Bubsy 2

Bubsy 2
Sega Genesis cover art
Developer(s) Accolade
Publisher(s) Accolade, Retroism
Designer(s) Cyndi Kirkpatrick[1]
Composer(s) Chip Harris
Series Bubsy
Platform(s) Sega Genesis, Super NES, Game Boy, PC
Release Sega Genesis
  • NA: October 28th, 1994[2]
Super NES
Game Boy
PC
Steam re-release:
  • WW: December 17, 2015[5]
Genre(s) Platform game Edit this on Wikidata
Mode(s) Single player
2-player (Alternating)

Bubsy 2, stylized as Bubsy II, is a platform video game, the sequel to Bubsy in Claws Encounters of the Furred Kind, and the second game in the Bubsy series.[6] It was originally released in 1994 for the Sega Genesis, Super NES, and Game Boy, and re-released for Microsoft Windows through Steam on December 17, 2015.

Story

A new theme park is announced. Bubsy, Arnold, and Bubsy's younger twin relatives are excited. Fearing that the place might get too crowded, the twins decide that they break into the theme park on the eve of its opening day. The theme park, operated by a corrupt entrepreneur, features virtual worlds of certain themes.[7]

Gameplay

The game plays very similar to the prior game in the series, as a 2D sidescrolling platformer.[6] Unlike the first game where playing through the stages is linear, in Bubsy 2 the player gets to choose stages.[1] The player must still maneuver Bubsy through the level through jumping and gliding, and Bubsy still collects objects, only now they're "orbs" instead of "yarnballs". The game did feature a little more variety than its predecessor. One new feature in the game was the ability to shoot a Nerf gun.[4] A multiplayer mode was added as well, where a second player could control one of Bubsy's younger relatives.[8] Bubsy can now take three hits before losing a life.[9]

Development

Planning for the game started as early as a few months prior to the release of the first Bubsy game, with team members coming up with three possible scenarios for the game, none of them involving the first game's antagonists "The Woolies".[10] A TV special adaptation titled What Could Possibly Go Wrong? aired on Thanksgiving Day.[11] Some characters from the TV special were applied to the second game.[7] The sequel moved into full production after the first game was released and was a commercial success.[6] However, a different, new development team within Accolade was responsible for making the game, without original designer Michael Berlyn's assistance.[6][12] Like the original, the Sega Genesis and Super Nintendo version are virtually identical, however, the Game Boy version is drastically different, with different level design and only black and white graphics, unless played on a Super Game Boy, which applied very basic coloring.[8]

Reception

Reception
Review scores
PublicationScore
Mean Machines Sega Magazine84 (Genesis)
Electronic GamesA- (SNES)
SuperGamePower4/5 (SNES)
Super Juegos88 (Genesis/SNES)
TodoSega90 (Genesis)
Electronic Gaming Monthly6/10 (Game Boy)
Mega force90% (Genesis)[13]
Consolemania83 (Genesis)[14]
GamePro15.5/20 (Genesis)[15]
16.5/20 (SNES)[16]
Consoles+84% (Genesis)[17]
Supersonic91% (Genesis)[18]

Mean Machines Sega Magazine gave the Genesis version a rating of 84 and a very positive review stating "The sequel has cleared up all the problems in the playability stakes - Bubsy is given a chance to show us his tricks."[19] Electronic Games gave the SNES version an A-.[20] Brazilian magazine SuperGamePower gave the SNES version 4 out of 5.[21] Spanish magazine Super Juegos gave both the Genesis and SNES versions 88.[9] TodoSega gave 90 for the Genesis version.[22]

GamePro gave the SNES version a positive review. While they commented that the new features are initially confusing and that some of the level designs are not as charming or original as those of the first game, they concluded, "Bubsy's personality is still the top draw in Bubsy II, a new kind of adventure that's a definite change of pace for the irascible feline."[23] They were generally complimentary to the Genesis version as well, voicing approval for the multiple paths through each stage, the special items, the new minigames, and the improved controls over the first game. However, they commented that the game is boringly easy for experienced players.[24] GamePro thoroughly panned the Game Boy version, saying that none of the character's charming personality is retained in this version, which also suffers from sloppy controls, dull enemies, slow-paced gameplay, and graphics which are poor even by Game Boy standards.[25]

