< Guide to Game Development
The tool/framework/engine that you're going to use to create the game.
Categories
Rendering engines/Framework
- DirectX
- A rendering engine that only works on Windows (as well as Modern), Windows Phone, Xbox 360 and Xbox One.
- A rendering engine that works on all platforms, except for Windows Phone, Xbox 360 and Xbox One.
- This page contains many Sister Projects.
- WebGL
- A rendering engine based upon OpenGL designed to work on the web.
- Three.js
- A Javascript webrenderer.
- XNA
- Used to make games for Windows (as well as Modern).
- Allegro
- Default programming language graphics renderer
- The default graphics system that you programming language uses to draw basic graphics to the screen (2D only, unless you're a mathematical bad-ass).
Extra tool libraries
- SDL
Game Engines
- GameMaker
- A tool for making games aimed at beginners that requires little to no programming.
- Scratch
- A tool for making games aimed at beginners of a young age that requires no programming.
- A tool that allow for easy programming, allowing you to interact with public members with a visual interface.
- Unreal Development Kit (UDK)
- The engine used to make Unreal games such as Gears of War.
- Quake Engine
- The engine used to make Quake.
- Cry Engine
- The engine used to make Crysis, Far Cry and many more games.
- FPS Creator
- A simple first-person-shooter creator
Programming built-in languages
References
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