Paper-and-pencil game

Paper-and-pencil games or paper-and-pen games (or some variation on those terms) are games that can be played solely with paper and pencils (or other writing implements), usually without erasing. Examples of paper-and-pencil games are Tic-tac-toe, Sprouts, and Dots and Boxes. Other examples include: Hangman, Connect 5, M.A.S.H., Battleships, Paper Soccer, Golf, WedgoLogic, and MLine.

Additionally, the term is used to distinguish role-playing games of the tabletop variety from role-playing video games, although those traditional role-playing games do not necessarily use either paper or pencils.

In some board games, particularly abstract strategy games like Gomoku and Connect Four, a piece, once played, will not be moved or removed from the board. Such games can be played either as board games or as paper-and-pencil games, while many other paper-and-pencil games require the use of writing utensils.

Bibliography

  • Andrea Angiolino, Giocare con carta e matita, Elle Di Ci: Leumann, 1994
  • Andrea Angiolino, Super Sharp's Pencil & Paper Games, Sterling Publishing: New York, 1995
  • Andrea Angiolino, 101 giochi con carta e matita - tradizionali e innovativi, per allenare la mente divertendosi, Edizioni Sonda, Casale Monferrato, 2008
  • Andrea Angiolino, Battaglia navale e altri giochi con carta e matita, Editoriale Scienza: Trieste, 2008
  • Andrea Angiolino & Beniamino Sidoti, Dizionario dei giochi, Zanichelli: Bologna, 2010
  • Giorgio Corbetta e Mario Gomboli, Battaglie di carta e matita con le Sturmtruppen, Rizzoli: Milano, 1979
  • Jim Gladstones, Gladstones' Games to Go, Quirk Books: Philadelphia, 2004
  • Karl-Heinz Koch, Spiele mit Papier und Bleistift, ECON Taschenbuch Verlag: Düsseldorf, 1988
  • François Pingaud e Jean-François Germe, 50 Jeux avec du Papier et des Crayons, Éditions du Rocher: Monaco, 1984
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