Shin Megami Tensei V

Shin Megami Tensei V[lower-alpha 1] is an upcoming role-playing video game in development by Atlus for the Nintendo Switch. It is part of the Shin Megami Tensei series, itself a part of the larger Megami Tensei franchise. It is produced by Shin Megami Tensei IV director Kazuyuki Yamai, and is designed as a hybrid between Shin Megami Tensei: Nocturne and Shin Megami Tensei IV, featuring returning gameplay mechanics such as raising and fusing demons.

Shin Megami Tensei V
Developer(s)Atlus
Publisher(s)Atlus
Producer(s)Kazuyuki Yamai
SeriesMegami Tensei
EngineUnreal Engine 4
Platform(s)Nintendo Switch
ReleaseTBA
Genre(s)Role-playing

Overview

Shin Megami Tensei V is a role-playing video game set in modern-day Tokyo.[1] It will feature returning gameplay elements from previous Shin Megami Tensei games, such as the ability to fuse demons, along with new mechanics.[2]

Development

Shin Megami Tensei V is being developed by Atlus, and is produced by Kazuyuki Yamai,[3] who previously directed Shin Megami Tensei IV.[4] One of the development team's goals with the game is to depict and sympathize with the "characteristics of the times", such as unemployment, unease about retirement, terrorism and nuclear weapons, and problems at home. The game is developed as a hybrid between the "profound charm" of Shin Megami Tensei: Nocturne and the demon-raising gameplay in Shin Megami Tensei IV.[2] Development is done using the game engine Unreal Engine 4,[5] a first for Atlus; according to Yamai, moving to Unreal Engine 4 changed the way they create games, as the ability to create something and immediately see it within the game allows them to spend more time on trial and error and coming up with ideas.[2] The decision to develop the game for the Nintendo Switch was made as Yamai liked its portability combined with its capability for HD games,[3] although there were some challenges involved since Shin Megami Tensei V is Atlus's first game developed for the platform.[6] The higher hardware capabilities of the Nintendo Switch meant that the demons in the game are developed to match, and take approximately three times as long to develop compared to demons in previous Shin Megami Tensei games for older platforms.[7]

The game was revealed in January 2017 as part of Nintendo's unveiling of the Nintendo Switch console, in the form of a teaser trailer featuring a destroyed office building and a number of demons.[5][8] At the time of the announcement, development had just started, and the game was presented as Shin Megami Tensei: Brand New Title;[8][9] the Shin Megami Tensei V title was announced in October of the same year, to coincide with the 25th anniversary of the original Shin Megami Tensei,[2] along with a new trailer showing a modern-day Tokyo train station and a post-apocalyptic city scene.[8] At this point, Yamai described development as not even far enough for Atlus to be able to say "coming soon".[2] By February 2018, he described the project as having entered "full-scale development", with more and more Atlus staff joining the production.[7] Although Atlus USA did not initially know whether they would get to localize the game for the Western market, they still sent out a press release about the game's announcement in January 2017;[10] a Western release was announced in November of the same year.[11]

Responding to worries about the development's progress following a lack of status updates in 2019, Atlus confirmed in December 2019 that the game was still in active development and that they hoped to deliver an update during 2020.[12][13]

Notes

  1. Japanese: 真・女神転生V, lit. 'True Goddess Reincarnation V'

References

  1. "Nintendo Switch用RPG『真・女神転生V』発表。本作のティザートレーラーが公開". Dengeki Online (in Japanese). Kadokawa Corporation. 2017-10-23. Archived from the original on 2017-11-08. Retrieved 2018-01-27.
  2. Sato (2017-10-24). "Shin Megami Tensei V Is Being Made To Sympathize With The World's Current Troubles". Siliconera. Curse, Inc. Archived from the original on 2017-10-24. Retrieved 2018-01-27.
  3. Ashcraft, Brian (2017-10-26). "Atlus On Why Shin Megami Tensei V Is A Nintendo Switch Game". Kotaku. Gizmodo Media Group. Archived from the original on 2017-10-26. Retrieved 2018-01-27.
  4. Sato (2017-10-24). "Why Shin Megami Tensei V Is Being Made For Nintendo Switch". Siliconera. Curse, Inc. Archived from the original on 2017-10-24. Retrieved 2018-01-27.
  5. Frank, Allegra (2017-01-12). "Shin Megami Tensei is headed to Nintendo Switch". Polygon. Vox Media. Archived from the original on 2017-12-01. Retrieved 2018-01-27.
  6. Romano, Sal (2019-04-04). "Atlus brand manager discusses Joker in Super Smash Bros. Ultimate, potential of Persona 3 and 4 remasters, more". Gematsu. Archived from the original on 2019-04-05. Retrieved 2019-04-05.
  7. Junpoco (2018-02-19). "「真・女神転生V」の成功祈願に参列。プロデューサーの山井一千氏に,通称"お払い"で知られる恒例行事とナンバリング最新作について聞いた". 4Gamer.net (in Japanese). Aetas, Inc. Archived from the original on 2018-02-19. Retrieved 2018-02-19.
  8. Pereira, Chris (2017-10-23). "Nintendo Switch's Shin Megami Tensei Revealed As SMT 5 In New Trailer". GameSpot. CBS Interactive. Archived from the original on 2018-01-02. Retrieved 2018-01-27.
  9. Osborn, Alex (2017-10-23). "Shin Megami Tensei V Announced for Nintendo Switch". IGN. Ziff Davis. Archived from the original on 2018-01-27. Retrieved 2018-01-27.
  10. Yin-Poole, Wesley (2017-01-13). "Atlus doesn't know whether the new Shin Megami Tensei for Nintendo Switch will head west". Eurogamer. Gamer Network. Archived from the original on 2017-10-23. Retrieved 2018-01-27.
  11. Frank, Allegra (2017-10-23). "Shin Megami Tensei 5 is heading to Nintendo Switch (update)". Polygon. Vox Media. Archived from the original on 2018-01-23. Retrieved 2018-01-27.
  12. Wong, Alistair (2019-12-25). "Shin Megami Tensei V And Project Re Fantasy Are Still In Active Development, Assures Atlus". Siliconera. Curse, Inc. Archived from the original on 2020-06-07. Retrieved 2020-06-28.
  13. Wong, Alistair (2019-12-28). "Atlus' Shinjiro Takada And Katsura Hashino On SMT V And Project Re Fantasy Hopes & Aspirations For 2020". Siliconera. Curse, Inc. Archived from the original on 2020-06-06. Retrieved 2020-06-28.
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