventually reach its limit. A Musou Gauge filled to its optimum limit allows players to either perform a Musou or a "Speed Musou" (神速乱舞, Shinsoku Ranbu). Speed Musou can clear more enemies from the screen than a normal Musou. These techniques can be performed with each character using a variety of methods (e.g. either by tilting the console, touching the screen, or sliding a finger across).
  • When the player is dueling another officer, the camera will change to focus on their solo match. Players will then need to coordinate their attacks Quick-Time Event style; players will need to quickly react and tap icons that flash over a foe in order to damage them. Victory is obtained if the sequence is successfully completed a certain number of times. When an opponent's health is weakened, the player will unlock a Rush sequence to finish their foe off. It behaves in the same manner as Speed Musou.
  • Maps are peppered with bases throughout the field. Just like Empires titles in the series, each base has a special function with an icon on the mini map to designate its properties. The base can benefit the side which controls it. Bases may boost the attack power of forces nearby, restore health, call for reinforcements from wildlife or other soldiers, and so on. Clicking on the upper right corner of the console's top screen allows players to zoom in or out of the mini-map during battle.
  • Other traits for the game include the following:
  • Pressing R whilst attacking creates a "Chain Attack". This function lets players cancel their current strikes to potentially lengthen their character's combos.
  • There is no life gauge in this game. Players can know when a character is hit when the screen flashes red and by sound effects. Even without a visible lifebar, the developers are confident that players will struggle as they play. It was omitted to follow the trend of Western developed games.
  • Edit characters are available.
  • Players do not need to establish a server with one another in order to communicate with one another. Players who have had established a connection can support another player's progress in their game. This feature is called "Battle Friend Support".
  • Points can be earned after battle to help strengthen weapons or items. Difficulty helps increase the amount of points earned per battle.
  • Downloadable Content is available.
  • The newest patch update gives players the freedom to change the game's music to whatever music is available on their PS Vita.

Game Modes

Campaign Mode

  • Allows players to re-enact episodes from Romance of the Three Kingdoms. This mode needs to be finished in order to completely unlock characters, policies, and other features in the game. Players can select whatever character they want within this mode. Users who join forces within this mode can swap data with one another as they defeat NPCs in duels and complete stages.
  • After the cinema for each episode, players can choose to launch strategies based on a selected character's willingness and a required monetary fee. A maximum of four policies can be played per stage, and the same character cannot use two policies at once. Characters who are relevant to the episode's plot will gain an advantage in battle. These can be altered by testing various policies.
  • Characters can be selected to attack enemy territory. However, they can only invade territory adjacent to their current location on the overworld map. They will be unable to assist characters who are too far away from them. The player can order a maximum of five characters to participate in any given encounter. Like Dynasty Warriors DS: Fighter's Battle, characters are presented as cards the player can collect. Again, a character's overall performance in battle is determined by their relevance to an episode or by policies.
Scenarios
  • 184 AD - Yellow Turbans Rebellion
  • 190 AD - Anti-Dong Zhuo Coalition
  • 192 AD - Conqueror of Jiangdong
  • 194 AD - The Struggle for Power
  • 200 AD - The Three Visits
  • 203 AD - Battle Of Chibi
  • 208 AD - The Kingdom in Three
  • 212 AD - Quiet Ambition
  • 208 AD - The Tiger's Advance
  • 217 AD - Man of Virtue
  • 238 AD - A Land United
  • 192 AD - An Endless Quest

Conquest Mode

  • China is divided into various factions struggling to conquer one another, and the player controls their own plot of land. The goal is to use a single character to expand their territory, eventually leading to unification. Players who wish to play this mode must first choose which faction they wish to serve (Wei, Wu, Shu, Jin, Other) before selecting their subordinate generals.
  • The action proceeds in a manner not unlike the Empires titles. Players are placed on a map and control their faction in a turn-based system.
  • Whilst in the planning screen, players can recruit officers or select policies to perform to help their forces. Policies that are available in this mode are decided by the ones made available in Campaign Mode, so it's best to finish that before trying this mode.
  • Battles and invasions of enemy territory behaves in a manner similar to Campaign Mode. A new feature within this mode is the ability to perform challenges prior to the conflict. If the challenge is successfully met within battle, the player will be rewarded bonus points upon their victory.
  • Supposedly, this is the method needed to obtain different costume parts for edit characters.
  • A victorious battle rewards the player with their opponent's territory. The defeated opponent may then be issued a "Mission Battle" from the victor, or a mini-game sequence, to ultimately decide their reputation in this mode. There are four mini-games which may occur:
  • Marksman - Shoot enemies down by tapping the PS Vita rear touch screen and when yellow bar is full hit the touch screen for a bombing shoot across the screen.
  • Steeplechase - Tilt the PS Vita to steer a sprinting horse. Players will need to avoid various objects to reach first place.
  • Bastion - Eliminate a swarm of enemies by touching on the touch screen. Shaking the console can perform a limited usage battle cry to clear all foes from the screen.
  • Calligrapher - Touch or trace characters on the screen to learn the hidden word. Players have to succeed within a given time limit.
  • This mode is a multiplayer friendly one, meaning that players can help one another for completion. Players can participate in the same server simply by being near one another. They can also share their respective save data. Japanese players can now interact with players overseas if they have downloaded the "Warawara" Patch.

