God of War (2018 video game)

God of War[lower-alpha 1] is an action-adventure game developed by Santa Monica Studio and published by Sony Interactive Entertainment (SIE). Released on April 20, 2018, for the PlayStation 4 (PS4), it is the eighth installment in the God of War series, the eighth chronologically, and the sequel to 2010's God of War III. Unlike previous games, which were loosely based on Greek mythology, this installment is rooted in Norse mythology, with the majority of it set in ancient Norway in the realm of Midgard. For the first time in the series, there are two protagonists: Kratos, the former Greek God of War who remains the only playable character, and his young son Atreus. Following the death of Kratos' second wife and Atreus' mother, they journey to fulfill her request that her ashes be spread at the highest peak of the nine realms. Kratos keeps his troubled past a secret from Atreus, who is unaware of his divine nature. Along their journey, they encounter monsters and gods of the Norse world.

God of War
Developer(s)SIE Santa Monica Studio
Publisher(s)Sony Interactive Entertainment
Director(s)Cory Barlog
Producer(s)
  • Elizabeth Dahm Wang
  • Sean Llewellyn
  • Chad Cox
  • Eric Fong
Designer(s)Derek Daniels
Programmer(s)Florian Strauss
Writer(s)
  • Matt Sophos
  • Richard Zangrande Gaubert
  • Cory Barlog
Composer(s)Bear McCreary
SeriesGod of War
Platform(s)PlayStation 4
ReleaseApril 20, 2018
Genre(s)Action-adventure, hack and slash
Mode(s)Single-player

Described by creative director Cory Barlog as a reimagining of the franchise, a major gameplay change is that Kratos makes prominent use of a magical battle axe instead of his signature double-chained blades. God of War also uses an over-the-shoulder free camera, with the game in one shot, as opposed to the fixed cinematic camera of the previous entries. This was the first time a three-dimensional AAA game utilized a one-shot camera. The game also includes role-playing video game elements, and Kratos' son Atreus provides assistance in combat. The majority of the original game's development team worked on God of War and designed it to be accessible and grounded. A separate short text-based game, A Call from the Wilds, was released in February 2018 and follows Atreus on his first adventure.

God of War received universal acclaim for its narrative, world design, art direction, music, graphics, characters, and combat system. Many reviewers felt it had successfully revitalized the series without losing the core identity of its predecessors. It received a number of perfect review scores, tying it with the original God of War (2005) as the highest-rated game in the series, as well as one of the highest-rated PlayStation 4 games of all time on the review aggregator Metacritic. Among other awards and nominations, God of War was awarded Game of the Year by numerous media outlets and award shows. The game performed well commercially, selling over five million copies within a month of its release and over 10 million by May 2019, making it one of the best-selling PlayStation 4 games. A novelization was released in August 2018, followed by a four-issue prequel comic series published from November 2018 to February 2019.

Gameplay

God of War is a third-person action-adventure video game. It features an over-the-shoulder free camera, a departure from the previous installments, which featured a fixed cinematic camera (with the exception of 2007's two-dimensional side-scroller Betrayal).[6] Cinematographically, the game is presented in a continuous shot, with no camera cuts or loading screens.[7] Although the previous main installment, Ascension (2013), introduced multiplayer to the series, this installment is single-player-only.[4] Regarding the level structure, director Cory Barlog said "it's open, but it is not an open world."[8] Due to its openness, a fast travel feature is unlocked later in the game.[9] Swimming, an ability in previous games, was cut;[10] players instead use a boat to traverse bodies of water.[9] Unlike previous games, which allowed players to jump freely at anytime, jumping can now only be done at designated areas, such as at a rockface or ledge. Throughout the game, players battle Norse mythological foes, like dark elves, wulvers, draugrs,[11] as well as Gullveig and the revenants, beings warped by seiðr magic, among many others.[12] Valkyries appear as optional boss battles. Among the many side quests, players can free the imprisoned dragons Fáfnir, Otr, and Reginn—dwarfs who were turned into dragons—in addition to battling one called Hræzlyr, a story-based boss battle.[9][13]

A GIF showing Kratos throwing the Leviathan Axe to magically freeze an enemy draugr in place, allowing Kratos to easily attack it. The in-game HUD can be seen in the bottom left and right corners. The left shows information for Kratos, such as his health and what runic attacks are equipped. The right shows similar information for Atreus.

The player controls the character Kratos in combo-based combat and puzzle game elements. The gameplay is vastly different from previous games, as it was completely rebuilt.[8] A major change is that Kratos no longer uses his signature double-chained blades, the Blades of Chaos, as his default weapon. Instead, he uses a magical battle axe, called the Leviathan Axe,[14] which is infused with ice elemental magic. The axe can be thrown at enemies and magically summoned back to his hand (like Thor's hammer Mjölnir). Larger enemies have precision targets, and throwing the axe at those targets stuns the enemy. The weapon can also be thrown at environmental objects to trigger a damaging explosion. It can freeze objects and some enemies in place for puzzle solving until the axe is summoned back to Kratos' hand. The axe has standard light and heavy attacks. Over time, it can be upgraded with runes to allow for magical runic attacks, with one slot being for a light magical attack and the other for a heavy one. This provides players with a variety of options to cater to their own play style.[15] Another new weapon that Kratos utilizes is the Guardian Shield. When not in use, it folds up and appears like a vambrace on his left forearm. When summoned, the shield can be used offensively or defensively, similar to the Golden Fleece in previous games.[16] Kratos also utilizes hand-to-hand combat, a feature originally introduced in Ascension.[6] The Blades of Chaos, infused with fire elemental magic, is acquired later in the game via a plot device and performs in a similar manner as in previous installments—it is a pair of blades attached to chains that can be swung around in various maneuvers. The weapon can also be upgraded with magical runic attacks.[17]

As in the earlier games, there is a "Rage" ability, with this one called Spartan Rage. Like the previous versions, the Rage ability has a meter that gradually fills during combat. With this ability, Kratos uses powerful bare-handed attacks, as opposed to weapons, to greatly damage enemies. The game also features role-playing video game (RPG) elements.[6][18] There are crafting resources for the player to find that allows them to create new or upgrade existing armor with better perks.[19] Players also accumulate a currency called Hacksilver, a key component in crafting and purchasing new items. Experience points (XP) are used for learning new combat skills.[18] Throughout the game world, players find chests containing random items, such as enchantments for improving armor and weapons, as well as the Hacksilver currency. There are also two special items, Iðunn's Apples and Horns of Blood Mead, which increase the maximum length of the health and rage meters, respectively. These are replenished by green and red orbs dropped by downed foes and found throughout the game world.[20] Quick time events have changed from previous games.[8] Enemies display two meters above their heads, one for health (the color of which indicates the enemy's difficulty) and the other for stun. Filling the stun meter helps to defeat more difficult enemies. When the stun meter is full, a grab-prompt will appear. Depending on the enemy, Kratos may rip it in half or grab them and throw them into other enemies, among other possible outcomes.[21]

Although the game is played entirely as Kratos,[22] there are times when the player may choose to passively control his son, Atreus. One button is dedicated to Atreus, and its use depends on the context. For example, if the player needs assistance, they can look at an enemy, press the button, and Atreus will use his Talon Bow to shoot arrows at the enemy.[23] The arrows have little effect on an enemy's health, but do increase the stun meter.[21] Over the course of the game, Atreus helps in combat, traversal, exploration, and puzzle-solving. When facing a large number of enemies, he distracts the weaker ones as Kratos fights the stronger ones.[19] If too many enemies gang up on Atreus, he is knocked out for the remainder of that combat. Atreus also acquires new skills, armor, and runic attacks, as well as special arrows, such as lightning arrows, for his Talon Bow, which only has one slot instead of two. Atreus' runic attacks summon different spectral animals with different abilities. For example, one summons a wolf that attacks enemies, while another summons the squirrel Ratatoskr that will dig up orbs for the health and rage meters.[20]

Synopsis

Setting

While the first seven games were loosely based on Greek mythology, this installment transitions the series to Norse mythology, taking place several decades after God of War III (2010).[24] Six of the nine realms of Norse mythology can be explored. Predating the Vikings,[23][25] most of the game takes place in ancient Norway in the realm of Midgard, inhabited by humans and other creatures. It is the same realm in which the Greek world had existed. As more creatures began appearing, many humans fled. Other realms visited as part of the story include Alfheim, the mystical home of the light and dark elves, Helheim, the icy land of the dead, and Jötunheim, the mountainous land of the giants. Optional explorable realms include Niflheim, a realm of poisonous fog with a maze-like structure of rewards, and the fire realm Muspelheim, featuring the six Trials of Muspelheim; completing each trial grants rewards and advances Kratos and Atreus closer to the top of a large volcano. Access to the other three realms—Asgard, home of the Æsir gods, Vanaheim, home of the Vanir gods, and Svartalfheim, home of the dwarves—has been blocked by Odin, the ruler of Asgard and the Æsir gods.[26] At the center of the realms is the mythical tree Yggdrasil, which connects each realm together. Although each realm is a different world, they exist simultaneously in the same space. Travel to and from realms can be done by using the Bifröst from a root of Yggdrasil contained within a temple at the center of the Lake of the Nine. The temple was created by the now dead Týr, a peaceful God of War who had traveled to other lands and learned about their mythologies; Odin had him killed as he believed Týr was secretly aiding the giants and would try to overthrow him.[24]

Characters

The game's protagonists are Kratos (voiced by Christopher Judge) and his young son Atreus (Sunny Suljic). Kratos is a warrior originally from Sparta who became the Greek God of War and is a son of Zeus. After ending up in ancient Norway, he met his second now deceased wife, Laufey (addressed as Faye). She bore their son, Atreus, who does not know about Kratos' past or his divine nature but can hear other beings' thoughts. The main antagonist is the Æsir god Baldur (Jeremy Davies), the brother of Thor, whose sons Modi and Magni (Nolan North and Troy Baker, respectively) assist him. His parents are Odin and the Vanir goddess Freya (Danielle Bisutti), the former Queen of the Valkyries. Freya tried leaving Odin, as she did not truly love him. He in turn stripped her of her Valkyrie wings, banished her to Midgard, and cast a spell on her that prevented her from causing harm to others and from leaving the realm. She then hid her identity under the alias, the Witch of the Woods. To protect her son from a prophecy that foretold his death, Freya cast a spell of immortality on Baldur, which also prevented him from feeling pain or pleasure, causing great resentment from Baldur. The only thing she could not prevent from breaking the spell was mistletoe, which she kept secret.[27]

Other characters include Mímir (Alastair Duncan), who claims to be the smartest man alive, and the Huldra Brothers—Brok (Robert Craighead) and Sindri (Adam J. Harrington)—dwarves who appear at various points in the world and assist Kratos and Atreus by forging new gear. Their weapons, including Thor's hammer Mjölnir, were used by the Æsir gods. They had also forged Kratos' Leviathan Axe, which originally belonged to Faye, who also gifted Kratos her Guardian Shield.[14] The spirit of the Greek goddess Athena (Carole Ruggier) makes a cameo appearance, and Zeus (Corey Burton) appears as an illusion to Kratos in Helheim.[27]

Plot

Many years after Kratos' defeat of the Olympian gods,[lower-alpha 2] he now lives with his son Atreus in ancient Norway in the realm of Midgard. The game opens following the death of Faye, whose last wish was for her ashes to be spread at the highest peak of the nine realms. Before starting their journey, Kratos is confronted by a mysterious man with godlike powers. After seemingly killing him, they begin their journey.

