Hearts (card game)

Hearts is an "evasion-type" trick-taking playing card game for four players, although most variations can accommodate between three and six players. It was first recorded in America in the 1880s and has many variants, some of which are sometimes referred to as "Hearts"; these particularly include Black Lady and Black Maria. The game is a member of the Whist family of trick-taking games (which also includes Bridge and Spades), but the game is unusual among Whist variants in that it is a trick-avoidance game; players avoid winning certain penalty cards in tricks, usually by avoiding winning tricks altogether. The original game of Hearts has been almost entirely superseded by Black Lady in the United States and Black Maria in Great Britain.

Hearts
An evasion-type trick-taking game for 3 to 6 players
A selection of the penalty cards in Hearts
OriginPolignac, Reversis, Four Jacks
TypeTrick-taking
Players3–6, (4 is best)
Skills requiredCard counting, Tactics, Teamwork
Cards52-card (51 or 54 for 3 or 6 players, 50 for 5)
DeckFrench
PlayClockwise
Card rank (highest first)A K Q J 10 9 8 7 6 5 4 3 2, no trump
Playing time5 minutes per hand
Random chanceLow – moderate
Related games
Black Lady, Black Maria, Cancellation Hearts
Notes: Hearts, while not trump, award one penalty point each, hence the game's most common name.

History

The game of Hearts as currently known originated with a family of related games called Reversis, which became popular around 1750 in Spain. In this game, a penalty point was awarded for each trick won, plus additional points for capturing J or Q. A similar game called "Four Jacks" centered around avoiding any trick containing a Jack, which were worth one penalty point, and J worth two.[1]

Hearts itself emerged in the United States during the 1880s, The Standard Hoyle of 1887 reporting that it had only been played there for "the last five years" and was "probably of German origin". It described Hearts as "a most pleasant game, highly provocative of laughter". It was a no trump, trick-taking game for four players using a full pack of cards, the aim being to avoid taking any hearts in tricks. The basic format has changed little since. Two scoring variants were mentioned under the name 'Double or Eagle Game'. The first was the precursor to Spot Hearts whereby the cards of the heart suit cost the following in chips: Ace 14, King 13, Queen 12, Jack 11 and pip cards their face value. The second scoring scheme was: Ace 5, King 4, Queen 3, Jack 2 and all pips 1 chip each.[2]

The Q was introduced initially in a variant variously called Discard Hearts or Black Lady in 1909; this has since become the standard game of the Hearts group in America. From the start it added the feature of passing unwanted cards to other players after the deal; the idea of "shooting the moon" came later.

In the 1920s, the J variation (ten positive points) was introduced, and some time later the scoring was reversed so that penalty points were expressed as positive instead of negative.

Meanwhile, in Britain the game of Black Maria, with its additional penalty cards in the suit of spades, emerged in 1939[3] and, both it and Omnibus Hearts are "sufficiently different and popular to justify descriptions as separate games."[4]

The game has increased in popularity through Internet gaming sites.

Earliest rules (1887)

The following rules are based on those published in The Standard Hoyle of 1887.[5]

Preliminaries

The game is usually played by four players, but three to six can be accommodated (see below). The aim is to avoid taking any cards of the heart suit in tricks. A standard 52-card pack of Anglo-American pattern cards is used, cards ranking in from Ace (high) down to the two. Players drawn a fixed number of chips, typically 25 or 50, which may or may not have a monetary value. The pack is shuffled by the dealer, cut by the player to his right and then dealt clockwise beginning with the player left of the dealer until each player has thirteen cards. There are no trumps. If cards are misdealt, the deal passes to the left. If cards are faced in the pack, the dealer reshuffles, offers it for the cut and re-deals.

Playing

Eldest hand (left of dealer) leads to the first trick. Players must follow suit if able; otherwise may discard any card. The trick is won by the highest card of the led suit and the trick winner leads to the next trick. If a player revokes, they lose the trick and pay the pre-agreed penalty in chips.

Scoring

If a player takes all 13 hearts, he pays 13 chips i.e. four to each opponent and one to the table. Otherwise the player with the lowest number of hearts wins and the others pay him in chips the number of hearts they took. If two or more players have the lowest number of chips, they divide the spoils. If a player revokes in order to avoid taking 13 chips, he pays 8 to each opponent.

