2Fort

2Fort
The TF2 version of 2Fort as seen on the outside, looking towards Red Team's base.
Team Fortress location
Created by Valve Software
Genre First-person shooter
First appearance Quake World Team Fortress (1996)

2Fort is a multiplayer map for the first-person shooter video games Quake World Team Fortress, Team Fortress Classic and Team Fortress 2. Consisting of two similar buildings separated by a short bridge and a moat, each team must fight their way into the opposing team's building and capture their flag/intelligence from an underground base concealed beneath. A launch map for Team Fortress 2, 2Fort was critically praised as an iconic map for the series and one of the best FPS multiplayer maps of all time.

Level design

2Fort is a symmetrical map, with each team's intelligence located in an underground fortress beneath the two buildings. The design allows players to "come together and battle it out along the center bridge".[1] The map is designed so that each class can take a different tactical approach, such as Heavies and Medics fighting along the bridge while Spies can attempt to sneak through the sewers.[1] The layout of the map remained largely untouched between Team Fortress and its sequel.[2]

Development

In 2009, the source code of 2Fort, among other maps, was released by Valve Corporation to allow for easier modding.[3] For the 2015 Invasion Update, the community-created "2Fort Invasion" map was added to the game, remodeling the map to look like it was being invaded by aliens.[4]

Reception

Alex Walker of Kotaku called 2Fort one of the best FPS multiplayer maps of all time, calling it an "absolute classic", and citing its design which allows every class to "contribute in some meaningful way".[2] Shacknews called the map memorable due to the fact that many servers hosted unending 2Fort games, which "became TF2's greatest charm", allowing teams to socialize with each other, and giving people "a magical place to unwind and just relax", a casual place to practice with the team's classes rather than worrying about capturing the intelligence.[1]

PCGamesN called 2Fort a "fan favorite" map that "was awful if you wanted rounds that lasted under an hour", its design elements contributing to stalemates that made it a good place to socialize, and criticizing Overwatch for a lack of "low energy" social spaces by comparison.[5] Nick Breckon of Shacknews agreed that the map's design resulted in "long, drawn-out stalemates", due to the location of the intelligence point beneath the enemy's spawn room.[6] Staff member Robo Panda Z from Destructoid said that "nothing epitomizes the multiplayer experience for me more than this map", calling 2Fort a "Capture the flag grind-fest" and an "eternal stalemate broken by the closest of teamwork", while praising the addition of a roof to the bridge in the Team Fortress 2 version. He stated that while "there are maps in TFC and TF2 I like considerably better than 2Fort [...] it is the absolute essence of a Capture the flag map, as well as a perfect example of how to improve on a design."[7]

References

  1. 1 2 3 "The Orange Box Turns 10: Shacknews Remembers Vanilla Team Fortress 2". Shacknews. Retrieved 2018-03-07.
  2. 1 2 "7 Of The Best FPS Multiplayer Maps". Kotaku Australia. 2017-01-17. Retrieved 2018-03-07.
  3. Plunkett, Luke. "Team Fortress 2 Map Editing Just Got A Lot Easier". Kotaku. Retrieved 2018-03-07.
  4. "Team Fortress 2 Marks Halloween With Alien Invasion". Rock, Paper, Shotgun. 2015-10-07. Retrieved 2018-03-07.
  5. "Overwatch needs maps designed for messing around in, not competition". PCGamesN. Retrieved 2018-03-07.
  6. "Custom Hell: An In-depth Analysis of Team Fortress 2 User-created Maps". Shacknews. Retrieved 2018-03-07.
  7. "What is your favorite multiplayer map?". destructoid. Retrieved 2018-03-07.
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