Vicarious Visions
Vicarious Visions, Inc. is an American video game developer, based in Albany, New York.
Subsidiary | |
Industry | Video games |
Founded | 1990 |
Founders | Karthik Bala Guha Bala |
Headquarters | , U.S. |
Key people | Jennifer Oneal |
Number of employees | 218 |
Parent | Activision (2005–present) |
Website | Official website |
Studio history
The studio was founded by brothers Karthik and Guha Bala in 1990 while both were in high school.
In the late 1990s, Vicarious Visions appointed Michael Marvin, an Albany-based investor and entrepreneur, and founder and former CEO of MapInfo Corporation; and Charles S. Jones, investor, who sat on the boards of various software and industrial companies including Geac and PSDI, to its board of directors. Under their leadership, a sale of the company was negotiated to Activision, earning the original investors over 20x their initial investment.
In January 2005, Vicarious Visions was acquired by publisher Activision. On April 5, 2016, the Bala brothers announced that they had left the company.[1]
Game history
Terminus, an online multiplayer space trading and combat simulation game, won two Independent Games Festival Awards in 1999. They became known as a leading developer of handheld games breaking ground by the Tony Hawk's Pro Skater series, developing every Game Boy Advance and Nintendo DS title in the franchise's main series as well as one spin off. They developed the first three Crash Bandicoot GBA games. They are also known for many games including Spider-Man, Spider-Man 2: Enter Electro, Ultimate Spider-Man, Crash Nitro Kart, Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy, and Doom 3 for the Xbox. Vicarious Visions developed for the Guitar Hero series on the Nintendo DS and Wii platforms. For Guitar Hero: On Tour, Vicarious Visions created the "Guitar Grip" peripheral for the Nintendo DS, which emulates the guitar controller for the portable system.
It was revealed on June 10, 2011, that Vicarious Visions was working on the 3DS version of Skylanders: Spyro's Adventure.[2]
On December 8, 2016, Vicarious Visions announced that they are partnering with Bungie to work on the Destiny franchise.[3]
Game engine
Vicarious Visions Alchemy is the company's game engine. It was released in 2002. It was originally called Intrinsic Alchemy and developed by Intrinsic Graphics before being renamed after Vicarious Visions acquired Intrinsic Graphics in 2003.[4]
Games developed
Canceled games
Year | Game | Platform(s) |
---|---|---|
2000 | AMF Xtreme Bowling | Game Boy Color |
VR Powerboat Racing | ||
Carnivale | ||
2001 | Sea-Doo Hydrocross | Dreamcast, Game Boy Color, N64 |
2008 | Call of Duty: Roman Wars | Microsoft Windows, PS3, Xbox 360 |
2010 | DJ Hero 3D | 3DS |
2011 | Guitar Hero 7 | PS3, Xbox 360, Wii |
2012 | Untitled Crash Bandicoot game | |
2017 | Untitled Skylanders game | PS4, PS3, Xbox One, Xbox 360, Switch, Wii U |
References
- Futter, Mike (April 5, 2016). "Vicarious Visions Co-Founder Brothers Depart After 25 Years". Game Informer. Retrieved April 5, 2016.
- "Report: Job Losses At Vicarious Visions". Nintendo World Report. June 10, 2011.
- McWhertor, Michael (December 8, 2016). "Destiny Development Team Expands With Vicarious Visions". Polygon. Retrieved January 4, 2017.
- "Vicarious Visions Acquires Intrinsic Graphics Technology". www.gamasutra.com. Retrieved June 15, 2019.
- East, Thomas (July 2, 2013). "Skylanders Swap Force Wii will be very close to the HD versions". Official Nintendo Magazine. Retrieved October 3, 2013.