Shinsetsu Samurai Spirits Bushidō Retsuden

Shinsetsu Samurai Spirits Bushidō Retsuden[lower-alpha 3][lower-alpha 4] is a role-playing video game for SNK's Neo Geo CD system, and was also ported to the Sega Saturn and Sony PlayStation, which retells the events of Samurai Shodown and Samurai Shodown II in greater detail.

Shinsetsu Samurai Spirits Bushidō Retsuden
Original Neo Geo CD cover art by Shirō Ono
Developer(s)SNK[lower-alpha 1][lower-alpha 2]
Publisher(s)SNK
Director(s)Choji Yoshikawa
Producer(s)Chihiro Amano
Takashi Nishiyama
Yoshiro Kataoka
Designer(s)Shirō Ono
Programmer(s)M. Kondoh
T. Nakamura
T. Yamazaki
Artist(s)Hitoshi Kanemaru
Keisuke Nozawa
Kimihiro Hasuo
Writer(s)Katsuhiko Chiba
Tatsuji Yamazaki
Composer(s)Akihiro Uchida
Hirotomi Imoto
Kyoko Naka
SeriesSamurai Shodown
Platform(s)Neo Geo CD
PlayStation
Sega Saturn
Release
Genre(s)Role-playing game
Mode(s)Single-player

Gameplay

A battle scene with Haohmaru facing two enemies. In this given moment, the player must choose a command for Haohmaru to perform.

The basic setup of the game is very similar to most console RPGs, such as Final Fantasy. The characters roam an overworld, enter towns and dungeons, and get into battles, which occur on a separate screen. The menu options enable equipping of armor and accessories, as well as use of items.

At the outset, the player is given the option to choose from six characters to be the "main" character of the story.[4] The basic outline of the plot does not diverge greatly for any of them, but each had different dialogue ingame, and each also had unique special scenes which would go into greater detail of the character.[5] In addition, to better adjust to character continuity, certain stories were modified slightly based on the selected chapter. Over the course of the game, two other characters can also join the party (unless the hero is Genjuro, who only gains a partner in his second story).[6] In addition, the second chapter also introduces a new character, Shippuu no Reon (疾風の鈴音), whose name translates roughly to "The Ringing of the Gale Winds."[7] All characters from the first two Samurai Shodown games make an appearance, either as a temporary helper, plot device, or enemy.[8]

Combat includes an option to input the joystick motions for the various special moves manually, as in the arcade games, rather than simply selecting the moves from a list.[9]

While armor and accessories can be bought and equipped, each character has the same weapon throughout the game. Characters can visit blacksmiths to temper and strengthen their weapons. These smiths can also infuse the weapons with one of the game's various elements, which make the weapon's normal strikes and select special moves more effective against certain enemies.[10]

Plot

Characters

Playable characters:

  • Cham Cham - Sister to the Greenhell hero, Tam Tam, who goes to Japan to find the Palenke Stone. She battles Mizuki because she "needs to beat the bad guys".
  • Charlotte - Optional secondary character. If she joins with Haohmaru as the main hero in the second chapter, they will exchange a special conversation when she comes home to Paris.
  • Galford - Upon just completing his training with his mentor's son, Shinzo, is possessed by Amakusa. He leaves alone to deal justice to Amakusa. He intends to do the same with Mizuki.
  • Haohmaru - While in Nicotine's dojo, he is confronted by Amakusa to join his forces. He refuses and gets beaten badly by Genjuro in a duel. When he awakens, he begins to wonder about his own potential, and leaves to vanquish Amakusa and find self-fulfillment. He honors his master's wishes and goes to slay Mizuki in his stead.
  • Kibagami Genjuro - Humiliated by Amakusa for his preference for Haohmaru, he sets out to kill Amakusa. When Mizuki terrorizes the world, he decides to kill her from pure interest. Due to his arrogance, he is the only hero who does his story solo (the exception being Reon and his non-fighting pet in his party).
  • Nakoruru - Much like her original origin story but with Rimururu present. When her father is killed by a wild bear, she goes to slay the source of the evil, Amakusa. Mizuki's revival again stirred trouble for Nature so she sets out to save it.
  • Rimururu - Optional secondary character. She will have special dialogue if the main hero who recruits her is Nakoruru.
  • Senryo Kyoshiro - Optional secondary character.
  • Shippū no Reon - Original character. Appears in Mizuki chapter as the mandatory third/second character. A mysterious warrior on a mission to defeat Mizuki, no matter the cost.
  • Tachibana Ukyo - Ill and intending to ease his beloved Kei's worry, he leaves to find the ultimate flower for her pleasure. The flower he finds after Amakusa's defeat was genuine so as a favor to Nicotine, he goes to slay Mizuki.