Variants

There are two scoring variants known as the Double Game of Hearts (or Eagle Game of Hearts):

  1. The hearts score the following in chips: Ace 14, King 13, Queen 12, Jack 11 and pip cards their face value (e.g. the nine is worth 9 chips)
  2. The hearts score the following in chips: Ace 5, King 4, Queen 3, Jack 2 and pip cards their face value.

Current rules (2009)

The following rules are based on Arnold (2011).[6]

Preliminaries

Three to six may play, but four is best. A standard pack is used. For three players, the 2 is removed; for five players the 2 and 2 are removed, for six players the 3, 2, 2 and 2 are left out. Players draw cards to determine the first dealer; lowest deals. Deal and play are clockwise. Dealer shuffles and youngest hand (right of dealer) cuts. Dealer then deals all the cards, individually and face down, beginning with eldest hand.

Playing

Eldest hand leads to the first trick. Players must follow suit if able; otherwise they may play any card. The trick is won by the highest card of the suit led and the trick winner leads to the next.

Scoring

Each heart captured incurs a penalty point, there being thirteen penalty points in toto. The winner is the player with the lowest score after an agreed number of deals. Alternatively a target score may be agreed (e.g. 80 for four players) and when the first player reaches the target, the game ends. The player with the lowest score wins.

If Hearts is played for stakes, the average score is worked out and those above it pay the difference into a pool, while those below it draw the difference.

Variants

Auction Hearts

The variant of Auction Hearts appears for the first time in the 1897 edition of Foster's Complete Hoyle. It is a game for four players, although five or six may "form a table". Its novel feature is that, after the deal, players may bid in sequence to declare the penalty suit. Eldest hand begins the bidding by stating the number of chips he is willing to pay for the privilege of naming the suit; the succeeding players may pass or bid higher. The dealer goes last and there is only one round of bidding. The player who wins the auction pays his bid into the pool and leads to the first trick.[7][8]

Black Jack

Black Jack appeared at the same time as Black Lady, both as alternative names for the more general name of Discard Hearts. Discard Hearts, as the name suggests, introduced the concept of discarding (also called passing or exchanging) for the first time into Hearts. It is identical with the basic Black Lady game, but with the Jack of Spades as the penalty card, worth 10 "hearts" (i.e. points).[9] It is last mentioned by Gibson in 1974, only this time with the same penalty as Black Lady of 13 points.[10]

Black Lady

Black Lady appeared in 1909, at which time it was also called Discard Hearts, and has since become the most popular variant in the United States, overtaking Hearts itself to become a game in its own right. It is frequently, and confusingly, also called Hearts, not least in computer gaming versions. However its distinguishing feature is that the Queen of Spades, the Black Lady, is an additional penalty card worth 13 points. The first description of the game already included the feature of discarding cards to one's neighbour after the deal. Over time, the game has developed elaborations such as 'shooting the moon' and passing cards in different directions with each deal.[9][11]

Black Maria

Black Maria is the British variant of Hearts and features three additional penalty cards – the worth 10 points, the K worth 7 points and the Black Maria or Q worth 13 points. It was first described by Hubert Phillips in the mid-20th century.[8] It usually includes passing to the right (not left as in other variants) which is considered more challenging because you don't know any of the next player's cards. Hitting the moon (sic) is and optional rule.[12] Confusingly, sometimes the name Black Lady is given to this game and sometimes Black Lady is called Black Maria.[lower-alpha 1]

Cancellation Hearts

Cancellation Hearts is first described in 1950 by Culbertson and is a variant designed for larger numbers of players, typically 6 to 11 players, using two decks shuffled together. If exactly the same card is played twice in one trick, the cards cancel each other out, and neither can win the trick. If two such pairs appear in the same trick, the whole trick is cancelled and the cards are rolled over to the winner of the next trick.[13]

Domino Hearts

Another variant first noted by Foster in 1909, the key feature of which is that it is played with a stock. Each player receives six cards and the remainder are placed face down on the table as a stock. When a player is unable to follow suit, he has to draw cards, one at a time, from the stock until he can follow suit. The last player holding cards must pick up any remaining cards in the stock and count them with his tricks. Every heart taken scores one penalty point. As soon as any player reaches or exceeds thirty-one points, the game is over and the winner is the player with the fewest hearts scored.[14]