Reaching the Lake of the Nine, the pair encounters the friendly World Serpent, Jörmungandr, the last remaining giant. After running into impenetrable black mist, they receive aid from the Witch of the Woods to use the Bifröst to travel to Alfheim and secure its Light to extinguish the mist. Successful, they reach Midgard's peak and overhear a conversation between the mysterious man—revealed to be Baldur—Modi, Magni, and the imprisoned Mímir. After they leave, Kratos and Atreus confront Mímir, who reveals that their goal is in Jötunheim, but travel there has been blocked to keep out Odin and Thor. Mímir, however, knows another passage. He instructs Kratos to behead him and have his head revived by the Witch of the Woods, whom Mímir reveals to be Freya upon resurrection. Kratos immediately distrusts her, but both Freya and Mímir warn him that he must tell Atreus about his true nature.

In searching for components to open Jötunheim's portal, Kratos, Atreus, and Mímir's head are attacked by Modi and Magni. After Kratos kills Magni, Modi flees, but later returns and ambushes them. Kratos fends him off, but Atreus collapses ill due to a mental contradiction of a god believing himself to be mortal. Freya instructs Kratos to retrieve the heart of a particular troll in Helheim; however, his Leviathan Axe is useless there. Kratos returns home to unearth his old weapons, the Blades of Chaos and is haunted by his half-sister Athena's spirit. After retrieving the heart, he has a haunting vision of Zeus. Atreus is cured, and Kratos tells him he is a god. Atreus becomes increasingly arrogant and, against Kratos' orders, murders a weakened Modi. At Midgard's peak, they are ambushed by Baldur, resulting in Jötunheim's portal being destroyed and the group falling into Helheim.

Atreus makes amends with Kratos, and Freya and Baldur's familial relationship is revealed. Returning to Midgard, Mímir realizes there is another way to reach Jötunheim, but he needs his missing eye. After obtaining it from Jörmungandr's belly—he had inadvertently swallowed it when he ate Thor's statue—they are attacked by Baldur again, but Freya intervenes. During the fight, Baldur is pierced by Atreus' mistletoe arrow, breaking Freya's spell. Baldur is defeated, and despite being given an opportunity to retreat, he attempts to strangle Freya, forcing Kratos to kill him. A grieving Freya swears revenge and taunts Kratos about hiding his true nature. Kratos finally tells Atreus about his past and how he had killed his fellow Greek gods, including his father, Zeus. Atreus laments, and Kratos tells him that they should learn from their experiences and not repeat the mistakes of their predecessors. A silent Freya leaves with Baldur's corpse, and Mímir hopefully suggests that she will eventually move on and learn Kratos did the right thing.

In Jötunheim, they find a temple with a mural depicting their adventures, showing the giants had foreseen everything that would happen and vaguely foretold what was to come. In addition, they discover Faye was a giant who decided to stay behind in Midgard, making Atreus part giant, god, and mortal. Their fight with Baldur was shown, revealing he was after Faye the whole time, unaware she was deceased. It is also revealed that Atreus was named Loki by his mother. Kratos and Atreus then fulfill their promise and spread her ashes at the peak, overlooking a valley of giants' corpses. Afterward, Kratos reveals to Atreus that his given name was that of a compassionate Spartan comrade. Returning to Midgard, Mímir warns them that the three-year-long Fimbulwinter has begun, meaning Ragnarök is soon to follow—which was not supposed to occur for another hundred years.

In the game's secret ending, Kratos and Atreus return home and slumber. Atreus has a vision that Thor will arrive at the end of Fimbulwinter to confront them.

Development

The Santa Monica Studio team behind God of War at the 2019 Game Developers Choice Awards

Development on the next God of War began in 2014. This was confirmed by Santa Monica Studio's creative director Cory Barlog at the first annual PlayStation Experience on December 6, 2014. Barlog said the game was in very early development, and it would not be a prequel, but possibly a reboot.[28] In April 2016, Polygon reported that concept art of the next installment had been leaked. The images showed Kratos in the world of Norse mythology; a concept originally considered by series creator David Jaffe after Kratos eliminated the Greek gods.[29] The game's official announcement came at the 2016 Electronic Entertainment Expo (E3) with a gameplay demo that confirmed the concept art to be true. The demo showed a fully bearded Kratos with a son; Kratos was teaching the boy how to hunt. The pair also battled a troll. The end of the demo showed the title God of War and confirmed it was in development for the PlayStation 4.[1][6] The E3 announcement confirmed Barlog had returned to the series as game director for the new installment. He was a major contributor to the development of the God of War series since the original installment in 2005, notably as the director of God of War II (2007). This new installment was his fifth God of War game.[23]

Barlog said the game was deliberately titled God of War with no numeral or subtitle because although it is a continuation of the series, "we are reimagining everything."[24][22] Head of Santa Monica Studio, Shannon Studstill, and Barlog said that Sony Interactive Entertainment had to be convinced to do another God of War game as many people at Sony wanted the series to "sleep and rest" due to the lackluster response to the previous game, Ascension.[30] In explaining why Barlog was brought back, Studstill said he knew the series very well, "and bringing in someone that understands that history is the respect the franchise deserves."[10] Barlog followed up with "You gotta know the rules to break the rules."[10] Series creator David Jaffe was also considered but was unavailable.[31]

In explaining the transition from Greek mythology to Norse mythology, Barlog said: "it's kind of this BC–AD change over kind of thing. We're moving and starting from zero and kind of moving forward on that."[24][22] Before settling on Norse mythology, Egyptian mythology was also considered. Barlog said that half of the team was for it, but since "there's a lot more about civilization – it's less isolated, less barren", he had to make the decision and decided on the Norse setting because they wanted the focus to stay on Kratos: "Having too much around distracts from that central theme of a stranger in a strange land."[25] To explain why Kratos was now in the Norse world, Barlog said that different cultures' belief systems coexisted, but they were "separated by geography", suggesting that Kratos traveled from Greece to Norway (Scandinavia) after the conclusion of God of War III.[32] Clarifying the conclusion of that game, Barlog said Kratos did not destroy what was believed to be the entire world, but only the portion ruled over by the Greeks.[9] Barlog said the new game predates the Vikings; it is the time when their gods walked the Earth.[23][25] It was also confirmed that this would not be Kratos' last game.[4] Barlog said future games could see the series tackling Egyptian or Mayan mythology,[30] and although this game focuses on Norse mythology, it alludes to the fact there are other mythologies co-existing in the world.[33] Barlog also said he liked the idea of having different directors for each game as had happened with the first seven. He said that although he might not direct another God of War, he would still be at Santa Monica to work on future games.[9]

Most of the development team that worked on the original God of War worked on the new installment.[24] They claimed they matched the new gameplay with the same level of accessibility as the previous installments.[8] It was confirmed that the game would not feature any morality system or branching story; all players have the same story experience. The developers also confirmed that some of the more controversial mini-games found in previous entries (such as the sex mini-game) would not return.[24] The enemy count was increased to up to 100 enemies on-screen; God of War III and Ascension had up to 50.[24] Some gameplay characteristics such as jumping, swimming, and instant-death platforming challenges found in the previous installments were cut because of the camera being closer to Kratos.[10] Although the previous installment, Ascension, introduced multiplayer to the series, the team decided to drop it and focus on the single-player experience.[5] In changing the gameplay, Studstill said, "I felt like, in order to reinvent, we really needed to turn a lot of things around."[34] In regard to the camera change, Barlog said they wanted a more intimate and player-controlled experience.[8]

The entire game was done in a single shot with no camera cuts; there are no loading screens or fade-to-black between gameplay and cutscenes.[19] Barlog said about forty percent of the team did not originally agree with this decision due to the increased work and production to implement the feature, especially since this was the first time that a one-shot technique was being used for a three-dimensional AAA game. This meant Barlog had no examples to show if this would work or was a good idea. (The only other game to fully utilize this technique was the indie game Hellblade: Senua's Sacrifice, which also began development in 2014 and was released eight months before God of War.[35]) After the game was finished and the team got to play through it, Barlog said they finally understood his vision and said it was a feature they should use from now on.[36] Barlog had originally pitched the idea for a one-shot camera while he was at Crystal Dynamics working on 2013's Tomb Raider, but was turned down. Sony, however, was much more supportive of Barlog's creative ideas.[37]

Explaining Kratos' axe, lead gameplay designer Jason McDonald, who had worked on the series since the original game, said the axe was chosen because they wanted a more grounded direction for the game. Initially, they were unsure how to make it unique, like how the double-chained blades were. After they came up with the concept of throwing the axe and having it return to Kratos, "things started to fall into place."[38] McDonald said that combat with the axe is a little slower than the blades, "but it's just as fluid and just as brutal as it's ever been."[38] Barlog took inspiration from Dark Souls (2011), which influenced the game's combat system, particularly its gameplay loop and strategic decision-making,[39] as well as the game's approach to storytelling.[40] In addition, designers Anthony DiMento and Luis Sanchez revealed how God of War's level design and exploration was influenced by Bloodborne (2015). They wanted to "just have the world breathe a little bit" and expand upon player discovery by including "micro-loops where you're unlocking paths, unlocking shortcuts" that gave purpose.[41] DiMento said that a team dedicated to focusing on the game's exploration was formed. One challenge was creating quests in a world that did not have non-playable characters outside of the core narrative. DiMento said, "I set out to create a quest giver that was light-weight, but also flexible enough to be used in multiple locations, while providing a varied suite of quest activities." This resulted in the "wayward spirits" (ghosts with ties to the world) found throughout the game. Having the spirits tell their stories "made [the world] feel more alive". The developers ended up with a four-tiered system for side quests: the top tier quests were from the characters Brok and Sindri, the next level from wayward spirits, then treasure maps and artifacts, and the bottom tier were milestones, such as destroying all of Odin's ravens. Brok and Sindri's quests were made into dungeons while the others were used for exploration. The developers also had to find the reasons that would motivate Kratos to undertake these quests. For Brok and Sindri, it was to obtain more powerful gear, but for the wayward spirits, it was because of Atreus' naiveté and kind-hearted nature, as well as opportunities for Kratos to teach him a lesson.[13]

Barlog and lead level designer Rob Davis were also influenced by the Resident Evil series, particularly Resident Evil 4's "combination of poised camera exploration and scavenging" and Resident Evil 7's "strong vision" from a team making "bold decisions, and actually have the audience follow them." Barlog also noted how there was initial disagreement over the camera distance. He wanted it close whereas the combat team wanted it farther away like the Assassin's Creed and Batman: Arkham games; he eventually encouraged the team to go with a close camera.[42]

Unlike the previous games, Santa Monica did not make a demo specifically for public release. Barlog explained that doing so would have delayed the game by a couple of months.[43] He also confirmed the game was built for the standard PlayStation 4[43] but would "benefit from the power" of the PlayStation 4 Pro; an updated version of the PlayStation 4 that can render games in 4K and was released a few months after God of War was announced.[44] Players with a Pro have the option to favor resolution or favor performance when playing the game. Favoring resolution runs the game in 4K with checkerboard rendering at a target frame rate of 30 frames per second (fps), while the performance option runs the game at 1080p and targets 60fps.[45] In late December 2016, Barlog confirmed the game was playable from start to finish,[46] and later said its story would take 25–35 hours to complete. This is significantly more than the previous four main installments, which each took an average of 10 hours to complete.[47]

A new trailer was shown at E3 2017, featuring new gameplay, cinematics, and characters. In it, Kratos was shown using a shield that he could use offensively and defensively. At one point, Kratos finds a Greek vase with himself on it, wielding his infamous double-chained blades. During the trailer, an unnamed woman warned Kratos about the Norse gods, as they knew what he did to the Greek gods, while a pair of wolves were also shown. The trailer ended with Kratos and Atreus encountering the World Serpent. Atreus was able to translate what it said, which was that it wanted to help the pair. It was confirmed that the game would release in early 2018.[16] Until the game's launch, Santa Monica included a section on the God of War website titled "The Lost Pages", detailing some of the lore of God of War's Nordic world.[14] In January 2018, the game's release date was confirmed for April 20, 2018. A trailer was also released that showed that the character Mímir from the mythology would have a role in the game.[48] God of War went gold on March 22.[49]

Characterization

Christopher Judge does the voice and cinematic motion capture for Kratos in the game, replacing longstanding voice actor T.C. Carson, who had voiced Kratos since the original 2005 game, and also did the motion capture for him in 2013's Ascension.

