Vainglory (video game)

Vainglory is a free-to-play video game with in-game purchases, developed and published by Super Evil Megacorp for iOS and Android. The game is a version of the MOBA wherein two opposing teams of three or five players fight to destroy the enemy by controlling the path between the bases, which is lined by turrets and guarded by AI-controlled enemy creatures. Off the path, players battle for control points that provide resources. The game was released for iOS in November 2014, after being soft-launched for over half a year, with the Android version being released in July 2015. A Mac and Microsoft Windows version of the game was released in July 2018. Through cross-platform play, players on all four platforms can play together simultaneously.

Vainglory
Developer(s)Super Evil Megacorp
Publisher(s)Super Evil Megacorp

Netease (China)

Rogue Games, Inc. (Formerly)
Platform(s)iOS, Android, Microsoft Windows, macOS
ReleaseiOS
November 2014
Android
July 2, 2015
Windows And Mac
July 29, 2018 (Alpha)
February 13, 2019 (Full)
Genre(s)MOBA
Mode(s)Multiplayer 

The game's development started in 2012 upon the forming of Super Evil Megacorp. The game was unveiled at Apple's September 2014 iPhone 6 announcement event to demonstrate the platform's Metal graphics API. Super Evil Megacorp attempted to make a game that would entertain players for hours and encourage in-person multiplayer experiences similar to that of a LAN party.

Vainglory received generally favorable reviews. Critics praised the game's graphics, characters, and level design, but criticized its lack of team communication features. Reviewers disagreed on the game's degree of accessibility to newcomers, which was part of the reason why it received mixed reviews.

Gameplay

Defending a base from a kraken attack

Vainglory is a multiplayer online battle arena (MOBA) game similar to popular MOBAs like League of Legends and Dota 2 designed for smartphones, tablets and PC.[1] A standard for the genre, two opposing teams fight to reach and destroy the enemy's base while defending their own in a tug of war for control over three paths, the "lanes", which connect the bases.[2] In addition, there are "jungles” between the lanes, which contain creatures and objectives that can be killed or captured.

In Vainglory, teams have five players who each control an avatar, known as a "hero",[3] from their own device.[4] Weaker computer-controlled characters, called "minions", spawn at team bases and follow the lanes to the opposite team's base, fighting enemies and turrets en route.[2] Lining the lanes are turret towers that repel the flow of minions and enemy heroes. The player's objective is to destroy the enemy turrets and ultimately the "Vain crystal" in the enemy team's base.

As of Update 3.9, you can earn stars and mastery points on heroes by playing matches with them. By playing any match, you can win hero mastery points. The first star of hero mastery is unlocked at 1100 hero mastery points and the last at 6000. When a match starts, other players can see your hero mastery in the loading screen. All matches give you points as rewards, but Standard 3v3 and 5v5 give you bonus points. Note that you will receive same points as reward even if you lose or win.

In Ranked mode, players are matched by a ranking system. Commonly referred to as Elo/ELO in game chat, the rank points you earn from match wins will go up, and so as you improve, so will the skill of your opponents. Elo is named after Arpad Elo, the mathematician and chess grand master who invented the rank score system that may be at the heart of rank scores in Vainglory.

As of Update 4.11, there are 56 hero options.[5] The developers of the game continually add new heroes, each with different skills but balanced for fair play. For example, a hero may have high damage but poor mobility, or strong melee abilities but no ranged option.[3] Players choose between three abilities that upgrade via a common technology tree.[6] There is a set number of heroes that are free to play, with the free to play roster being renewed every week.