Greek Hearts

Greek Hearts is a name given to at least three different variants. In the earliest version, which Phillips and Westall (1939) say is widely played in Greece hence why they call it "Greek Hearts", the Q scores 50 penalty points, the A scores 15, the courts score 10 and the remaining pip cards of the Hearts suit score their face value. A player taking all the penalty cards scores 150 i.e. is paid 150 points by each opponent. There is "a great deal more in the game than there is in "Slippery Anne." (i.e. Black Lady).[3] Meanwhile, Culbertson (1950) describes it as the game of Black Lady with 3 changes: three cards are always passed to the right, the J counts as 10 plus points and a heart card may not be led to the first trick of the game.[15] Maguire's version (1990) is essentially Spot Hearts with passing to the left[16] and Parlett (2008) has a similar scoring system to the original, with the Q valued at 50 penalty points, the A at 15, courts 10 each, but the remaining hearts as only 1 each.[17]

Heartsette

Heartsette is another very early variant that is still played. Its distinguishing feature is a widow. When four play, the spade deuce is removed, twelve cards are dealt to each player and the remaining three cards are placed face down in the centre of the table to form the widow. For other numbers of players the full pack is used, the widow comprising three cards when three play, two when five play and four when six play. The player winning the first trick takes in the widow and any hearts it contains. He may look at these cards but may not show them to anyone. Otherwise the game is played as normal. The key difference from basic Hearts is that the first winner is the only one who known how many and which hearts are still to be played.[18]

Joker Hearts

Joker Hearts is recorded as early as 1897.[19] One or more Jokers are added, which can be played any time (regardless if following suit is possible).[20] They cannot win tricks or score any penalty points.

Omnibus Hearts

In 1950, Culbertson reported that Omnibus Hearts was "rapidly becoming the most popular of Hearts games" and was so called because it included all the features found in different members of the Hearts family and Arnold states that it is "sufficiently different and popular" to justify being described as a separate game."[4] In effect, Omnibus Hearts is really a variant of Black Lady to which has been added the bonus card of the 10 which earns 10 plus points for the player who takes it in a trick. If a player takes all fifteen counters (10, Q and thirteen hearts), he scores 26 plus points for the deal and the rest score zero (noting that in Culbertson's Black Lady rules, what is now called shooting the moon results in no player scoring for that deal).[15] Arnold (2011) states that Omnibus Hearts is considered the best version of Hearts by many players. He refers to the capture of all counting cards as "hitting the moon, take-all or slam". The game ends when a player reaches or exceeds 100 penalty points, whereupon the player with the lowest score wins.[6]

Partnership Hearts

A recent variant to enable players to play in partnership. There are three versions of Partnership Hearts. In the first, partners sit opposite one another and combine their scores, a team that successfully shoots the moon causing the other to earn 52 penalty points. In the second, partners also face each other at the table, but keep individual scores. A player shooting the moon must do this alone. When any player reaches 100 or more, the partners combine their scores and the team with the lower score wins. The third is really a variant of Omnibus Hearts with a slam bid. After the deal, players bid to shoot the moon by taking all tricks. The player holding the 10 becomes the silent partner of the winning bidder and they combine their scores. If no one bids, the game is played as in Omnibus Hearts with no partnerships.[11]

Spot Hearts

Spot Hearts appears as a variant in the very first description of Hearts in 1887, albeit referred to as the Double Game of Hearts or the Eagle Game of Hearts,[21] being first named as Spot Hearts by Foster in 1897. Both names continue to be used until the 1920s when Spot Hearts becomes the standard name of the game. The key difference is that the hearts are now worth values ranging from 2 to 14, rather than being worth 1 chip (or penalty point) each. The actual values are: Ace 14, King 13, Queen 12, Jack 11 and pips score their face value. Foster remarks that "this adds nothing to the interest or skill of the game; but rather tends to create confusion and delay, owing to the numerous disputes as to the correctness of the count."[22] Nevertheless, the game has been regularly listed right up to the present day with the Little Giant Encyclopedia (2009) giving an alternative name of Chip Hearts.[23] Modern rules, however, tend to score the Ace as 1 penalty point rather than the original 14.[lower-alpha 2]

Other variants

  • "4–5–4 Hearts": For four players, the passing rule is modified such that each player passes 4 cards to each neighbor, and 5 cards across, so hands are played exclusively with cards received from opponents.
  • "500 Hearts": For four or more players, a 500 card deck is used, which adds 11s and 12s (the red 13s are not used) and increases the number of cards to 60.
  • "Booster Nines": If a nine is played, the trick is extended by one round.[24]

Strategy

Leading Hearts early

After assessing the hand, players should decide whether to try and pass off his hearts to his opponents or attempt to capture them all. Although it appears wise to play low hearts first, it is usually better to hold onto them until it is clearer, from the fall of the cards, to whom you are giving them. Low hearts are especially handy for passing the lead over in the dangerous final few tricks. The exception to this is when one's plain suit cards are high or dangerous, but hearts are relatively low. In this case, it may be better to ditch the hearts earlier on.[25]

Voids

A void is when a player does not have any cards of a certain suit. Generally this is a highly advantageous situation, because it prevents the player from winning any points in that suit, and provides a means to dispose of poor cards. These can be intentionally created with good passing strategy, or appear by themselves.