Other characters:

  • Amakusa Shiro Tokisada - Sorcerer who revives his role as main villain for the first chapter.
  • Bizuki - Priestess who is eventually possessed by Mizuki.
  • Caffeine Gaira - Occasional guest party member, will have special dialogue if Haohmaru or Genjuro are the main hero.
  • Caffeine Nicotine - Sage advisor and occasional guest party member, will have special dialogue if Haohmaru or Genjuro are the main hero.
  • Earthquake - Minor villain; has special dialogue and scenes if Galford is the main hero.
  • Haon - Original character; Bizuki's demon dog companion.
  • Hattori Hanzō - Occasional guest party member; will have special scenes if Galford is the main hero in the first chapter.
  • Hisame Shizumaru - NeoCD version bonus only.
  • Kazama Kazuki - NeoCD version bonus only.
  • Kazama Sogetsu - NeoCD version bonus only.
  • Kubikiri Basara - Occasional guest party member in first chapter; optional boss in second chapter.
  • Kuroko - Cameo as stageman; acts as the "save point" for the game.
  • Neinhalt Sieger - occasional guest party member; dies late in second chapter.
  • Paku-Paku - Cham Cham's pet monkey; in the first chapter, it is established that he is really Tam Tam. In Mizuki's story, it is unconfirmed whether he is still Tam Tam or her actual pet, Paku-Paku.
  • Poppy - Galford's faithful husky companion.
  • Rashojin Mizuki - Evil demon who acts as the villain for the second chapter.
  • Reppū no Hion - Original character; Reon's ancestor and companion to Bizuki.
  • Shiranui Gen-an - Minor villain.
  • Tam Tam - Appears briefly in the first chapter of Cham Cham's story; transformed into Paku-Paku
  • Tokihime - original character; sister to the lover of Amakusa. Depending on the player's actions, her sister saves Amakusa's soul from Ambrosia.
  • Ushiwakahime - Original character; servant to Ambrosia but is commanded by Amakusa.
  • Wan-Fu - Occasional guest party member.
  • Yagyu Jubei - Occasional guest party member; dies early in second chapter.

Development

The development history of the game is fairly storied. It was announced for development in 1995,[1] and underwent many delays in the process, finally being released a few years later. For some time, rumors abounded that it was never going to come out. A U.S. release was planned for the third quarter of 1997 (just a few months after the Japanese release),[2] but it never materialized.

As originally envisioned, the game was to be split into three episodes:[1] one for each of the three games in the series. For a while, it was to be a Neo Geo CD exclusive, but developmental and financial pressures caused SNK to also release it for the other two current systems. SNK decided that each version was to contain only two of the three episodes, thereby necessitating a player to buy two copies of the game in order to get the whole story. This plan resulted in a significant backlash from fans, and was discarded.

Eventually, as development ground on, the executive decision was made to scrap the third chapter entirely, and focus solely on the first two, so as to allow the game to be released sooner.

Release

While the core gameplay is largely similar between the versions, there are aesthetic and gameplay differences between the Neo Geo CD and PlayStation/Saturn versions.