Coalition Mode

  • Four players can help one another in four different courses. Similar to the system in Dynasty Warriors: Strikeforce, players share resurrections and are not given more than the Provided amount. Players cannot call a horse while playing.
  • Marauder - Capture all enemy bases while protect all captured bases.
  • Sentinel - Protect ally bases from enemy onslaught. (Recapture base are not allowed)
  • Blitz - Quickly conquer the enemy main camp in order to claim victory.
  • Sudden Death - Allies and enemies can be defeated in a single hit. Capture all enemy bases under these conditions. (Direct Break are not allowed)
  • Gala Mode
  • Features the mini-games found in Conquest Mode. Games can be unlocked after completing scenarios in Campaign Mode.
  • When players take a photo of themselves with the console, they can edit it to be a Warriors themed photo and print it. A few photo examples include pasting a person's face onto one of their favoured character or placing themselves with a stylized background. This feature is called "Musou Snap". Backgrounds can be edited within this mode.
  • Edit Mode

Section to create edit characters. 100 different people can be made in the game. These characters can be used in the Conquest and Coalition Modes. Parts to customize them can be found by defeating other edit officers made by players on Conquest online mode or by leveling up.

View officer Cards, weapons, items and movies that player has found in the game. Also player can view other players' profile that found in Conquest mode.

Encyclopedia

View kingdom history, timeline, and character biographies.

Options

Change settings for the game.

Characters

The game features all characters previously appeared in Dynasty Warriors 7, including the three characters added through Xtreme Legends expansion and uses the visuals from that game. For the first time in the series, the English translation of the female characters' names are properly localized (such as Diao Chan being changed to Diaochan).

ShuWeiWuJinOther
Bao SanniangCai WenjiDaqiaoDeng AiDiaochan
Guan PingCao CaoDing FengGuo HuaiDong Zhuo
Guan SuoCao PiGan NingSima ShiLu Bu
Guan YuCao RenHuang GaiSima YiMeng Huo
Huang ZhongDian WeiLianshiSima ZhaoZhurong
Jiang WeiGuo JiaLing TongWang YuanjiYuan Shao
Liu BeiJia XuLu MengXiahou BaZhang Jiao
Liu ShanPang DeLu XunZhong Hui
Ma ChaoWang YiSun Ce
Ma DaiXiahou DunSun Jian
Pang TongXiahou YuanSun Quan
Wei YanXu HuangSun Shangxiang
XingcaiXu ZhuTaishi Ci
YueyingZhang HeXiaoqiao
Zhang FeiZhang LiaoZhou Tai
Zhao YunZhenjiZhou Yu
Zhuge Liang

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings68.31%[3]
Metacritic67/100[4]
Review scores
PublicationScore
Destructoid6/10[5]
Eurogamer7/10[6]
G4[7]
Game Informer6/10[8]
GameSpot5/10[9]
GamesRadar+[10]
GameTrailers7.3/10[11]
IGN8/10[12]
OPM (UK)6/10[13]
OPM (AU)6/10[14]
PSM5/10[15]

Dynasty Warriors Next was met with average to mixed reception upon release; GameRankings gave it a score of 68.31%,[3] while Metacritic gave it 67 out of 100.[4]

See also

Notes

  1. "Dynasty Warriors Next International Releases". Giant Bomb. Retrieved August 1, 2014.
  2. "Dynasty Warriors Next for PlayStation Vita". Tecmo Koei Europe. Archived from the original on October 14, 2012. Retrieved December 16, 2012.
  3. 1 2 "Dynasty Warriors Next for PlayStation Vita". GameRankings. Retrieved August 1, 2014.
  4. 1 2 "Dynasty Warriors Next for PlayStation Vita Reviews". Metacritic. Retrieved August 1, 2014.
  5. Sterling, Jim (February 22, 2012). "Review: Dynasty Warriors NEXT". Destructoid. Retrieved August 1, 2014.
  6. Edwards, Matt (March 14, 2012). "Dynasty Warriors Next Review". Eurogamer. Retrieved August 1, 2014.
  7. Rosenberg, Adam (February 23, 2012). "Dynasty Warriors Next Review". G4. Archived from the original on March 11, 2013. Retrieved August 1, 2014.
  8. Ryckert, Dan (February 24, 2012). "Dynasty Warriors Next". Game Informer. Retrieved August 1, 2014.
  9. Peele, Britton (February 22, 2012). "Dynasty Warriors Next Review". GameSpot. Retrieved August 1, 2014.
  10. Gilbert, Henry (February 22, 2012). "Dynasty Warriors Next review". GamesRadar. Retrieved August 1, 2014.
  11. "Dynasty Warriors Next Review". GameTrailers. March 2, 2012. Retrieved August 1, 2014.
  12. Schilling, Chris (February 22, 2012). "Dynasty Warriors Next Review". IGN. Retrieved August 1, 2014.
  13. "Dynasty Warriors Next". PlayStation Official Magazine: 113. April 2013.
  14. "Dynasty Warriors Next". Official PlayStation Magazine Australia: 80. April 2012.
  15. "Review: Dynasty Warriors Next". PlayStation: The Official Magazine: 60. April 2012.

References

  • "Strategy Informer Review". Retrieved April 15, 2011.
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