During early development, there was talk of having a different protagonist for the game. Some of the team said that Kratos was "annoying" and felt Kratos' story had run its course. Barlog said it took a lot of convincing to keep Kratos.[50] Referencing the Nintendo character Mario and the Mario games, Barlog said that like Mario, "Kratos is intrinsically tied" to the God of War series.[23] In regard to the new changes, Barlog said that:

I knew I didn't want to simply reboot the franchise, starting over with a retelling of the origin story. I wanted to reimagine the gameplay, give players a fresh perspective and a new tactile experience while delving deeper into the emotional journey of Kratos to explore the compelling drama that unfolds when an immortal demigod makes a decision to change.[51]

Barlog explained that Kratos had to change his cycle of violence and learn to control his rage. He said Kratos had made many bad decisions, which led to the destruction of Olympus. He wanted to know what would happen if Kratos made a good decision. The birth of Barlog's own son influenced the idea of Kratos' character change.[51] The canceled live-action Star Wars television series was also an influence.[52] The bond between Kratos and his son is at the heart of the game. Barlog said, "This game is about Kratos teaching his son how to be a god, and his son teaching Kratos how to be human again."[19] Referencing the Marvel Comics character Hulk, Barlog said that in regards to Kratos, "We've already told the story of The Hulk. We want to tell the story of [Bruce] Banner now."[19] One of their goals was to make Kratos "a more nuanced and interesting character."[53] In changing the narrative focus, Studstill said, "I think we inherently knew the franchise needed to evolve in that emotional beat and be something meatier for the older generation of gamers."[53]

Christopher Judge, best known as Teal'c from Stargate SG-1, replaced Terrence C. Carson as the voice of Kratos; Carson had voiced Kratos since the original God of War. Commenting on the change, Carson said, "Sony went in a new direction."[54] Barlog explained that the way the previous games were made, they were able to have someone else do the motion capture instead of the voice actor. Although Carson had done the motion capture for Kratos in Ascension, Barlog said the actor change was made because of the type of camera work they wanted to do. For the new camera work, they needed someone who was closer to Kratos' size to do the motion capture along with a child. Carson was unsuitable for this because he was much shorter than Kratos, who is over 6-feet tall: "Offsetting [Carson's height] for the size of a child, it turned out it was going to be almost impossible to try and actually shoot them and go in and redo the animations."[55] Judge was chosen because he was 6-foot-3 and had the body of a professional football player. He was also chosen because of the chemistry with his then-10-year-old co-star, Sunny Suljic, who plays Kratos' son Atreus; Suljic's opinion was also sought in making the decision, and out of all the auditions, he liked Judge the most. The two bonded well, and Judge described his time with Suljic as time he had missed with his own children. In stepping into the role of Kratos, Judge took it as an opportunity to add something new to the character. He researched the character and Carson's performance but decided not to imitate it. Since Santa Monica was going in a new direction, he decided to start fresh. Judge was thrown off when he first read the script, saying it "was a real script", and not just "a way to get into battles."[55] He said, "it was really this great story of this relationship and this crazy mythology."[55] While Judge did all of Kratos' motion capture for the cinematic scenes, stuntman Eric Jacobus did all of Kratos' combat motion capture; Jacobus was found by God of War's animators on YouTube. Instead of going directly to Santa Monica to audition, he recorded an audition tape and they hired him immediately.[56]

During E3 2016, GameSpot mistakenly reported that Kratos' son's name was Charlie, which Barlog laughingly denied.[57] In January 2017, after a fan downloaded the God of War overture and saw the track's details that said, "An introduction to Kratos and Atreus", Barlog confirmed on Twitter that Atreus was in fact the son's name.[58] Barlog said Atreus was unaware that Kratos was a demigod and did not know about his past.[4] They did not reveal details of Atreus' mother before the release because she was a critical part of the story.[24] Barlog said that during gameplay, Atreus would be "like magic, an additional combat resource, and [the player is] training him and teaching him."[23] The developers said Atreus would not be a burden during gameplay.[14] The team experimented with several different approaches for Atreus to ensure he was an empowering presence. Barlog said he did not want the game to be an escort-mission where the A.I. caused a problem for the player. Their goal was for Atreus to enhance Kratos' capabilities without becoming a liability. This resulted in the developers designating a command button for Atreus as well as for him to act freely.[21] During combat, Atreus was also designed to call out enemy locations. Since the camera was closer to Kratos, some enemies might be difficult for the player to see. Jason McDonald said it took a lot of iterations with the enemies and Atreus to make it all work together.[38]

Early in development, it was suggested that Atreus be cut, or his role significantly reduced because of the many developmental challenges and their costs. Barlog stated the game could have worked without Atreus, but it would have been completely different, likening it to the 2013 film All Is Lost. Barlog said that with just Kratos, it would have been "one character who talks to himself occasionally, but generally, it will be very silent and everyone will talk in old Norse, so that you won't understand anything anybody's saying."[59] After hearing Barlog's case, Sony gave him the freedom to incorporate Atreus. Lead level designer Rob Davis also noted that with Atreus, it allowed for "significant gameplay and storytelling opportunities that might not otherwise [have been] possible."[59] After God of War was revealed at E3 2016, it drew comparisons to Naughty Dog's The Last of Us (2013), a game that also featured a father-child type story and gameplay. Barlog felt it was "fantastic" to be compared to that game and found it odd that some people considered the similarities a negative thing. Although he did not directly state they were influenced by The Last of Us in developing God of War, he did say, "I think we're all inspired by each other."[60] He did, however, use The Last of Us as an example to show the development team how an in-game companion could work without the game becoming an escort-mission.[50]

Soundtrack

God of War (PlayStation Soundtrack)
Soundtrack album by
Bear McCreary
ReleasedApril 20, 2018 (2018-04-20)
GenreContemporary classical music
Length1:19:00
LabelSony Classical Records

God of War (PlayStation Soundtrack) was released on April 20, 2018, by Sony Classical Records. It was composed by Bear McCreary, who is best known for his work on television shows like Battlestar Galactica and The Walking Dead.[61] McCreary was called into Santa Monica Studio in November 2014 to meet with music producers Peter Scaturro and Keith Leary to discuss "a secret project"; McCreary had previously collaborated with Scaturro and Leary on 2011's SOCOM 4: U.S. Navy SEALs. Ideas of folk music, mythology, Nordic ethnic instruments, vocal writing, and classical thematic development were discussed; McCreary correctly guessed that the discussions were about a new God of War. McCreary met with Barlog early on to discuss his narrative vision for the game. After meeting with him, McCreary felt the franchise was in good hands because God of War II, which Barlog also directed, was his favorite installment.[62]

During the initial discussions, McCreary realized he needed to compose completely new music for the game and not reuse any previous music from the series.[63] He said that although he loved those games, he "would not describe them as emotionally dynamic."[64] Based on his memory of the earlier games' music, however, he was inspired by their sounds, such as "deep choirs, pounding drums, and shrieking brass", and reinvented them for the Nordic setting.[63] To ensure the music represented the setting, McCreary spent months researching and listening to Viking folk music,[64] which resulted in him using "exotic instrumentation and languages from various Northern European folk traditions."[63] He also wanted the score to be huge and varied, "full of peaks and valleys, tiny incantations and gigantic set pieces."[64] The main Kratos theme in particular features low orchestral instruments, an Icelandic choir, deep male vocals, powerful female vocals (in particular Faroese singer Eivør Pálsdóttir), folk percussion, and Nordic stringed instruments, like the nyckelharpa and hurdy gurdy.[62] The track "Witch of the Woods" uses a renaissance and baroque instrument called a viola da gamba, which is an ancestor of the modern cello. The Stranger's theme, found in the track "Deliverance", uses a Hardanger fiddle.[65]

The first theme composed for the game was "Memories of Mother". McCreary said the theme itself was not originally for Atreus' mother Faye but was for Kratos himself. His initial sketches were different variations of this melancholy tune. After the game had gone into full production, McCreary and the development team realized it was "too sad and lyrical to represent Kratos." McCreary stepped away from this theme and focused on writing a new one, or what he called the Kratos Theme, which he felt was more representative of the character: "masculine, relentless, and badass".[63] He spent several months working with Barlog, Scaturro, Leary, Sony music director Chuck Doud, and the rest of the development team to make this new theme. McCreary described it as "arguably one of my most structurally satisfying and catchy melodies."[62] After further scoring, McCreary realized that Faye would require a theme, and his original one was "exactly [what] I needed." This melody was woven throughout several scenes and is featured as prominently in the game as Kratos' theme.[63] The three-note Kratos theme is most obviously heard in the title track, "God of War".[65]

When it was decided that God of War would be revealed at E3 2016, Sony wanted McCreary to perform his original score with a live orchestra at the press conference. McCreary opened the show with the new main theme before the unveiling of God of War and performed the gameplay demo's music live during the presentation.[62] On January 13, 2017, a live recording from E3 2016 of God of War's overture was released for a limited time free of charge. Barlog released the overture as a thank you to fans for God of War's E3 2016 trailer reaching fifteen million views on YouTube.[66]