  • The Neo Geo CD version has considerably more animation in the combat sprites than the PS and Saturn, including unique idle stances for each character and specialized death animations for monsters.
  • The Neo Geo CD version has more ornate and colorful menus, whereas the PS and Saturn versions have fairly blank, purple-and-green menus instead.
  • Motions in the Neo Geo CD version have a smoother look and feel than the others.
  • In the overworld map, the NeoCD version uses a scaled-down version of the dungeon/down character sprite. The PS version uses a new sprite entirely.
  • The Neo Geo CD runs in its native resolution of 304x224, whereas the PS and Saturn run in 320x240.
  • The Neo Geo CD version has less pauses between audio clips than the others.
  • The PS and Saturn version have significant animation cuts in the characters' walk/run animations.
  • The PS version enables the player to select the strength of a normal attack after choosing a target, whereas the Neo Geo CD does not.
  • The PS version shows an Active Time Battle bar, which the NeoCD lacks.
  • The PS version has higher-quality music than either of the other two versions, owing to higher-quality PCM samples.

The most obvious differences between the three versions are the bonus modes which are unlocked after beating the game.[11]

  • Neo Geo CD: A third "mini-chapter" is enabled, wherein the player controls Hisame Shizumaru as he wanders around, running into cameo appearances of various SNK characters from other games.
  • PlayStation: A "side story" mode is enabled, which enables the player to view non-interactive sequences about many of the series' other characters.
  • Saturn: An interview mode is enabled, which enables the player to view a lengthy, non-interactive sequence about the various characters, frequently breaking the fourth wall. This bonus content is also available in the PlayStation version, by way of a hacked save file.

Translations

There have been a few attempts at translating the game into English, but so far none have been completed or even partially released. The translation by video game translator "Deuce" has been in development for several years and has not, as of 2019, been released, though he did upload a full video walkthrough of the game on YouTube, fully in English except for combat menus. In 2015, he stated that a roughly two years' worth of work had been lost due to an external HDD failure, and that work was unlikely to continue if it could not be recovered. In 2016 another English translation went into production by a translator who goes by the name Apocalypse. Apart from a few screen shots no playable version has been released. Though a French translation was completed in 2014 or 2015.

Reception

Notes

  1. Additional work by Asatsu and Fuji Television
  2. Ported to Sega Saturn by Musesoft
  3. Japanese: 真説 サムライ スピリッツ 武士道烈伝 Hepburn: Shinsetsu Samurai Supirittsu: Bushidō Retsuden, lit. "Definitive Samurai Spirits: Tales of the Bushido"
  4. Also known as Samurai Shodown RPG and Samurai Spirits: True Legends of Furious Bushido RPG.[1][2][3]

References

  1. "Alphas - Samurai Spirits RPG (Neo•Geo CD)". Next Generation. No. 14. Imagine Media. February 1996. p. 96.
  2. Hood, Robinson (August 1997). "Role-Player's Realm: Samurai Shodown RPG". GamePro. No. 107. IDG. p. 87.
  3. IGN Staff (June 10, 1997). "Samurai Bosses Revealed - New character information on SNK's new role-playing game, Samurai Spirits: True Legends of Furious Bushido RPG". IGN. Ziff Davis. Retrieved 2019-06-14.
  4. SNK, ed. (1997). Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual (in Japanese). SNK, FujiTV, Asatsu. pp. 26–31. T-3112G.
  5. Famitsu, ed. (1997). Shinsetsu Samurai Spirits Bushidoretsuden Official Guide Book (in Japanese). ASCII. pp. 54, 58, 60–63, 68. ISBN 4-89366-789-0.
  6. SNK, ed. (1997). Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual (in Japanese). SNK, FujiTV, Asatsu. p. 13. T-3112G.
  7. SNK, ed. (1997). Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual (in Japanese). SNK, FujiTV, Asatsu. pp. 32, 33. T-3112G.
  8. Famitsu, ed. (1997). Shinsetsu Samurai Spirits Bushidoretsuden Official Guide Book (in Japanese). ASCII. pp. 174–185. ISBN 4-89366-789-0.
  9. SNK, ed. (1997). Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual (in Japanese). SNK, FujiTV, Asatsu. pp. 18–21, 24. T-3112G.
  10. SNK, ed. (1997). Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual (in Japanese). SNK, FujiTV, Asatsu. pp. 15, 17, 23. T-3112G.
  11. Famitsu, ed. (1997). Shinsetsu Samurai Spirits Bushidoretsuden Official Guide Book (in Japanese). ASCII. pp. 2–6. ISBN 4-89366-789-0.
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