Defense of the Ancients

Defense of the Ancients
Defense of the Ancients' loading screen as of version 6.75
Designer(s) Eul
Steve Feak
IceFrog
Platform(s) Microsoft Windows, Mac OS X
Release 2003
Genre(s) Multiplayer online battle arena
Mode(s) Multiplayer

Defense of the Ancients (DotA) is a multiplayer online battle arena (MOBA) mod for the video game Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne. The objective of the game is for each team to destroy their opponents' Ancient, a heavily guarded structure at the opposing corner of the map, which is based on the "Aeon of Strife" map for StarCraft. Players use powerful units known as heroes, and are assisted by allied teammates and AI-controlled fighters. As in role-playing games, players level up their heroes and use gold to buy equipment during the mission.

The scenario was developed with the "World Editor" of Reign of Chaos, and was updated upon the release of its expansion, The Frozen Throne. There have been many variations of the original concept, the most popular being DotA Allstars, eventually simplified to DotA. The mod has been maintained by several authors during development, with the pseudonymous designer, known as IceFrog, maintaining the game since the mid-2000s.

DotA became a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the Asian World Cyber Games. Critical reception to DotA was positive, with it being called one of the most popular mods of any game.[1] DotA is largely attributed to being the most significant inspiration for the MOBA genre.[2] American video game developer Valve Corporation acquired the intellectual property rights to DotA in 2009 to develop a franchise, beginning with the stand-alone sequel, Dota 2, released in July 2013.[3][4]

Gameplay

A game of DotA in progress

Defense of the Ancients pits two teams of players against each other: the Sentinel and the Scourge. Players on the Sentinel team are based at the southwest corner of the map, and those on the Scourge team are based at the northeast corner. Each base is defended by towers and waves of units which guard the main paths leading to their base. In the center of each base is the "Ancient", a building that must be destroyed to win the game.[5][6]

Each human player controls one hero, a powerful unit with unique abilities. In DotA, players on each side choose one of 112 heroes,[7] each with different abilities and tactical advantages over other heroes. The scenario is highly team-oriented; it is difficult for one player to carry the team to victory alone. DotA allows up to ten players in a five-versus-five format.[8]

Because the gameplay revolves around strengthening individual heroes, it does not require focus on resource management and base-building, unlike most traditional real-time strategy games. Killing computer-controlled or neutral units earns the player experience points; the player gains a level when enough experience is accumulated. Leveling up improves the hero's toughness and the damage they inflict, and allows players to upgrade spells or skills. In addition to accumulating experience, players also manage a single resource of gold.[9] The typical resource-gathering of Warcraft III is replaced by a combat-oriented money system; in addition to a small periodic income, heroes earn gold by killing or destroying hostile units, base structures, and enemy heroes.[10] This has caused emphasis on a technique called "last-hitting," which is when the player attacks a hostile unit when "its hit points are low enough to kill it with one blow".[11] Using gold, players buy items to strengthen their hero and gain abilities; certain items can be combined with recipes to create more powerful items. Buying items that suit one's hero is an important tactical element of the mod.[12]

DotA offers a variety of game modes, selected by the game host at the beginning of the match. The game modes dictate the difficulty of the scenario, as well as whether players can choose their hero or are assigned one randomly. Many game modes can be combined, allowing more flexible options.[13]

Development

Warcraft III is the third title in the Warcraft series of real-time strategy games developed by Blizzard Entertainment. As with Warcraft II, Blizzard included a free "world editor" in the game that allows players to create custom scenarios or "maps" for the game, which can be played online with other players through Battle.net.[14] These custom scenarios can be simple terrain changes, which play like normal Warcraft games, or they can be entirely new game scenarios with custom objectives, units, items, and events, like Defense of the Ancients.[14]

The first version of Defense of the Ancients was released in 2002 by Kyle Sommer who goes by the alias Eul. The map is based on a previous StarCraft scenario known as "Aeon of Strife".[13] After the release of Warcraft's expansion The Frozen Throne, which added new features to the World Editor, Eul did not update the scenario.[15] Other mapmakers produced spinoffs that added new heroes, items, and features. Among the DotA variants created in the wake of Eul's map, there was DotA Allstars, originally created and developed by custom map makers Meian and Ragn0r, who took the most popular heroes and compiled them into one map.[16] In March 2004, map maker Guinsoo (real name Steve Feak) took control of development and began the 3.xx to 5.xx series of DotA Allstars.[17] On February 28, 2005, Guinsoo announced that he would stop creating custom maps for Warcraft III, leaving the development of DotA to Neichus and IceFrog, with the former also leaving shortly after. This started the 6.xx series which was led by IceFrog.[17] Guinsoo moved on to work as a game designer at Riot Games, developers of League of Legends which is based on DotA's gameplay.