Release

The game was released worldwide on April 20, 2018, for the PlayStation 4.[48] In addition to the standard base game, there were three special editions: the Stone Mason Edition, the Collector's Edition, and the Digital Deluxe Edition. Only available in the United States and Canada, the Stone Mason Edition came with several physical items, including: the base game in a SteelBook case, a 9-inch (230 mm) statue of Kratos and Atreus created by Gentle Giant, 2-inch (51 mm) carvings of the Huldra Brothers, a horse, and a troll, an exclusive lithograph, a cloth map, a stone mason's ring, and a keychain of Mímir's head that talks. There was a variety of downloadable content (DLC), including an exclusive shield skin, as well as an armor set and another shield skin for Kratos, a PlayStation 4 dynamic theme, a digital artbook, and God of War #0 by Dark Horse Comics.[67] The Collector's Edition came with many of the same items, minus the ring, the keychain, the carvings of the horse and troll, and the exclusive shield skin. The Digital Deluxe Edition came with all the digital content, minus the exclusive shield skin. U.S. and Canadian customers also received a Kratos and Atreus pin for pre-ordering the Digital Deluxe Edition. Pre-orders at select retailers received three skins for Kratos' shield. Pre-orders from GameStop or EB Games also received the "Luck of Ages XP Talisman", granting increased XP gain, increased Hacksilver gain, and increased ability to trigger perks.[68]

In addition to the special editions of the game, a Limited Edition PlayStation 4 Pro bundle was available the same day as the game's release. The bundle included the standard base game, a PlayStation 4 Pro console decorated with the runes as on Kratos' axe, and a similarly themed DualShock 4 controller with the God of War logo.[69] Among the digital content in the collector's editions was God of War #0 from Dark Horse Comics. The four-part miniseries began publishing monthly with Issue #1 in November 2018. Written by Chris Roberson with art by Tony Parker, it takes place between the events of God of War III and the 2018 game.[70][71]

Game Director Cory Barlog confirmed that God of War would not have microtransactions post-launch, a feature that had become prominent with other games and criticized.[72] Barlog also confirmed there would not be any post-release DLC, like an expansion pack. He said he had pitched an idea for DLC, "but it was too ambitious". His idea was similar in scope to that of The Last of Us: Left Behind and Uncharted: The Lost Legacy, large standalone expansions for The Last of Us (2013) and Uncharted 4: A Thief's End (2016), respectively. He said it would have been too big to be DLC, warranting its own standalone release.[73]

Since launch, Santa Monica has supported the game with patch updates to address software bugs. As well, the developers have added new features along with these free updates. A Photo Mode was released as part of update patch 1.20 on May 9, 2018. It allows players to take customized in-game screenshots. Players can adjust the field of view, depth of view, filters, borders, the visibility of characters, and the ability to change the facial expressions of Kratos and Atreus.[74] A New Game Plus mode was released as part of update patch 1.30 on August 20, 2018. To access the mode, players must have completed the game at any difficulty level. The mode itself can be played at any difficulty, but enemies are at a higher level with new maneuvers. All obtained items carry over to New Game Plus, and there are new resources to further upgrade gear, which also have new rarity levels. The option to skip cutscenes was also added.[75][76][77]

God of War: A Call from the Wilds

God of War: A Call from the Wilds is a text-based game playable through Facebook Messenger. To help further promote God of War, Sony partnered with Facebook to develop the play-by-web game, which released on February 1, 2018. Completing the game unlocks downloadable concept art. The short story follows Atreus on his first adventure in the Norse wilds. After archery training and learning runes with his mother, Atreus ventures into the wilderness after telepathically hearing the voice of a dying deer; he finds it covered in blood and stays with it during its final moments. A couple of draugrs appear and Atreus attempts to fight them but is injured. He is saved by his father, Kratos, who was out hunting. The two then battle a revenant before returning home.[78][79][80]

Novel

God of War – The Official Novelization
AuthorJames M. Barlog
CountryUnited States
LanguageEnglish
SeriesGod of War
GenreAction, Adventure
PublisherTitan Books
Publication date
August 28, 2018
Media typePaperback, Audiobook
ISBN978-1-789-09014-7

An official novelization of the game, written by Cory Barlog's father, James M. Barlog, was released on August 28, 2018, by Titan Books.[81] An audiobook version is also available, narrated by Alastair Duncan, who voiced Mímir in the game.[82]

The novel retells the events of the game, but unlike the series' previous two novels, this one closely follows the source material with a few notable exceptions. The game never revealed how or why Kratos ended up in ancient Norway, or how much time had passed since the ending of God of War III, but the novel gives some indication. Kratos chose to leave ancient Greece to hide his identity and change who he was.[83] At some point after leaving Greece, he battles some wolves and is saved by a cloaked female figure, presumably Faye.[84] Later, during their journey, Kratos, Atreus, and Mímir see a mural with the wolves Sköll and Hati. This causes Kratos to have a flashback to that battle and makes him wonder if they dragged him to this new land and if so, why?[85] There was also some retconning. At the end of God of War III, Kratos had the Blades of Exile, but this novel says he had the Blades of Chaos after killing Zeus. It is also mentioned that he tried several times to get rid of the blades, but by fate they kept returning to him. (For example, he threw them off a cliff, but they washed up on shore near him.) Sometime after ending up in Norway, he decided to hide them under his house and never use them again. This moment was said to have occurred 50 years before the start of the current story. When Kratos does recover the Blades of Chaos, he hears Pandora's speech about hope from God of War III.[86]

In the game, Kratos sees one last image on the mural in Jötunheim. It seemingly shows Atreus holding Kratos' dead body, but in the novel, this mural is partially broken and does not show the corpse that Atreus is holding.[87] Brok and Sindri also reveal why they made the Leviathan Axe for Faye. She had come to them as the last Guardian of Jötnar and needed a weapon to protect her people. The Huldra Brothers crafted the Leviathan Axe for her to be Mjölnir's equal. Mímir also mentioned that Faye, or rather Laufey the Just, thwarted many of the Æsir's plans, including freeing slaves, and Thor could never find her.[88] Kratos' Guardian Shield is never mentioned, and Modi does not ambush them, resulting in Atreus falling ill. Atreus falls ill shortly after the first encounter when Kratos kills Magni.[89]

Raising Kratos

Raising Kratos is a YouTube documentary of Santa Monica Studio's five-year process in making the game, showing the "herculean effort" that went into reviving the franchise. The documentary was announced on April 20, 2019, the one year anniversary of the game's launch, and was released the following month on May 10.[90][91]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic94/100[92]
Review scores
PublicationScore
Destructoid10/10[93]
EGM9.5/10[94]
Game Informer9.75/10[95]
GameRevolution[96]
GameSpot9/10[97]
GamesRadar+[98]
Giant Bomb[99]
IGN10/10[100]
Polygon10/10[101]
The Guardian[102]
USgamer[103]

God of War received "universal acclaim" according to review aggregator Metacritic,[92] tying it with the original God of War for the highest score in the franchise.[104] It has the fourth-highest score of all-time for a PlayStation 4 game, and the highest score for an original, non-remastered PlayStation 4 exclusive.[105] It was the highest rated PlayStation 4 game of 2018 until the release of Red Dead Redemption 2 in October, which pushed God of War to second.[106] It is also tied with the Xbox One version of Celeste for the second-highest score of 2018, regardless of platform.[107] God of War received particular praise for: its art direction, graphics, combat system, music, story, use of Norse mythology, characters, and cinematic feeling. Many reviewers felt it had successfully revitalized the series without losing the core identity of its predecessors.[108]

The story was well praised. Nick Plessas of Electronic Gaming Monthly (EGM) said the story's most memorable moments were the interactions between Kratos and Atreus. He also noted, "there is often some comic relief to be found when Kratos' curtness and Atreus' charming naivety collide."[94] He felt the presence of Atreus showed a side to Kratos not seen before, and that Kratos had evolved emotionally: "The rage and pain of his past is in constant conflict with his desire to spare his son from it, which comes across in even the most subtle actions and words, demonstrating the effort he is putting in." Plessas said Atreus' character was similarly complex. He commented it is easy for child characters "to succumb to a number of annoying child archetypes," but Atreus is more like a young man who is doing his best in an adult world.[94] Game Informer's Joe Juba similarly praised the story, particularly the relationship between Kratos and Atreus: "The interactions of Kratos and Atreus range from adversarial to compassionate, and these exchanges have ample room to breathe and draw players in." Juba said that Kratos conveys more character than in any previous game.[95] Peter Brown of GameSpot felt that although Kratos and Atreus were enjoyable, it was Mímir who stole the show. He also said that regardless of which character the player meets, the cast of God of War is "strong, convincing, and oddly enchanting."[97] Writing for Game Revolution, Jason Faulkner praised Santa Monica for creating a sequel that new players would be able to understand without having played any of the previous games, while at the same time providing story references to those past games that returning fans would appreciate. Speaking of the relationship between Kratos and Atreus, Faulkner wrote that, "Watching the two grow throughout their journey is incredibly rewarding," equating it to that of Ellie and Joel from The Last of Us or Lee and Clementine from Telltale Games' The Walking Dead.[96]

In terms of the game's combat system, Plessas said that unlike previous games, which often relied on the player to use many combos in a sequential fashion, this game is "more about individual moves strung together in response to the assortment of enemies being fought." Although that difference may be small, he said that the independent attacks of the axe "feature benefits and drawbacks players will need to understand and master to be as effective as possible." Furthermore, although the axe is "conceptually simple", it is "mechanically fascinating". It "succeeds as both a versatile means of dismembering foes and as a key element in puzzle solving." He felt the axe and all of its features was "distinctly rewarding to use" and that it had more versatility than all of the weapons in many other games.[94] Juba said the Leviathan Axe is "a well-balanced and entertaining tool of destruction." He liked how it "emphasizes a more calculated style of combat; instead of zoomed-out, combo-driven encounters, Leviathan makes you a tactician." He also enjoyed how the combat system gradually unfolded through the course of the game; although seemingly restrictive at first, he noted players will be rapidly alternating between weapons and skills.[95] While some reviewers greatly enjoyed the ability to call the Leviathan Axe back to Kratos' hand,[95][100] Chris Carter of Destructoid felt it got old after a while.[93] Atreus' implementation was praised. Plessas said Atreus is "surprisingly useful" and that he "lands in the perfect spot on the spectrum between independence and reliance."[94] Faulkner noted that, "The interplay between Kratos ax, fists, and shield, and Atreus' bow makes for an impressive fighting system."[96] Despite its different approach to combat, compared to the previous games, GamesRadar+'s Leon Hurley felt the game was "every bit as brutally unflinching as previous games."[98]

Writing for Polygon, Chris Plante praised the camerawork as a technical marvel, noting the seamless nature of the game shifting from cinematic back to the gameplay.[101] Juba said the decision to shift the camera closer to Kratos "[proved] immensely rewarding during big moments by giving [the player] an intimate view."[95] Faulkner, however, claimed "it can be difficult to control the camera and keep a bead on the enemies you're fighting."[96] In his review for IGN, Jonathon Dornbush felt the intimacy of the camera makes all the emotions "more real and impactful."[100] Speaking of the game's visuals, Faulkner said the game looks amazing, "and with 4K and HDR this game goes a step beyond what even games like Horizon Zero Dawn showed us was possible on this platform."[96] Brown noted that "God of War is a technical and artistic showcase. It is without a doubt one of the best-looking console games ever released."[97] Dan Ryckert of Giant Bomb claimed that games like Uncharted: The Lost Legacy and Horizon Zero Dawn "made great cases for a PS4 Pro and a 4K television, but God of War's visuals are a bigger selling point than anything I've seen on Sony's platform to date."[99]

