This is a guide that should help you on your way to becoming a game developer, no matter what which path you want to take. This book should either help you through each aspect, or redirect you to a place that can. This book has been designed to be 'straight' and 'to the point' to allow you to make the most of your time. If you have found a section of the book that's lacking and you feel like you know enough to write about it, feel free to edit it, it will also help you get a better understanding of the topic.

Categories

An introduction about me, the book and how it can help you.
The theory, logic, mathematics and understand behind how a game works.
The platform that the game is going to be developed for.
The tool/framework/engine that you're going to use to create the game.
The programming languages that are going to be used to create the games.
The data file types used for storing information about the game.
  • Graphics and textures
The creation of effective appealing graphics and textures for games.
The creation of 3D models used for characters, terrain and more!
The music and sound effects that will accompany the game.
  • Online Connectivity and Multiplayer
Connecting your game to the internet and to other players
All the items that could be added into a game settings menu.
  • Legal and Publishing
The legal and publishing side of game development.
All other subjects related to game development.
This article is issued from Wikibooks. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.