The game uses two main in-game currencies for in-app purchases: Glory can be earned through normal play and completing missions, and ICE (Immensely Concentrated Evil) can be purchased with real-world money. ICE can also sometimes be earned through game interactions, but it is a much less common reward. Players can unlock additional heroes for a certain amount of Glory.[3] Skins, which change the appearance of heroes, can be unlocked with ICE or by collecting blueprints from the Market or in-game quests. Crafting a skin via a blueprint also requires Essence, obtainable through reward chests or acquiring a blueprint for a skin that a player already owns. Special Edition skins may only be unlocked through Opals, obtainable through reward chests or frequent in-app purchase bundle packs. Update 1.18.0 introduced "chests," which provide another way of obtaining any of these currencies; chests become available after completing a certain action (e.g. win 5 games).[6]

Vainglory offers five main modes of in-game communication: team emoticons, strategic pings, static chat lines, party voicechat, and in game chat (introduced on Update 2.6, 3.6, and 3.10, respectively).[3][6][7][8]

Update 2.5 introduced Talents, collectible hero upgrades exclusively for BRAWL game modes (Blitz and Battle Royale). There are (as of Feb 6 2020) 168 different talents as each hero is released with 3 different tiers of talents: rare, epic and legendary which can all be upgraded through the games standard in-game currency Glory. Talents can be upgraded many times depending on their tier. Rare talents can be upgraded 20 times, while Epic Talents are upgradeable 10 times and Legendary 5 times.[9]


Update 3.4 introduced joystick control.

Vainglory's Halcyon Fold map, with team bases on both ends, the lane connecting the two on top, and the jungle underbrush beneath the lane

Heroes

Vainglory started with seven heroes: Catherine, Glaive, Petal, Koshka, Ringo, SAW, and Adagio. As of February 6, 2020 (Update 4.11), there are 56 hero options.

Release Order

AvatarHero NameRelease UpdateRelease DateRole
SAWPre-ReleaseN/ACarry
RingoPre-ReleaseN/ACarry
PetalPre-ReleaseN/AJungler
KoshkaPre-ReleaseN/AJungler
GlaivePre-ReleaseN/AJungler
CatherinePre-ReleaseN/ACaptain
AdagioPre-ReleaseN/ACaptain
Krul1.0.12July 15, 2014Jungler
Joule1.1.0September 24, 2014Jungler
Taka1.1.2November 1, 2014Jungler
Skaarf1.1.5December 9, 2014Carry
Ardan1.1.7January 30, 2015Captain
Celeste1.2.0February 26, 2015Carry
Vox1.3.0April 1, 2015Carry
Fortress1.5May 27, 2015Captain
Rona1.6June 29, 2015Jungler
Skye1.8September 3, 2015Carry
Phinn1.9September 29, 2015Captain
Blackfeather1.11November 18, 2015Carry
Kestrel1.12December 8, 2015Carry
Reim1.13January 11, 2016Jungler
Ozo1.14February 1, 2016Jungler
Alpha1.16March 29, 2016Jungler
Lance1.18May 23, 2016Captain
Lyra1.19June 20, 2016Captain
Samuel1.21August 15, 2016Carry
Baron1.22September 13, 2016Carry
Gwen1.23October 10, 2016Carry
Flicker1.24November 7, 2016Captain
Idris2.0December 14, 2016Carry
Grumpjaw2.2February 28, 2017Jungler
Baptiste2.4April 24, 2017Carry
Grace2.6June 20, 2017Captain
Reza2.7August 8, 2017Carry
Churnwalker2.9October 11, 2017Captain
Lorelai2.10November 7, 2017Captain
Varya2.11December 4, 2017Carry
Tony3.1March 14, 2018Jungler
Malene3.2April 14, 2018Carry
Kensei3.3May 14, 2018Carry
Kinetic3.4June 10, 2018Carry
Anka3.5July 9, 2018Jungler
Silvernail3.6August 8, 2018Carry
Yates3.7September 5, 2018Captain
Inara3.8October 17, 2018Jungler
Magnus3.9December 12, 2018Carry
Ylva3.10January 23, 2019Jungler
San Feng4.0February 13, 2019Carry
Caine4.2April 17, 2019Carry
Leo4.3May 20, 2019Jungler
Warhawk4.4June 19, 2019Carry
Miho4.5July 18, 2019Carry
Ishtar4.6August 15, 2019Carry
Viola4.8October 23, 2019Captain
Karas4.10December 18, 2019Carry
Shin4.11January 14, 2020Jungler
Amael4.13March 18, 2020Carry