Despite the game's grandeur, Plessas felt that the boss fights "do not hit quite the same frequency as they did in the past few games." However, the few boss fights in the game "do the series proud".[94] As to the vast world of God of War, Faulkner said that, "The great thing about the exploration in God of War is that you can participate in it as little or as much as you want." He said an excellent design decision is that during main plot points, the game keeps the player on task, while in between, the player can explore, allowing God of War "to have the best of both worlds".[96] Plessas noted that although the puzzles require thought, they were not "hair-pullingly" difficult as some were in previous games.[94] Juba also found that the puzzles were not too challenging, saying they were fun.[95]

Plessas felt that the RPG elements present in the game make this installment "unique" compared to previous entries. He said the game allows players to "specialize Kratos to meet the specific task at hand, or develop a build that best suits a preferred playstyle." Although this did not make the game easier, he felt it did make it more manageable.[94] Juba noted that although this type of upgrading "may be less exciting" compared to previous games where Kratos just learns new moves, it still "provides a powerful incentive to explore."[95] Ryckert was disappointed by this type of customization. He felt the presentation was "half-baked" and that some materials were confusing as there was little explanation given for their use. He did, however, say it was "cool" to see new armor on Kratos.[99]

In terms of flaws, Plessas said that "God of War is so good that its most egregious failing is not letting fans play more of it", as New Game Plus was not an option at the time of the review.[94] Juba said that "God of War's momentum rarely falters, and when it does, the inconvenience is brief." One example he gave was the map, saying that although players have freedom to explore, it can be difficult to track Kratos' position. He also felt the fast-travel system was "weirdly cumbersome" and that it opens up too late in the game.[95] Although he enjoyed these features, Faulkner noted some players may dislike that God of War has a lack of player agency, and players have to explore the majority of the game on foot or by boat since the fast-travel feature is unlocked late in the game.[96] Brown felt that if anything in God of War was a letdown, it was the final fight against Baldur: "He's great from a narrative standpoint, unraveling in a manner that changes your perspective, but it's the fight itself that leaves you wanting. There are plenty of big boss battles and tests of skill throughout the course of the game, yet this fight doesn't reach the same heights, and feels like it was played a little safe."[97] Hurley said his only criticism was that, "You can occasionally find yourself unsure if you're doing something wrong, or don't have the right equipment yet."[98]

Sales

During its release week in the United Kingdom, God of War became the fastest-selling entry in the franchise, selling 35% more physical copies than God of War III.[109] The game remained at the top of the all format sales chart for six consecutive weeks through April and May, setting a record for a PlayStation 4 exclusive having the most consecutive weeks at number one.[110] It sold 46,091 copies in its first week on sale in Japan, which placed it at number two on the sales chart.[111] The game sold over 3.1 million copies worldwide within three days of its release, making it the fastest-selling PlayStation 4 exclusive at the time.[112] The game was the fastest-selling game of the month of its release and contributed to the PlayStation 4 being the best-selling console of that month.[113] In total, the game sold over five million copies in its first month, with 2.1 million in digital sales.[114][115] By May 2019, the game had sold over 10 million copies worldwide.[116][117]

Accolades

God of War won Game of the Year awards from several gaming publications, including British Academy Games Awards,[118] The Blade,[119] CNET,[120] Destructoid,[121] D.I.C.E. Awards,[122] Empire,[123] Entertainment Weekly,[124] G1,[125] The Game Awards,[126] Game Developers Choice Awards,[127] Game Informer,[128] Game Revolution,[129] GamesRadar+,[130] IGN,[131] Nerdist,[132] New York Game Awards,[133] Polygon,[134] Push Square,[135] Slant Magazine,[136] Time magazine,[137] Variety,[138] and VideoGamer.com.[139] The game was named among the best games of the 2010s by Areajugones,[140] BuzzFeed,[141] GameSpew,[142] GamesRadar+,[143] Gaming Age,[144] GamingBolt,[145] The Hollywood Reporter,[146] IGN,[147] Metacritic,[148] Slant Magazine,[149] Stuff[150] and VG247.[151]

The game was nominated for Game of the Show, Best PlayStation 4 Game, and Best Action Game at IGN's Best of E3 2016 Awards.[152] It won the award for Game of the Year, Best PlayStation 4 Game, Best Action-Adventure Game, Best Art Direction, and Best Story at IGN's Best of 2018 Awards.[131][153][154][154][155] It was a runner-up for Best Graphics,[154] and was nominated for Best Music.[156]

Year Award Category Result Ref.
2016 Game Critics Awards 2016 Special Commendation for Graphics Won [157]
Golden Joystick Awards Most Wanted Game Nominated [158]
The Game Awards 2016 Most Anticipated Game Nominated [159]
2017 Golden Joystick Awards Most Wanted Game Nominated [160]
The Game Awards 2017 Most Anticipated Game Nominated [161]
2018 The Independent Game Developers' Association Awards Best Action and Adventure Game Won [162][163]
Best Audio Design Nominated
9th Hollywood Music in Media Awards Original Score - Video Game Nominated [164][165]
2018 Golden Joystick Awards Best Storytelling Won [166][167][168]
Best Video Design Won
Best Audio Design Won
PlayStation Game of the Year Won
Ultimate Game of the Year Nominated
The Game Awards 2018 Game of the Year Won [169][170]
Best Game Direction Won
Best Narrative Nominated
Best Art Direction Nominated
Best Score/Music Nominated
Best Audio Design Nominated
Best Performance (Christopher Judge) Nominated
Best Action/Adventure Game Won
Gamers' Choice Awards Fan Favorite Game Nominated [171][172]
Fan Favorite Action Game Nominated
Fan Favorite Single Player Gaming Experience Nominated
Fan Favorite Character of the Year Nominated
Fan Favorite Male Voice Actor (Christopher Judge) Won
Fan Favorite Male Voice Actor (Jeremy Davies) Nominated
Fan Favorite Female Voice Actor (Danielle Bisutti) Nominated
Titanium Awards Game of the Year Nominated [173][174]
Best Artistic Design Nominated
Best Narrative Design Won
Best Game Design Nominated
Best Performance in Spanish (Rafael Azcárraga) Nominated
Best Original Soundtrack (Bear McCreary) Nominated
Best Adventure Game Won
Australian Games Awards Action/Adventure Title of the Year Nominated [175]
Game of the Year Nominated
2019 New York Game Awards Big Apple Award for Best Game of the Year Won [176]
Statue of Liberty Award for Best World Nominated
Herman Melville Award for Best Writing Nominated
Great White Way Award for Best Acting in a Game (Christopher Judge) Won
Great White Way Award for Best Acting in a Game (Sunny Suljic) Nominated
46th Annie Awards Character Animation in a Video Game Nominated [177]
17th Visual Effects Society Awards Outstanding Visual Effects in a Real-Time Project Nominated [178]
22nd Annual D.I.C.E. Awards Game of the Year Won [179][122]
Adventure Game of the Year Won
Outstanding Achievement in Animation Nominated
Outstanding Achievement in Art Direction Won
Outstanding Achievement in Character (Atreus) Nominated
Outstanding Achievement in Character (Kratos) Won
Outstanding Achievement in Original Music Composition Won
Outstanding Achievement in Sound Design Won
Outstanding Achievement in Story Won
Outstanding Technical Achievement Nominated
Outstanding Achievement in Game Design Won
Outstanding Achievement in Game Direction Won
Writers Guild of America Awards 2018 Outstanding Achievement in Videogame Writing Won [180][181]
NAVGTR Awards Game of the Year Won [182]
Animation, Artistic Won
Animation, Technical Nominated
Art Direction, Fantasy Won
Camera Direction in a Game Engine Won
Character Design Won
Control Design, 3D Won
Control Precision Nominated
Design, Franchise Won
Direction in a Game Cinema Won
Engineering Nominated
Game, Franchise Adventure Won
Graphics, Technical Won
Lighting/Texturing Won
Original Dramatic Score, Franchise Won
Performance in a Drama, Lead (Christopher Judge) Won
Performance in a Drama, Lead (Sunny Suljic) Nominated
Performance in a Drama, Supporting (Jeremy Davies) Nominated
Sound Editing in a Game Cinema Won
Sound Effects Won
Use of Sound, Franchise Nominated
Writing in a Drama Won
SXSW Gaming Awards Video Game of the Year Won [183][184]
Excellence in SFX Nominated
Excellence in Animation Nominated
Excellence in Gameplay Nominated
Excellence in Technical Achievement Nominated
Excellence in Narrative Nominated
Excellence in Visual Achievement Won
Excellence in Design Won
19th Game Developers Choice Awards Game of the Year Won [185][127]
Best Audio Nominated
Best Design Nominated
Best Narrative Nominated
Best Technology Nominated
Best Visual Art Nominated
2019 G.A.N.G. Awards Audio of the Year Won [186][187]
Music of the Year Won
Sound Design of the Year Won
Best Interactive Score Nominated
Best Cinematic Cutscene Audio Won
Best Dialogue Nominated
Best Original Instrumental ("God of War") Nominated
Best Original Choral Composition ("Lullaby of the Giants") Won
Best Audio Mix Won
15th British Academy Games Awards Best Game Won [188][118]
Artistic Achievement Nominated
Audio Achievement Won
Game Design Nominated
Music Won
Narrative Won
Performer (Christopher Judge) Nominated
Performer (Danielle Bisutti) Nominated
Performer (Jeremy Davies) Won
Performer (Sunny Suljic) Nominated
Famitsu Awards Excellence Prize Won [189]
Italian Video Game Awards People's Choice Won [190]
Game of the Year Nominated
Best Art Direction Nominated
Best Game Design Won
Best Narrative Nominated
Best Character (Kratos) Nominated
Best Audio Nominated
2019 Webby Awards Best Music/Sound Design Won [191]
ASCAP Composers' Choice Awards 2018 Video Game Score of the Year Nominated [192]
2019 Nebula Awards Game Writing Nominated [193]

Notes

  1. Colloquially referred to as God of War 4 (or stylized as God of War IV)[1][2][3] and God of War PS4[4][5]
  2. As depicted in God of War III (2010)

