Troll's Tale

Troll's Tale is an adventure video game developed in by Sunnyside Soft and published by Sierra On-Line for the Apple II in 1983. It uses the same engine for Sunnysoft's earlier game Dragon's Keep.[2] Sierra acquired the game from Sunnysoft, along with Dragon's Keep and Bop-A-Bet by April [1] and appointed Nancy Anderton to manage the publishing of their educational games.[3] Peter Oliphant converted the games for the Atari 8-bit, Commodore 64 and, as a self-booting disk, IBM PC compatibles.[4] Coleco made a deal with Sierra[5] planning to release the game on ColecoVision with a Super Game Module.[6] The game came packaged with a paper map, showing an incomplete layout of the game and stickers to mark the treasure locations.[7]

Troll's Tale
Developer(s)Sunnyside Soft[1]
Publisher(s)Sierra On-Line
Designer(s)Al Lowe
Programmer(s)Al Lowe
Dave Scrunton (Atari)
Peter Oliphant (IBM PC)
Platform(s)Apple II, Atari 8-bit, Commodore 64, IBM PC
Release1983
Genre(s)Platform
Mode(s)Single-player

Gameplay

A troll has taken sixteen treasures from the Dwarf King and has hidden then around his lands. The game is very straightforward, since the player doesn't require any mapping skills. Commands and movements are done using single keys on the keyboard.[7]

Sierra recommended the game for second and third graders.[8]

Reception

Legacy

The game was remade as a click and point 256-color VGA adventure game and included as a hidden easter egg in Infamous Adventures' remake of Space Quest II.

References

  1. "Arcade Express Newsletter". 1 (18). April 10, 1983: 3. Retrieved January 14, 2019. Cite journal requires |journal= (help)
  2. "Troll's Tale - The Sierra Chest". Retrieved January 14, 2019.
  3. Lombardy, Dana (May 1983). "Hobby and Industry News - Computer Gaming World". Computer Gaming World. Vol. 3 no. 3. Ziff Davis. p. 3.
  4. "Life in the New Hollywood". Computer Gaming World. No. 100. Ziff Davis. November 1992. p. 50.
  5. "Top Programs Point to Hot New Trends". Electronic Games. Vol. 2 no. 12. Reese Publishing Company. May 1984. p. 28.
  6. "Now you see it, now you don't". Electronic Fun with Computers & Games. Vol. 1 no. 11. Richard Ekstract. September 1983. p. 10.
  7. "Learning Games - Computer Gaming World". Computer Gaming World. Vol. 4 no. 3. Ziff Davis. June 1984. p. 36.
  8. "Educational Computer Games". Electronic Games. Vol. 2 no. 8. Reese Publishing Company. October 1983. p. 52.
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