Electronic Gaming Monthly, in sharp contrast, commented of the Game Boy version that "Even if you never played [Bubsy] before, this is a good introduction." and scored it a 6 out of 10.[26]

In retrospect, IGN conceded that the gameplay had generally been cleaned up, but still felt the game lacked originality, stating "...the game just never quite gelled. Coming in only a year after the original Bubsy meant corner-cutting, which manifested itself in the art direction and enemy design. Too many assets are reused and some of the stages, such as the music levels, are just uninspired."[6] Hardcore Gaming 101 echoed these sentiments, calling the game "Bubsy 2 is definitely an improvement,...but the designers simply cranked the dial up from 'pile of junk' to 'terribly mediocre'."[27]

Original Bubsy creator Michael Berlyn, who was not involved in this game of the series, has strongly criticized the game, stating that it "just about killed the franchise"[28] and that "Accolade’s choices about doing Bubsy II in-house with the development team selected was a mistake that pretty much buried him...Bubsy II failed due to mismanagement of the character. It was done by people who, no matter how talented and interested they may have been, had not understood the original vision".[12]

References

  1. 1 2 "Ahead of the Game". Game Players. May 1994. p. 23.
  2. "Bubsy II (Genesis)".
  3. "Bubsy II (Super NES)".
  4. 1 2 Network, All Media. "AllGame - Game Over".
  5. "Steam Greenlight :: BUBSY Two-Fur".
  6. 1 2 3 4 5 Buchanan, Levi (7 November 2008). "What Hath Sonic Wrought?, Vol. 1".
  7. 1 2 Kunkel, Bill (January 1994). "Bubsy's Back… and He's Lost His Marbles!: A Bobcat for All Seasons Takes the Fall". Electronic Games. p. 48.
  8. 1 2 "Hardcore Gaming 101: Bubsy".
  9. 1 2 TOP HERO (December 1994). "BUBSY II: MAS GARRA TODAVIA". Super Juegos (in Spanish). p. 124.
  10. Katz, Arnie (March 1993). "Boppin' with BUBSY: America's newest hero says, 'Cheese!'". Electronic Games. p. 45.
  11. Worley, Joyce; Chamberlain, Ross (September 1993). "EG Hotline". Electronic Games. p. 10.
  12. 1 2 "Sega-16 – Interview: Mike Berlyn (Creator of Bubsy Series)".
  13. http://www.abandonware-magazines.org/affiche_mag.php?mag=40&num=8906&album=oui
  14. https://archive.org/stream/Consolemania-036#page/n65
  15. https://archive.org/stream/GamePro_Issue_064_November_1994#page/n103/mode/2up
  16. https://retrocdn.net/index.php?title=File%3AGamePro_US_062.pdf&page=76
  17. http://www.abandonware-magazines.org/affiche_mag.php?mag=51&num=7825&album=oui
  18. http://www.abandonware-magazines.org/affiche_mag.php?mag=68&num=1504&album=oui
  19. Gus (October 1994). "Megadrive Review: Bubsy 2". Mean Machines Sega Magazine. p. 70.
  20. Hardin, John Wesley (September 1994). "BUBSY II: Bubsy and the twins go for all the marbles". Electronic Games. p. 45.
  21. Bros, Marjorie (September 1994). "BUBSY II". SuperGamePower (in Portuguese). p. 24.
  22. https://archive.org/stream/Todosega_20#page/n69
  23. "ProReview: Bubsy II". GamePro (62). IDG. September 1994. p. 74.
  24. "ProReview: Bubsy II". GamePro (64). IDG. November 1994. p. 94.
  25. "ProReview: Bubsy II". GamePro (66). IDG. January 1995. p. 136.
  26. "Review Crew: Bubsy 2". Electronic Gaming Monthly (66). EGM Media, LLC. January 1995. p. 46.
  27. "Bubsy". Hardcore Gaming 101. Retrieved 2013-03-01.
  28. "News - Playing Catch-Up: Bubsy's Michael Berlyn". Gamasutra. Retrieved 2013-03-01.
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