References

  1. Skipper, Ben (June 13, 2016). "God of War 4 kicks off Sony E3 2016 press conference". International Business Times. IBT Media. Archived from the original on April 13, 2018. Retrieved June 13, 2016.
  2. Loveridge, Sam; Mahboubian-Jones, Justin (March 24, 2017). "God of War 4 PS4 trailers, release date, price, gameplay and everything we know so far". Digital Spy. Hearst Magazines UK. Archived from the original on April 13, 2018. Retrieved June 22, 2017.
  3. Wagner, Jayce (June 13, 2017). "In The New 'God of War 4' Trailer, Kratos Is Old, Grizzled, And As Brutal As Ever". Digital Trends. Designtechnica Corp. Archived from the original on April 13, 2018. Retrieved June 22, 2017.
  4. Paget, Mat (June 21, 2016). "God of War PS4 Doesn't Include Multiplayer, Won't Be Kratos's Last Game". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved June 21, 2016.
  5. Seeto, Damian (June 18, 2016). "E3 2016: God of War PS4 Won't Have A Multiplayer Mode". Attack of the Fanboy. Modern Media Group. Archived from the original on April 13, 2018. Retrieved February 5, 2018.
  6. Newhouse, Alex; Crossley, Rob (June 13, 2016). "God of War Revealed for PS4 at E3 2016". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved June 14, 2016.
  7. Bratt, Chris (June 21, 2017). "God of War director explains why entire game has no camera cuts". Eurogamer. Gamer Network. Archived from the original on April 13, 2018. Retrieved April 13, 2018.
  8. Paget, Mat (June 14, 2016). "New God of War Set After Third Game, Won't Be Open World". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved June 15, 2016.
  9. Barlog, Cory; Hanson, Ben (February 2, 2018). Answering God Of War's Lingering Questions (YouTube). Game Informer, GameStop. Archived from the original on April 13, 2018. Retrieved February 4, 2018.
  10. Juba 2018, p. 38
  11. Kulasingham, Gajan (September 27, 2017). "God Of War – The Lost Pages Of Norse Myth: Rise Of The Draugr". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved February 5, 2018.
  12. Kulasingham, Gajan (September 29, 2017). "God Of War – The Lost Pages Of Norse Myth: Manifestation Of The Revenant". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved February 12, 2018.
  13. DiMento, Anthony (December 5, 2018). "How Santa Monica Studio Nailed Exploration in God of War". PlayStation.Blog. Sony Interactive Entertainment. Archived from the original on December 17, 2018. Retrieved December 17, 2018.
  14. Henges, Elizabeth (December 13, 2017). "Latest God of War Podcast Episode Details the Origin of the Leviathan Axe". PlayStation LifeStyle. CraveOnline. Archived from the original on April 13, 2018. Retrieved December 14, 2017.
  15. Juba 2018, pp. 40–41
  16. Pereira, Chris; Fillari, Alessandro (June 12, 2017). "E3 2017: New God Of War Trailer Released, Release Date Set For Early 2018". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved June 13, 2017.
  17. Little, Riley (April 21, 2018). "How Kratos Gets The Blades of Chaos Back in God of War 4". Screen Rant. Valnet, Inc. Archived from the original on November 19, 2018. Retrieved November 18, 2018.
  18. Juba 2018, p. 41
  19. Sliva, Marty (June 14, 2016). "E3 2016: God of War Made Me Care About The Series For The First Time". IGN. Ziff Davis. Archived from the original on April 13, 2018. Retrieved June 14, 2016.
  20. Juba 2018, pp. 42–43
  21. Juba 2018, p. 42
  22. Lillah, Sarmad (June 13, 2016). "First Details on God of War PS4 Game; Same Storyline But New Gameplay". SegmentNext.com. Archived from the original on April 13, 2018. Retrieved June 14, 2016.
  23. Hussain, Tamoor (June 15, 2016). "God of War PS4 Director on the Challenge of Making People Take Kratos Seriously". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved June 17, 2016.
  24. De Meo, Francesco (June 24, 2016). "God Of War Original Team Is Working On New Game, 100 Enemies On Screen Confirmed And More". WCCF Tech. Archived from the original on April 13, 2018. Retrieved July 5, 2016.
  25. Bratt, Chris (June 15, 2016). "God of War team considered setting the new game in Egypt". Eurogamer. Gamer Network. Archived from the original on April 13, 2018. Retrieved June 15, 2016.
  26. Faulkner, Jason (April 19, 2018). "God of War How to Unlock Realms". Game Revolution. CraveOnline. Archived from the original on April 26, 2018. Retrieved April 25, 2018.
  27. "God of War (2018)". Behind The Voice Actors. Inyxception Enterprises. Archived from the original on January 12, 2019. Retrieved November 29, 2018.
  28. Maiberg, Emanuel (December 6, 2014). "New God of War in Development at Sony Santa Monica". GameSpot. CBS Interactive. Archived from the original on March 17, 2015. Retrieved December 7, 2014.
  29. McWhertor, Michael; Good, Owen (April 5, 2016). "Rumored God of War concept art shows Kratos tackling Norse mythology". Polygon. Vox Media. Archived from the original on April 18, 2016. Retrieved April 5, 2016.
  30. Juba 2018, p. 45
  31. Hanson, Ben; Juba, Joe; (January 5, 2018). Exclusive God Of War Studio Visit Impressions (YouTube). Game Informer, GameStop. Archived from the original on April 13, 2018. Retrieved February 1, 2018.CS1 maint: extra punctuation (link)
  32. Paget, Mat (June 20, 2016). "New God of War: Why Kratos Is in Norse Mythology Now". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved June 21, 2016.
  33. Barlog, Cory; Studstill, Shannon (January 9, 2018). Norse and Beyond: Expanding God of War's Mythology (YouTube). Game Informer, GameStop. Archived from the original on April 18, 2018. Retrieved February 1, 2018.
  34. Juba 2018, p. 36
  35. Tyrer, Ben (July 13, 2017). "How Ninja Theory's Hellblade: Senua's Sacrifice is creating a realistic portrayal of psychosis". GamesRadar+. Future plc. Archived from the original on January 5, 2019. Retrieved January 4, 2019.
  36. Kuchera, Ben (April 23, 2018). "God of War's camera was a huge risk that paid off". Polygon. Vox Media. Archived from the original on December 27, 2018. Retrieved December 27, 2018.
  37. Oxford, Nadia (March 22, 2018). "God of War Director Originally Pitched One-Shot Camera Idea for Tomb Raider". US Gamer. Archived from the original on December 27, 2018. Retrieved December 27, 2018.
  38. Sarkar, Samit (January 15, 2018). "Here's how God of War is different with Kratos ax". Polygon. Vox Media. Archived from the original on April 13, 2018. Retrieved February 5, 2018.
  39. "God of War's New Combat System Explained". YouTube. PlayStation. March 19, 2018. Archived from the original on April 18, 2018.
  40. Davison, John (June 20, 2017). ""It Has to Be Personal" Says 'God of War' Creative Director Cory Barlog". Rolling Stone. Jann Wenner. Archived from the original on May 1, 2018. Retrieved May 1, 2018.
  41. Fogel, Stefanie (March 29, 2018). "'God of War' Level Design Inspired by 'Bloodborne'". Rolling Stone. Jann Wenner. Archived from the original on May 15, 2018. Retrieved May 15, 2018.
  42. Makuch, Eddie (April 26, 2018). "God of War PS4 Director Explains Why They Changed The Combat And More". GameSpot. Archived from the original on May 30, 2019. Retrieved May 30, 2019.
  43. Treese, Tyler (October 13, 2016). "God of War Designed for Standard PS4, Won't Have a Demo". PlayStation LifeStyle. CraveOnline. Archived from the original on April 13, 2018. Retrieved February 1, 2017.
  44. Cory Barlog [@corybarlog] (October 15, 2016). "oh we will benefit from the power of the Pro, for sure. You just dont need a pro to get the experience we intend" (Tweet). Archived from the original on April 13, 2018 via Twitter.
  45. Sarkar, Samit (April 12, 2018). "God of War's 4K resolution mode isn't the best way to play". Polygon. Vox Media. Archived from the original on November 14, 2018. Retrieved November 29, 2018.
  46. Makuch, Eddie (December 22, 2016). "New God of War PS4 Game Reaches "Very Exciting Milestone"". PlayStation.Blog. Sony Interactive Entertainment. Archived from the original on April 13, 2018. Retrieved December 22, 2016.
  47. Newhouse, Alex (December 8, 2017). "God Of War PS4 Will Take 25–35 Hours To Complete". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved December 9, 2017.
  48. Juba, Joe (January 23, 2018). "God Of War Releases On April 20". Game Informer. GameStop. Archived from the original on April 13, 2018. Retrieved January 23, 2018.
  49. Knezevic, Kevin (March 22, 2018). "God Of War PS4 Has Gone Gold". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved March 23, 2018.
  50. Evans-Thirlwell, Edwin (June 26, 2019). "Cory Barlog discusses almost cutting Kratos from God of War 2018". Eurogamer. Gamer Network. Archived from the original on June 29, 2019. Retrieved July 1, 2019.
  51. Barlog, Cory (June 13, 2016). "First Look: Santa Monica Studio's New God of War on PS4". PlayStation.Blog. Sony Interactive Entertainment. Archived from the original on April 13, 2018. Retrieved June 14, 2016.
  52. Minotti, Mike (June 20, 2016). "God of War director Cory Barlog says that Sony's violent series is growing up with the industry". VentureBeat. Archived from the original on April 13, 2018. Retrieved June 22, 2016.
  53. Juba 2018, p. 44
  54. Paget, Mat (June 15, 2016). "New God of War Does Not Feature Original Kratos Voice Actor". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved June 15, 2016.
  55. Shanley, Patrick (September 29, 2017). "'God of War' Hinges on the Bond of Its 2 New Actors". The Hollywood Reporter. Lynne Segall. Archived from the original on April 13, 2018. Retrieved February 5, 2018.
  56. Jacobus, Eric (March 28, 2018). God of War – How to Fight Like Kratos, PS4 (YouTube). PlayStation, Sony Interactive Entertainment. Archived from the original on May 11, 2018. Retrieved May 11, 2018.
  57. Shuman, Sid; Barlog, Cory; Judge, Christopher (June 14, 2016). God of War – E3 2016 LiveCast (YouTube). PlayStation.Blog, Sony Interactive Entertainment. Event occurs at 13:35. Archived from the original on April 13, 2018. Retrieved June 15, 2016. Shuman: Does the son have a name by the way? Barlog: Uh, GameSpot says it's Charlie. Shuman: Charlie? Barlog: Charlie! [laughs] I don't know where that came from. Shuman: That's fun. [laughs] Barlog: Charlie, right? [looks at Judge] Did you leak that? Judge: I did. [laughs]
  58. Osborn, Alex (January 13, 2017). "God of War: Kratos' Son's Name Revealed". IGN. Ziff Davis. Archived from the original on April 13, 2018. Retrieved January 13, 2017.
  59. Makuch, Eddie (April 17, 2018). "God Of War PS4 Almost Didn't Have One Of Its Best, Most Important Characters". GameSpot. CBS Interactive. Archived from the original on April 22, 2018. Retrieved May 11, 2018.
  60. Pramath (May 25, 2018). "To Be Compared to The Last of Us is Fantastic, Says God of War Director". GamingBolt.com. Archived from the original on December 17, 2018. Retrieved December 17, 2018.
  61. Davis, Justin (June 14, 2016). "E3 2016: New God of War Announced". IGN. Ziff Davis. Archived from the original on April 13, 2018. Retrieved June 14, 2016.