Defense of the Ancients is maintained via official forums. Users can post ideas for new heroes or items, some of which are added to the map. Players have contributed icons and hero descriptions and created the artwork displayed while the map loads, and suggestions for changes to existing heroes or items are taken seriously; IceFrog once changed a new hero less than two weeks after the new version of the map was released.[1] Versions of the scenario where enemy heroes are controlled by artificial intelligences have also been released. Mescon continued to maintain dota-allstars.com, which by the end of IceFrog's affiliation in May 2009 had over 1,500,000 registered users and had received over one million unique visitors every month.[18] Due to their separation, IceFrog announced that he would be further developing a new official site, playdota.com, while continuing game development;[19] Mescon closed dota-allstars on July 22, 2010, citing dropping statistics and his new passion for League of Legends as the reason for its end.

Because Warcraft III custom games have none of the features designed to improve game quality (matchmaking players based on connection speed, etc.), various programs are used to maintain Defense of the Ancients. External tools ping player's locations, and games can be named to exclude geographic regions.[1] Clans and committees such as TDA maintain their own official list of rules and regulations, and players can be kicked from matches by being placed on "banlists".[1]

Reception and legacy

The top three finalists from the first World Cyber Games Defense of the Ancients championship

The popularity of Defense of the Ancients increased over time. The scenario was featured by Computer Gaming World in a review of new maps and mods in Warcraft III.[20] DotA Allstars became an important tournament scenario, starting with its prominence at the debut of Blizzard's BlizzCon convention in 2005.[21] DotA Allstars was also featured in the Malaysia and Singapore World Cyber Games starting in 2005, and the World Cyber Games Asian Championships beginning with the 2006 season.[22] Defense of the Ancients was included in the game lineup for the internationally recognized Cyberathlete Amateur League and CyberEvolution leagues.[23] Additionally, the scenario appeared in Electronic Sports World Cup (ESWC) 2008;[24][25] Oliver Paradis, ESWC's competition manager, noted that the high level of community support behind the scenario, as well as its worldwide appeal, were among the reasons it was chosen.[26]

The scenario is popular in many parts of the world; in the Philippines and Thailand, it is played as much as the game Counter-Strike.[27][28] It is also popular in Sweden and other Northern European countries, where the Defense of the Ancients-inspired song "Vi sitter i Ventrilo och spelar DotA" by Swedish musician Basshunter cracked the top ten Singles Charts in Sweden, Norway,[29] and Finland.[30] LAN tournaments are a major part of worldwide play,[26] including tournaments in Sweden and Russia; however, due to a lack of LAN tournaments and championships in North America, several teams disbanded.[27] Blizzard points to DotA as an example of what dedicated mapmakers can create using developer's tools.[31]

In June 2008, captainSMRT, writing for Gamasutra, stated that DotA "is likely the most popular and most-discussed free, non-supported game mod in the world".[1] In pointing to the strong community built around the game, Walbridge stated that DotA shows it is much easier for a community game to be maintained by the community, and this is one of the maps' greatest strengths. Former game journalist Luke Smith called DotA "the ultimate RTS".[32]

Defense of the Ancients has been credited as one of the influences for the 2009 Gas Powered Games title Demigod,[33][34] with the video game publication GameSpy noting the game's premise revolved around aspiring gods "[playing] DotA in real life".[35] Guinsoo went on to apply many of the mechanics and lessons he learned from Defense of the Ancients to the Riot Games title League of Legends.[36] Other "DotA clones" include S2 Games' Heroes of Newerth.[37][38] Blizzard Entertainment has also developed a new game inspired by DotA titled Heroes of the Storm, which features an array of heroes from Blizzard's franchises.[39]

Franchise

In October 2009, IceFrog was hired by Valve, to lead a team to develop the stand-alone sequel, Dota 2.[40][41] The game follows heavily in the gameplay style of DotA, with aesthetics and heroes working mostly as direct ports to the original mod. In addition to the pre-conceived gameplay constants, Dota 2 also features Steam support and profile tracking, intended to emphasize and support the game's matchmaking and community.[42] The marketing and trademark of Dota as a franchise by Valve faced opposition from the DotA Allstars contributors working at Riot Games, as well as Blizzard Entertainment, both of which legally challenged the franchising of Dota by Valve.[43] The legal dispute was conceded in May 2012, with Valve gaining franchising rights for commercial use to the trademark, while non-commercial use remains open to the public.[3] Dota 2 was officially released in July 2013.[44]

At The International 2017, Dota 2's premier championship, Valve announced Artifact, a digital collectible card game designed by Magic: The Gathering creator Richard Garfield that builds upon the existing lore of Dota and its gameplay, such as having the same heroes and featuring three lanes.[45][46][45] Artifact is expected to be released in late 2018.[47]

References

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