Development

Segerstrale presents on Vainglory at the 2016 Game Developers Conference

In February 2012, game developer veterans from Rockstar, Riot, Blizzard, and Insomniac founded Super Evil Megacorp in San Mateo, California to make a multiplayer online battle arena (MOBA) game for tablet devices, and thus began development on their first game, Vainglory.[4] Apple chose the game to demonstrate the graphics capabilities of their iPhone 6 and Metal graphics API at the iPhone 6's announcement event.[1] The game was soft-launched for six months prior to this September 2014 event,[2] and was released on November 16, 2014.[10]

Kristian Segerstrale, the founder of Playfish and former head of EA Digital, joined Super Evil Megacorp as its COO. Segerstrale expected Vainglory to popularize the MOBA genre like "Halo did for first-person shooters".[4] Segerstrale stated that he hoped Vainglory would become something players "will organize their lives around" rather than something to pass spare time.[4] The game is designed for tablets, which the company felt was the most fitting platform despite its lack of "core games" (games that rewarded "teamwork and strategy" over thousands of hours of play).[4] They told Polygon that tablets were "inherently social", "less alienating to new players", and "possibly the best space for multiplayer play".[4] Super Evil Megacorp CBO Bo Daly said he saw PC MOBA games as solitary experiences and thought tablets could make the experience better for groups as a reinvention of the LAN party, where players share a common gaming experience in the same shared physical space on separate devices.[4] The company also intended for the game to become an esport.[4] European esports tournament organizer Electronic Sports League announced the Vainglory Cup, a set of Vainglory competitions, to take place in June 2015 and elevated their partnership with ESL in Summer 2017 for organizing Vainglory 8 NA and EU.[11]

On March 5, 2015 at the Game Developers Conference 2015, it was announced by Super Evil Megacorp that Vainglory would be getting an Android version. After undergoing a closed beta, the game was fully released on July 2, 2015 on the Google Play Store.[12]

One of the most impressive features of Vainglory is its artwork, which is produced by a team directed by Carlo "Chainsaw" Arellano. Players are also invited to guide the development of Vainglory by interacting with the developers through live streams on Twitch.[13]

Update 2.8 (September 2017) added Keyboard and Mouse support in addition to Samsung's partnership with SEMC for Samsung DeX, a docking station for Samsung S8/S8+/Note 8 to connect listed device to a PC.[14]

Super Evil Megacorp announced in early 2017 that a 5V5 mode was under development. The mode was released on February 13, 2018.[15]

A desktop version of the game is under development. The desktop version is currently in its Alpha stage.[16]

The desktop version was released on steam for pc and mac users in 13th February 2019. It has mappable keys and similar mechanics to other desktop MOBAs. The players using the pc and mac client compete in matches against mobile users as well as fellow desktop players, making it a cross-platform game.

On April 1st, 2020, due to Rogue Games, Inc. (formerly being both temporary publisher and developer of the game) no longer interested to continue developing updates for Vainglory and intended to shut down the game, the developer SEMC announced that Vainglory servers would be transferred to the community, removing expensive servers with player data and making the game "client authoritative." This means there will be no future centralized game updates as well as a reduction in services such as party play, the friends list, leaderboards, and in game chat. This also brings other opportunities such as community organized balance adjustments, community built and run APIs, and long term stability of servers. [17]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic84/100[10]
Review scores
PublicationScore
IGN8.1/10[3]
Pocket Gamer7/10[6]
TouchArcade[2]

The game received "generally favorable" reviews, according to video game review score aggregator Metacritic.[10] Reviewers praised the game's graphics, characters, and level design, but criticized its lack of team communication features.[3][6] While IGN's Mitch Dyer wrote the game was accessible to newcomers,[3] Matt Thrower of Pocket Gamer felt otherwise.[6] The Guardian named Vainglory the "best" iOS game of 2014.[18] The game was one of ten Apple Design Award recipients in 2015.[19]