  62. McCreary, Bear (June 27, 2016). "God of War at E3". BearMcCreary.com. Archived from the original on April 13, 2018. Retrieved June 28, 2016.
  63. McCreary, Bear (April 13, 2018). "How Bear McCreary Composed God of War's Soundtrack, Out Today on Spotify". PlayStation.Blog. Sony Interactive Entertainment. Archived from the original on January 12, 2019. Retrieved November 2, 2018.
  64. Winkie, Luke (April 24, 2018). "'God of War': How Viking Folk Music Inspired "Audacious" New Game's Soundtrack". Revolver. Project M Group LLC. Archived from the original on January 12, 2019. Retrieved November 2, 2018.
  65. McCreary, Bear (May 8, 2018). "The Themes of God of War". PlayStation.Blog. Sony Interactive Entertainment. Archived from the original on October 5, 2018. Retrieved November 3, 2018.
  66. Barker, Sammy (January 13, 2017). "Download God of War's Live E3 2016 Overture for Free". Push Square. Gamer Network. Archived from the original on April 13, 2018. Retrieved January 13, 2017.
  67. Faller, Patrick (January 18, 2018). "God Of War PS4's Collector's Edition Revealed, Comes With An Epic Statue Of Kratos And More". GameSpot. CBS Interactive. Archived from the original on January 19, 2018. Retrieved January 18, 2018.
  68. Barlog, Cory (January 23, 2018). "God of War Out April 20 on PS4". PlayStation.Blog. Sony Interactive Entertainment. Archived from the original on April 13, 2018. Retrieved January 23, 2018.
  69. https://www.gamespot.com/articles/god-of-war-ps4-pro-bundle-unveiled-by-sony/1100-6457190/
  70. Zachary, Brandon (August 14, 2018). "Dark Horse Comics Announces God of War Prequel Series". Comic Book Resources. Valnet, Inc. Archived from the original on November 10, 2018. Retrieved November 9, 2018.
  71. Roberson, Chris (November 9, 2018). "Read 2 Pages of the Upcoming God of War Prequel Comic". PlayStation.Blog. Sony Interactive Entertainment. Archived from the original on November 9, 2018. Retrieved November 9, 2018.
  72. Knezevic, Kevin (March 8, 2018). "God Of War Won't Have Microtransactions, Says Director". GameSpot. CBS Interactive. Archived from the original on March 18, 2018. Retrieved March 23, 2018.
  73. Makuch, Eddie (January 9, 2019). "God Of War DLC Idea Scrapped For Being "Too Ambitious"". GameSpot. CBS Interactive. Archived from the original on June 23, 2019. Retrieved June 23, 2019.
  74. Shroff, Jeet (May 9, 2018). "Photo Mode Comes to God of War Today". PlayStation.Blog. Sony Interactive Entertainment. Archived from the original on May 11, 2018. Retrieved May 11, 2018.
  75. Kaufman, Aaron (June 11, 2018). "First Details: New Game+ Mode in God of War". PlayStation.Blog. Sony Interactive Entertainment. Archived from the original on June 12, 2018. Retrieved June 14, 2018.
  76. Gilyadov, Alex (August 8, 2018). "God of War New Game+ Release Date Announced, Details Revealed". IGN. Ziff Davis. Archived from the original on August 9, 2018. Retrieved August 10, 2018.
  77. Ramsey, Robert (August 20, 2018). "God of War Patch 1.30 Adds New Game +, Out Now on PS4". Push Square. Gamer Network. Archived from the original on August 21, 2018. Retrieved August 21, 2018.
  78. Gilyadov, Alex (February 1, 2018). "God of War Facebook Text Adventure Explores Atreus' Past". IGN. Ziff Davis. Archived from the original on April 13, 2018. Retrieved February 11, 2018.
  79. Sheridan, Connor (February 2, 2018). "Here's how to play God of War early (in official text adventure form)". GamesRadar+. Future plc. Archived from the original on April 13, 2018. Retrieved February 16, 2018.
  80. Thurmond, Joey (February 1, 2018). "Glimpse Into Atreus' Past In God Of War Text Adventure". Game Informer. GameStop. Archived from the original on April 13, 2018. Retrieved February 16, 2018.
  81. Wood, Chandler (May 29, 2018). "God of War Novelization Written by Cory Barlog's Father, Available to Pre-Order". PlayStation LifeStyle. CraveOnline. Archived from the original on August 21, 2018. Retrieved August 21, 2018.
  82. Jenni (August 29, 2018). "God Of War's Mimir Narrates The Game's Audiobook Adaptation". Siliconera. Twitch Interactive. Retrieved September 3, 2018.
  83. Barlog 2018, p. 34
  84. Barlog 2018, p. 22
  85. Barlog 2018, p. 250
  86. Barlog 2018, pp. 224–225
  87. Barlog 2018, p. 340
  88. Barlog 2018, p. 347
  89. Barlog 2018, chpt. 34–35
  90. Rhode, Scott (April 20, 2019). "Announcing Raising Kratos, a God of War Documentary". PlayStation.Blog. Sony Interactive Entertainment. Archived from the original on May 18, 2019. Retrieved May 10, 2019.
  91. Kent, Emma (May 10, 2019). "God of War's feature length behind-the-scenes documentary is here". Eurogamer. Gamer Network. Archived from the original on May 10, 2019. Retrieved May 10, 2019.
  92. "God of War for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
  93. Carter, Chris (April 12, 2018). "Review: God of War (PS4)". Destructoid. Enthusiast Gaming. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
  94. Plessas, Nick (April 12, 2018). "God of War review". Electronic Gaming Monthly. EGM Media, LLC. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
  95. Juba, Joe (April 12, 2018). "Reaching A Higher Summit – God Of War – PlayStation 4". Game Informer. GameStop. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
  96. Faulkner, Jason (April 12, 2018). "God of War Review – An Olympian Feat". Game Revolution. CraveOnline. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
  97. Brown, Peter (April 12, 2018). "God of War Review: Out With The Old, In With The New". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
  98. Hurley, Leon (April 12, 2018). "God of War review: "I don't think it's possible to overstate just how good this is"". GamesRadar+. Future plc. Archived from the original on April 12, 2018. Retrieved April 12, 2018.
  99. Ryckert, Dan (April 13, 2018). "God of War Review". Giant Bomb. CBS Interactive. Archived from the original on April 14, 2018. Retrieved April 13, 2018.
  100. Dornbush, Jonathon (April 12, 2018). "God of War Review". IGN. Ziff Davis. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
  101. Plante, Chris (April 12, 2018). "God of War review". Polygon. Vox Media. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
  102. MacDonald, Keza (April 12, 2018). "God of War review – violent, vital and more brilliant than ever". The Guardian. Guardian Media Group. Archived from the original on April 14, 2018. Retrieved April 14, 2018.
  103. Williams, Mike (April 13, 2018). "God of War review". USgamer. Gamer Network. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
  104. "God of War for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved May 27, 2019.
  105. "Best PlayStation 4 Video Games of All Time". Metacritic. CBS Interactive. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
  106. "Best PlayStation 4 Video Games for 2018". Metacritic. CBS Interactive. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
  107. "Best Video Games for 2018". Metacritic. CBS Interactive. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
  108. "God Of War PS4 Reviews Roundup". GameSpot. CBS Interactive. Archived from the original on April 16, 2018. Retrieved April 15, 2018.
  109. "God of War is already the biggest series launch in the UK". VG247. Gamer Network. Archived from the original on April 23, 2018. Retrieved April 23, 2018.
  110. Khan, Zarmena. "God of War Retains Its Crown in May's UK Retail Charts, Detroit: Become Human Off to a Good Start". PlayStation LifeStyle. CraveOnline. Archived from the original on June 10, 2018. Retrieved June 5, 2018.
  111. Romano, Sal (April 25, 2017). "Media Create Sales: 4/16/18 – 4/22/18". Gematsu. Archived from the original on April 25, 2018. Retrieved April 25, 2018.
  112. "God of War Sold More Copies in 3 Days Than Horizon Did in 2 Weeks". Screen Rant. Valnet, Inc. Archived from the original on May 4, 2018. Retrieved May 3, 2018.
  113. Makuch, Eddie (May 22, 2018). "PS4 Outsells Xbox One And Switch In US April Sales; Best-Selling Games Revealed". GameSpot. CBS Interactive. Archived from the original on May 23, 2018. Retrieved May 23, 2018.
  114. Arif, Shabana (May 25, 2018). "God of War Sales Top 5 Million in the First Month". IGN. Ziff Davis. Archived from the original on January 12, 2019. Retrieved January 6, 2019.
  115. "Fortnite made $296 million in April and God of War sold 2.1M digital units". VG247. Gamer Network. May 24, 2018. Archived from the original on January 12, 2019. Retrieved January 6, 2019.
  116. "Sony IR Dat 2019 Game & Network Services Segment" (PDF). Sony Interactive Entertainment. May 21, 2019. Archived (PDF) from the original on May 21, 2019. Retrieved May 21, 2019.
  117. Bankhurst, Adam (May 21, 2019). "God of War Sales Have Passed 10 Million – IGN". IGN. Ziff Davis. Retrieved May 21, 2019.
  118. Fox, Chris; Kleinman, Zoe (April 4, 2019). "God of War wins best game at Bafta Awards". BBC. Archived from the original on April 5, 2019. Retrieved April 4, 2019.
  119. "God of War rules over 2018 video games". The Blade. Archived from the original on December 21, 2018. Retrieved December 21, 2018.
  120. "The best games of 2018 - CNET's Top Picks". CNET. CBS Interactive. December 17, 2018. Archived from the original on December 21, 2018. Retrieved December 21, 2018.
  121. "Destructoid's Best game of 2018 goes to..." Destructoid. Enthusiast Gaming. December 21, 2018. Archived from the original on January 12, 2019. Retrieved December 21, 2018.
  122. Stevens, Colin (February 13, 2019). "God Of War Wins Game Of The Year At Dice Awards - Dice 2019". IGN. Ziff Davis. Archived from the original on February 14, 2019. Retrieved February 14, 2019.
  123. "Best games of 2018". Empire. Bauer Media Group. Archived from the original on December 20, 2018. Retrieved December 21, 2018.
  124. "The best games of 2018". Entertainment Weekly. Meredith Corporation. December 10, 2018. Archived from the original on December 20, 2018. Retrieved December 21, 2018.
  125. "Os 10 games que marcaram 2018: A disputa entre Red Dead Redemption 2 e God of War". G1 (in Portuguese). Grupo Globo. December 20, 2018. Archived from the original on December 20, 2018. Retrieved December 20, 2018.
  126. "The Game Awards 2018 Winners". The Game Awards. December 7, 2018. Archived from the original on December 21, 2018. Retrieved December 21, 2018.
  127. Makuch, Eddie (March 20, 2019). "God of War wins Game of the Year at GDC Awards". GameSpot. CBS Interactive. Archived from the original on March 21, 2019. Retrieved March 21, 2019.
  128. "Game Informer's Best of 2018 awards". Game Informer. GameStop. January 8, 2019. Archived from the original on January 9, 2019. Retrieved January 9, 2019.
  129. "Game Revolution's Top 50 games of 2018". Game Revolution. Crave Online. December 20, 2018. Archived from the original on December 21, 2018. Retrieved December 20, 2018.