Notes

  1. Sources giving the name Black Lady as an alternative for Black Maria include The Card Game Set (2003) and its successor The Card Game Bible (2014). Sources giving the name Black Maria to Black Lady include Bathe (1998) and Katz (2012).
  2. See, for example, Little Giant Encyclopedia (2009) and Glenn and Denton (2003).

References

  1. Chisholm, Hugh, ed. (1911). "Hearts" . Encyclopædia Britannica. 13 (11th ed.). Cambridge University Press. pp. 134–135.
  2. The Standard Hoyle 1887, pp. 234–237.
  3. Phillips & Westall 1939, pp. 106–136.
  4. Arnold 1995, p. 141.
  5. The Standard Hoyle 1887, pp. 234–240.
  6. Arnold 2011.
  7. Foster 1897, pp. 317/318.
  8. Parlett 2008, p. 139.
  9. Foster 1909, p. 356.
  10. Gibson 1974, p. 32.
  11. Morehead, Mott-Smith & Morehead 2001.
  12. Arnold 1995, p. 36.
  13. Culbertson 1950, p. 244.
  14. Foster 1909, p. 357.
  15. Culbertson 1950, p. 245.
  16. Maguire 1990, p. 65.
  17. Parlett 2008, p. 140.
  18. Foster 1897, p. 319/320.
  19. Foster 1897, pp. 318/319.
  20. "Rules of Card Games: Hearts Variations". Pagat.com. Retrieved 24 April 2012.
  21. The Standard Hoyle 1887, pp. 236/237.
  22. Foster 1897, p. 318.
  23. Little Giant Encyclopedia 2009, p. 89.
  24. "Card Games: Hearts". Pagat.com. 7 March 2012. Retrieved 24 April 2012.
  25. Foster 1909, p. 357/358.

Literature

  • _ (2009), Little Giant Encyclopedia, New York, London: Sterling, ISBN 978-1-4027-6417-2CS1 maint: numeric names: authors list (link)
  • _ (1887), The Standard Hoyle, New York: ExcelsiorCS1 maint: numeric names: authors list (link)
  • Arnold, Peter (1995), The Book of Card Games, Barnes & Noble, ISBN 1-56619-950-6
  • Arnold, Peter (2011), Chambers Card Games, London: Chambers Harrap, ISBN 978-0550-10179-2
  • Culbertson, Ely (1950), Culbertson’s Hoyle, Greystone Press
  • Culbertson, Ely (1957), Phillips, Hubert (ed.), Culbertson’s Card Games Complete, Watford: Argo
  • Foster, Robert Frederick (1897), Foster’s Complete Hoyle (3rd ed.), New York and London: Frederick.A. Stokes
  • Foster, Robert Frederick (1909), Foster’s Complete Hoyle, New York: Frederick A. Stokes
  • Gibson, Walter Brown (1974), Hoyle’s Modern Encyclopedia of Card Games, Dolphin
  • Glenn, Jim; Denton, Carey (2003), The Treasury of Family Games, Reader's Digest Association, ISBN 978-07621-0431-4
  • Maguire, Jack (1990), Hopscotch, Hangman , Hot Potato & Ha Ha Ha, New York, London, Toronto, Sydney: Simon & Schuster, ISBN 0-671-76332-6
  • Morehead, Albert H; Mott-Smith, Geoffrey; Morehead, Philip D., eds. (2001), Hoyle’s Rules of Games, New York: Plume, ISBN 978-1-101-10023-3
  • Parlett, David (1987), The Penguin Book of Card Games, London: Treasure Press, ISBN 1-85051-221-3
  • Parlett, David (2008), The Penguin Book of Card Games, London: Penguin, ISBN 978-0-141-03787-5
  • Phillips, Hubert; Westall, B.C. (1939), The Complete Book of Card Games, London: Witherby
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