Speed Racer in The Challenge of Racer X

Speed Racer in The Challenge of Racer X was a game designed by Accolade. The objective of the game is to challenge Racer X on various race circuits until there is one winner.

Speed Racer in The Challenge of Racer X
Developer(s)Accolade
Publisher(s)Accolade
Producer(s)Todd Thorson
Designer(s)Tom Loughry
Joel Dinolt (tracks)
Programmer(s)Tom Loughry
Artist(s)Taunya Shiffer
Composer(s)Audy Helm
Platform(s)DOS, (Originally Planned for the Sega Genesis.)
Release
Genre(s)Racing
Mode(s)Single-player, multiplayer

Gameplay

You pick to either drive the Mach 5 or Shooting Star, and then proceed to compete against Racer X and other drivers in 6 different courses. You can also use the Mach 5's special functions to help you out when driving the car. (Even if you have to buy and/or upgrade them.)

Reception

Computer Gaming World in January 1994 criticized Speed Racer, stating that "any computer game enthusiast will laugh at the graphics", Pole Position and Out Run were superior in "driveability", and there were "several serious bugs". The magazine concluded that despite "being built on a solid idea ... it was very easy to park this game in the lot of disappointments".[1]

In 1996, Computer Gaming World declared Speed Racer the 28th-worst computer game ever released.[2]

Trivia

  • The game was set to be released on the Sega Genesis before getting moved over to MS-DOS, as seen in an advertisement made before this and "In My Most Dangerous Adventures" where released.[3]

References

  1. Schuytema, Paul C. (January 1994). "Accolade's Speed Racer: The Winner's Circle Or The Pits?". Computer Gaming World. pp. 18–19.
  2. Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World (148): 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
  3. Video Detective (2014-10-29), Speed Racer Trailer 1994, retrieved 2018-05-26
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