< Guide to Game Development

The tool/framework/engine that you're going to use to create the game.

Categories

Rendering engines/Framework

  • DirectX
A rendering engine that only works on Windows (as well as Modern), Windows Phone, Xbox 360 and Xbox One.
A rendering engine that works on all platforms, except for Windows Phone, Xbox 360 and Xbox One.
This page contains many Sister Projects.
  • WebGL
A rendering engine based upon OpenGL designed to work on the web.
  • Three.js
A Javascript webrenderer.
  • XNA
Used to make games for Windows (as well as Modern).
  • Allegro
  • Default programming language graphics renderer
The default graphics system that you programming language uses to draw basic graphics to the screen (2D only, unless you're a mathematical bad-ass).

Extra tool libraries

  • SDL
Simple DirectMedia Layer - provides low level access to audio, input devices, and graphics hardware via OpenGL and Direct3D[1].

Game Engines

  • GameMaker
A tool for making games aimed at beginners that requires little to no programming.
  • Scratch
A tool for making games aimed at beginners of a young age that requires no programming.
A tool that allow for easy programming, allowing you to interact with public members with a visual interface.
  • Unreal Development Kit (UDK)
The engine used to make Unreal games such as Gears of War.
  • Quake Engine
The engine used to make Quake.
  • Cry Engine
The engine used to make Crysis, Far Cry and many more games.
  • FPS Creator
A simple first-person-shooter creator

Programming built-in languages

See Game-only programming languages.

References

This article is issued from Wikibooks. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.