  130. "Best games of 2018". GamesRadar+. Future plc. December 22, 2018. Archived from the original on December 23, 2018. Retrieved December 22, 2018.
  131. "Best Game of the Year 2018". IGN. Ziff Davis. December 10, 2018. Archived from the original on December 21, 2018. Retrieved December 21, 2018.
  132. "Best video games of 2018". Nerdist. Legendary Digital Entertainment. Archived from the original on December 22, 2018. Retrieved December 21, 2018.
  133. "God of War is the best game of 2018". Polygon. Vox Media. December 21, 2018. Archived from the original on December 21, 2018. Retrieved December 21, 2018.
  134. Barker, Sammy. "Game of the Year 2018: #1 - God of War". Push Square. Gamer Network. Archived from the original on January 1, 2019. Retrieved January 2, 2019.
  135. "The 25 best video games of 2018". Slant Magazine. Archived from the original on December 22, 2018. Retrieved December 21, 2018.
  136. "Best Video Games of 2018". Time. USA, LLC. Archived from the original on November 30, 2018. Retrieved December 19, 2018.
  137. "The Best Video Games of 2018: Norse Gods, Cowboy Criminals, Mech Pilots". Variety. Penske Media Corporation. December 26, 2018. Archived from the original on December 27, 2018. Retrieved December 26, 2018.
  138. "VideoGamer's Game of the Year 2018". videogamer.com. December 26, 2018. Archived from the original on December 27, 2018. Retrieved December 27, 2018.
  139. "Los mejores juegos de la decada para PS4, Xbox One, Switch y PC". Areajugones (in Spanish). December 22, 2019.
  140. "The 20 Best Video Games Of The Decade, Ranked". BuzzFeed. December 9, 2019.
  141. "The 50 Best Games of the Decade". GameSpew. December 13, 2019.
  142. "The 100 best games of the decade". GamesRadar+. December 12, 2019.
  143. "Gaming Age's Games of te Decade". Gaming Age. December 10, 2019.
  144. "Top 30 Best Games of the Decade". GamingBolt. December 21, 2019.
  145. Beresford, Trilby; Fanelli, Jason; Heltzel, Natalie; Keeley, Pete; Newby, Richard; Parker, Ryan; Vincent, Brittany (December 6, 2019). "The Best Games of the Decade". The Hollywood Reporter. Eldridge Industries. Archived from the original on December 9, 2019. Retrieved December 9, 2019.
  146. "The Best Games of the Decade (2010-2019)". IGN. December 31, 2019. Retrieved January 15, 2020.
  147. "The Best Video Games of the Decade (2010-19), According to Game Critics". Metacritic. CBS Interactive. Archived from the original on December 8, 2019. Retrieved December 9, 2019.
  148. "The 100 Best Video Games of the 2010s". Slant Magazine. December 30, 2019.
  149. "Stuff of te Decade: The 25 best games". Stuff. December 29, 2019.
  150. "The best video games of the decade – the top 50 games from 2010-2010, ranked". VG247. videogaming247 Ltd. November 27, 2019. Archived from the original on November 30, 2019. Retrieved December 9, 2019.
  151. IGN's E3 Crew (June 14, 2016). "Best of E3 2016 Awards". IGN. Ziff Davis. Archived from the original on June 22, 2016. Retrieved July 6, 2016.
  152. "Best PlayStation 4 Game of 2018". IGN. Ziff Davis. December 10, 2018. Archived from the original on December 21, 2018. Retrieved December 21, 2018.
  153. "Best Action-Adventure Game of 2018". IGN. Ziff Davis. December 10, 2018. Archived from the original on December 21, 2018. Retrieved December 21, 2018.
  154. "Best Video Game Story of 2018". IGN. Ziff Davis. December 10, 2018. Archived from the original on December 21, 2018. Retrieved December 21, 2018.
  155. "Best Video Game Music of 2018". IGN. Ziff Davis. December 10, 2018. Archived from the original on December 21, 2018. Retrieved December 21, 2018.
  156. "Best of E3 2016 (Winners)". Game Critics Awards. Archived from the original on April 13, 2018. Retrieved July 6, 2016.
  157. Loveridge, Sam (September 15, 2016). "Golden Joystick Awards 2016 voting now open to the public". Digital Spy. Hearst Communications. Archived from the original on February 28, 2017. Retrieved September 4, 2018.
  158. Makuch, Eddie (November 16, 2016). "All the 2016 Game Awards Nominees". GameSpot. CBS Interactive. Archived from the original on November 24, 2016. Retrieved November 16, 2016.
  159. Gaito, Eri (November 13, 2017). "Golden Joystick Awards 2017 Nominees". Best in Slot. Archived from the original on January 12, 2019. Retrieved September 21, 2018.
  160. Nunneley, Stephanny (November 14, 2017). "The Game Awards 2017 GOTY nominees include: Wolfenstein 2, Horizon: Zero Dawn, PUBG, Zelda: Breath of the Wild, more". VG247. Gamer Network. Archived from the original on April 13, 2018. Retrieved November 15, 2017.
  161. Stephenson, Suzi (September 19, 2018). "TIGA Announces Games Industry Awards 2018 Finalists". The Independent Game Developers' Association. Archived from the original on September 22, 2018. Retrieved September 21, 2018.
  162. "2018 Winners". The Independent Game Developers' Association. November 1, 2018. Archived from the original on November 3, 2018. Retrieved November 2, 2018.
  163. "2018 Music in Visual Media Nominations". Hollywood Music in Media Awards. Archived from the original on October 17, 2018. Retrieved November 14, 2018.
  164. "2018 HMMA WINNERS". Hollywood Music in Media Awards. November 14, 2018. Archived from the original on November 15, 2018. Retrieved November 15, 2018.
  165. Hoggins, Tom (September 24, 2018). "Golden Joysticks 2018 nominees announced, voting open now". The Daily Telegraph. Telegraph Media Group. Archived from the original on October 8, 2018. Retrieved September 24, 2018.
  166. Andronico, Michael (October 26, 2018). "Golden Joystick Awards: Vote for Ultimate Game of the Year". Tom's Guide. Purch Group. Archived from the original on November 14, 2018. Retrieved November 14, 2018.
  167. Sheridan, Connor (November 16, 2018). "Golden Joystick Awards 2018 winners: God of War wins big but Fortnite gets Victory Royale". GamesRadar+. Future plc. Archived from the original on November 16, 2018. Retrieved November 16, 2018.
  168. McWhertor, Michael (November 13, 2018). "The Game Awards 2018 nominees led by God of War, Red Dead Redemption 2". Polygon. Vox Media. Archived from the original on November 18, 2018. Retrieved November 14, 2018.
  169. Grant, Christopher (December 6, 2018). "The Game Awards 2018: Here are all the winners". Polygon. Vox Media. Archived from the original on December 7, 2018. Retrieved December 7, 2018.
  170. "2018 Gamers' Choice Awards". Gamers' Choice Awards. CBS. December 9, 2018. Archived from the original on January 3, 2019. Retrieved January 4, 2019.
  171. Glyer, Mike (November 19, 2018). "2018 Gamers' Choice Awards Nominees". File 770. Archived from the original on January 12, 2019. Retrieved January 4, 2019.
  172. "Titanium Awards 2018". Fun & Serious Game Festival. Archived from the original on July 7, 2019. Retrieved November 7, 2019.
  173. Handrahan, Matthew (December 10, 2018). "Red Dead Redemption 2 wins Best Game at Fun & Serious Festival Awards". GamesIndustry.biz. Retrieved November 7, 2019.
  174. "Your 2018 Winners". Australian Games Awards. December 19, 2018. Archived from the original on December 31, 2018. Retrieved January 4, 2019.
  175. Keyes, Rob (January 3, 2019). "2018 New York Game Awards Nominees Revealed". Screen Rant. Valnet, Inc. Archived from the original on January 5, 2019. Retrieved January 5, 2019.
  176. Flores, Terry (December 3, 2018). "'Incredibles 2,' 'Ralph Breaks the Internet' Top Annie Awards Nominations". Variety. Penske Media Corporation. Archived from the original on December 18, 2018. Retrieved December 7, 2018.
  177. Tapley, Kristopher (January 15, 2019). "Avengers,' 'Lost in Space,' 'Ready Player One' Lead Visual Effects Society Nominations". Variety. Penske Media Corporation. Archived from the original on January 15, 2019. Retrieved January 17, 2019.
  178. Makuch, Eddie (January 10, 2019). "God Of War, Spider-Man Lead DICE Awards; Here's All The Nominees". GameSpot. CBS Interactive. Archived from the original on January 12, 2019. Retrieved January 11, 2019.
  179. "2019 Writers Guild Awards Screenplay and Videogame Writing Nominations Announced". Writers Guild of America West. January 7, 2019. Archived from the original on February 13, 2019. Retrieved January 11, 2019.
  180. McNary, Dave (February 17, 2019). "WGA Awards 2019 Winners". Variety. Penske Media Corporation. Archived from the original on February 18, 2019. Retrieved February 18, 2019.
  181. "2018 Awards". National Academy of Video Game Trade Reviewers. March 13, 2019. Retrieved February 28, 2020.
  182. Trent, Logan (February 11, 2019). "Here Are Your 2019 SXSW Gaming Awards Finalists!". South by Southwest. Archived from the original on February 14, 2019. Retrieved February 15, 2019.
  183. Khan, Zarmena (March 17, 2019). "God of War Takes Home 'Game of the Year' at SXSW 2019 Gaming Awards". PlayStation LifeStyle. CraveOnline. Archived from the original on March 18, 2019. Retrieved March 17, 2019.
  184. Good, Owen S. (January 4, 2019). "Red Dead Redemption 2 tops list of Game Developers Choice nominees". Polygon. Vox Media. Archived from the original on January 5, 2019. Retrieved January 6, 2019.
  185. Lagumbay, Emmanuel (February 14, 2019). "2019 G.A.N.G. Awards Finalists". Game Audio Network Guild. Archived from the original on February 16, 2019. Retrieved February 16, 2019.
  186. Fogel, Stefanie (March 21, 2019). "'God of War' Wins Six G.A.N.G. Awards, Including Audio of the Year". Variety. Penske Media Corporation. Archived from the original on March 22, 2019. Retrieved March 22, 2019.
  187. Fogel, Stefanie (March 14, 2019). "'God of War,' 'Red Dead 2' Lead BAFTA Game Awards Nominations". Variety. Penske Media Corporation. Archived from the original on March 14, 2019. Retrieved March 14, 2019.
  188. Brian (April 5, 2019). "Famitsu Award 2018 winners announced - Smash Bros. wins Game of the Year, Sakurai named MVP, more". Nintendo Everything. Archived from the original on April 10, 2019. Retrieved May 24, 2019.
  189. "Italian Video Game Awards Nominees and Winners". Italian Video Game Awards. April 11, 2019. Archived from the original on April 12, 2019. Retrieved May 24, 2019.
  190. Liao, Shannon (April 23, 2019). "Here are all the winners of the 2019 Webby Awards". The Verge. Vox Media. Archived from the original on April 23, 2019. Retrieved April 24, 2019.
  191. "Vote in the 2019 ASCAP Composers' Choice Awards!". American Society of Composers, Authors and Publishers. April 2, 2019. Archived from the original on April 6, 2019. Retrieved April 22, 2019.
  192. "2018 Nebula Awards®". Science Fiction and Fantasy Writers of America. May 18, 2019. Retrieved February 28, 2020.

Works cited

  • Barlog, James M. (August 28, 2018). God of War – The Official Novelization. God of War (1st ed.). United States: Titan Books. ISBN 978-1-789-09014-7.
  • Juba, Joe (February 2018). "Worshipping at New Altars: How Sony is Reinventing God of War". Game Informer. No. 298. Minneapolis, Minnesota: GameStop. pp. 34–45.

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.