Matt Thrower of Pocket Gamer noted how the PC-based MOBA genre has had issues adapting its precise controls to the mobile platform, but that Vainglory trimmed features in the right areas.[6] IGN's Mitch Dyer wrote that the game was its own "scaled down, rather than scaled back" version of the MOBA genre, and not an attempt to "approximate" League of Legends and Dota 2 experiences for mobile devices.[3] Dyer praised the game's character and map detail, and wrote that all ten of the heroes had "fun" designs and were enjoyable to play.[3] Thrower felt similarly about its graphics as most reviewers did.[6] Dyer praised the iPad controls, but felt "cramped" on the iPhone 6 Plus.[3] TouchArcade's Ford described the controls as "flawless" and felt that the game's tutorial was among the best he had seen in iOS MOBAs.[2] He added that he considered the game's in-app purchases "very fair" and not "pay-to-win".[2]

IGN's Dyer reported his games to be about 21 minutes in length and noticed that they tended to snowball out of balance by the time the Kraken creature appears at the 15-minute mark. Dyer added that the advantages of in-person team communication made games feel "lopsided".[3] Pocket Gamer's Thrower wrote that the game's "depth" was in learning how to use the individual characters, and that beginners were subject to an "impenetrable learning curve", especially without organized teams.[6] Ford of TouchArcade said his only issue was with players leaving their play session while the game was still in action, but felt this was mitigated by the game's "Karma" matchmaking system.[2] Ford otherwise reported that Vainglory played well as a whole as "probably the best MOBA on iOS".[2]

References

  1. McWhertor, Michael (September 9, 2014). "This is the game Apple used to show off iPhone 6". Polygon. Vox Media. Archived from the original on September 10, 2014. Retrieved September 9, 2014.
  2. Ford, Eric (November 20, 2014). "'Vainglory' Review – Portable MOBA Magic". TouchArcade. Retrieved December 11, 2014.
  3. Dyer, Mitch (December 10, 2014). "Vainglory Review". IGN. Ziff Davis. Archived from the original on December 11, 2014. Retrieved December 11, 2014.
  4. Corriea, Alexa Ray (June 5, 2014). "Vainglory: Former EA Digital head wants to reinvent the LAN party with a new tablet MOBA". Polygon. Vox Media. Retrieved December 11, 2014.
  5. "Vainglory Heroes". vaingloryfire.com. Retrieved May 26, 2019.
  6. Thrower, Matt (November 18, 2014). "Vainglory review". Pocket Gamer. Steel Media. Retrieved December 11, 2014.
  7. "Vainglory | The cross-platform MOBA". Vainglory. August 2, 2018. Retrieved March 10, 2019.
  8. "Vainglory | The cross-platform MOBA". Vainglory. January 22, 2019. Retrieved March 10, 2019.
  9. "Talents FAQ!". Super Evil Support. Retrieved February 6, 2020.
  10. "Vainglory Critic Reviews for iPhone/iPad". Metacritic. CBS Interactive. Retrieved December 11, 2014.
  11. "VAINGLORY SUMMER 2017 SEASON KICKS OFF TOMORROW ALONGSIDE UPDATE 2.6". Super Evil Megacorp. Retrieved September 10, 2017.
  12. Dunsmore, Kevin (March 5, 2015). "Vainglory Brings the MOBA Experience to Android Today". Hardcore Gamer. Retrieved March 6, 2015.
  13. Vainglory Casual (January 16, 2015). "(1/16/15) Dev Livestream - Now with more ChainSAW - Part 1" via YouTube.
  14. "Vainglory to Introduce Mouse and Keyboard Support with Samsung DeX". Super Evil Megacorp. Retrieved September 10, 2017.
  15. Fahey, Mike. "Mobile MOBA Vainglory Upgrades To 5V5 Next Week". Kotaku. Retrieved February 10, 2018.
  16. Filippidis, Katrina. "Mobile MOBA 'Vainglory' is coming to PC". Engadget. Retrieved September 16, 2018.
  17. Johnson, Kevin. "Vainglory: Community Edition". vainglorygame.com. Retrieved April 1, 2020.
  18. Dredge, Stuart (December 23, 2014). "The best iPhone and iPad games of 2014". The Guardian. Guardian Media Group. Archived from the original on January 12, 2015. Retrieved January 11, 2015.
  19. Sarkar, Samit (June 9, 2015). "Apple Design Awards 2015 honor seven games, including Crossy Road and Vainglory". Polygon. Vox Media. Archived from the original on June 10, 2015. Retrieved June 10, 2015.

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