The Elder Scrolls Travels

The Elder Scrolls Travels is a series of portable role-playing video games in The Elder Scrolls series, primarily developed and published by Vir2L Studios. The series consists of Stormhold (2003), Dawnstar (2004), Shadowkey (2004), Oblivion Mobile (2006) and the cancelled Oblivion (PSP).

Stormhold

The Elder Scrolls Travels: Stormhold
Developer(s)Vir2L Studios
Publisher(s)Vir2L Studios
Platform(s)J2ME, BREW
ReleaseAugust 1, 2003
Genre(s)Role-playing
Mode(s)Single-player

The Elder Scrolls Travels: Stormhold is a role-playing video game developed for J2ME and BREW devices, in the style of the games from the main The Elder Scrolls series. Like the other two titles in The Elder Scrolls Travels series, it was developed and published by Vir2L Studios. The game was released on August 1, 2003.

Dawnstar

The Elder Scrolls Travels: Dawnstar
Developer(s)Vir2L Studios
Publisher(s)Vir2L Studios
Platform(s)J2ME, BREW
ReleaseAugust 26, 2004
Genre(s)Role-playing
Mode(s)Single-player

The Elder Scrolls Travels: Dawnstar is a role-playing video game developed for J2ME and BREW devices, in the style of the games from the main The Elder Scrolls series. Like the other two titles in The Elder Scrolls Travels series, it was developed and published by Vir2L Studios. The game was released on August 26, 2004.

Shadowkey

The Elder Scrolls Travels: Shadowkey
Developer(s)Vir2L Studios, TKO Software[1]
Publisher(s)Vir2L Studios, Nokia
Platform(s)N-Gage
ReleaseNovember 11, 2004
Genre(s)Role-playing
Mode(s)Single-player, multiplayer

The Elder Scrolls Travels: Shadowkey is a role-playing video game developed by Vir2L Studios for the Nokia N-Gage. Part of the Elder Scrolls Travels series, it was released in November 2004. Like the other two titles in The Elder Scrolls Travels series, it was developed and published by Vir2L Studios, this time with additional work by TKO Software on the game's multiplayer features and additional publishing by Nokia.

Gameplay

Gameplay is handled with the numeric touchpad on the right side of the N-Gage as well as the normal game action keys. Additionally, this game allowed (via Bluetooth) 1-4 player co-operative gameplay. The player or players could create or use characters from the Argonian, Breton, Dark Elf, High Elf, Khajiit, Imperial, Nord, Redguard, and Wood Elf races in game. The classes available are Assassin, Barbarian, Battlemage, Knight, Nightblade, Rogue, Spellsword, Sorcerer, and Thief.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings56%[2]
Review score
PublicationScore
GameSpot6.1/10[3]

The Elder Scrolls Travels: Shadowkey received generally mixed reviews from critics, and holds a score of 56% on GameRankings and a score of 59 on Metacritic.[4][2] Avery Score of GameSpot criticised the game's controls, combat system and short draw distance, feeling the gameplay to be "crippled" by N-Gage's technological limitations. He also dismissed the storyline as "unremarkable", but praised the game's co-op multiplayer mode and the use of the soundtrack from Morrowind.[3]

Oblivion

The Elder Scrolls Travels: Oblivion
Developer(s)Climax Group London
Publisher(s)Bethesda Softworks, ZeniMax Media
Platform(s)PlayStation Portable
Genre(s)Role-playing
Mode(s)Single-player

The Elder Scrolls Travels: Oblivion is a role-playing video game developed for PlayStation Portable, in the style of the games from the main The Elder Scrolls series. It was never released. Five Beta builds can be found online. The mobile version played from an isometric perspective while mostly retaining the same gameplay as its console and computer counterparts.

Oblivion Mobile

The Elder Scrolls Travels: Oblivion
Developer(s)Vir2L Studios
Publisher(s)Bethesda Softworks, ZeniMax Media
Platform(s)Java-enabled cell phones
ReleaseMay 2, 2006
Genre(s)Role-playing
Mode(s)Single-player

Oblivion Mobile (officially The Elder Scrolls Travels: Oblivion) is an Elder Scrolls Travels game available on Java-enabled cell phones. It is one of the four mobile games in that series. It follows the storyline established in the console and PC versions of Oblivion, but previous experience with these versions is not required to enjoy the game.

Gameplay

Gameplay is handled with the numeric touchpad as well as the normal game action keys. Oblivion Mobile includes ten main levels and four optional quests. Eight classes are available to choose from, and each has access to different armor, weapons, and spells, as well as a number of items available to them all.


References

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