OutRunners
OutRunners (アウトランナーズ) is a racing video game developed by Sega and AM1 and released in Japan, Europe, and North America in 1992 .[2] It constitutes the third release in the arcade OutRun series and was ported to the Mega Drive in 1994.
OutRunners | |
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Developer(s) | Sega AM1 |
Publisher(s) | Sega[lower-alpha 1] |
Composer(s) | Takayuki Nakamura Takenobu Mitsuyoshi Hiroshi Kawaguchi |
Platform(s) | Arcade, Sega Genesis |
Release | Arcade
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Genre(s) | Racing game |
Mode(s) | Single-player, multiplayer |
Cabinet | Sit-down, upright |
Arcade system | Sega System 32 Multi |
Display | Dual monitor, Raster resolution, 640 x 224 (Horizontal), 32,768 out of 4,194,304 colors[1] |
Description
![](../I/m/2007TaipeiITMonth_IBM_Sega_OutRunners.jpg)
OutRunners is the fourth game in the Out Run series, following Battle Out Run and Turbo Outrun. After Turbo Outrun's departure from Out Run's laid-back, charming atmosphere, fans wanted a game that captured the spirit of the original. OutRunners succeeded in doing this; it brought back the ability to take different paths through forks in the road, returned to a lighthearted atmosphere, and distanced itself well from the "serious" Turbo Outrun. The game featured head-to-head support, and with enough cabinets, up to eight players could challenge each other. It was also the only game in the Out Run series to feature various selectable cars and multiple endings until OutRun 2. OutRunners was the most successful game released for Sega's System Multi 32 hardware, and one of the last successful 2D games released by Sega. OutRunners was also known for having some of the best looking graphics seen at the time, thanks to creative sprite design and a very skillful use of parallax scrolling, similar to that found in Power Drift, released four years earlier. The game holds up very well today, and plays very similarly to a modern polygon based 3D racer, something not common in a racing game that utilises 2D graphics.
Some routes are accessible on more than one route combination like in the original Out Run. After the initial starting stage, the player has the option of either turning east or west. West leads through San Francisco, through the Easter Islands, into Asia and either into Africa or Europe. East goes through the Grand Canyon, South America or Niagara Falls, across the Atlantic Ocean, into Europe and either into Asia or Australia.
An anthropomorphic broad bean character is featured on billboards and the start of the game called "Broad Bean," a parody of Bibendum (the Michelin man), presumably the mascot of the fictional company sponsoring the race, Sam Spree. In the Mega Drive version, both Sonic and Tails may fly by in a pair of Tornados and sprinkle the Sega logo onto the screen. Sonic can also be seen on various billboards in the first stage.[3]
All of the selectable cars in OutRunners are fictional convertibles, but bear resemblance to real automobiles. Notably, the Speed Buster closely resembles the Ferrari Testarossa featured in the original OutRun. Each car has its own set of a driver and passenger character, and have their own unique ending vignette if the player makes it to a goal. Each character set also has their own way of acting when their car crashes (Flying through the air, bouncing like balls, running after the car, etc.), but unlike their OutRun counterparts, they always land right back in the car and keep going without stopping.
Development
OutRunners features all four of the songs from the original OutRun by Hiroshi Kawaguchi, as well as various new tracks composed by Takenobu Mitsuyoshi and Takayuki Nakamura, along with contributions from Kawaguchi.
Release
Reception | ||||||
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A port of the game was released for the Mega Drive by Sega and for the Genesis by Data East. It featured a forced split-screen in single player modes, where one screen focused on the player and the other on the AI. Though the graphics were merely an adaptation of the arcade version, all other features of this version were kept intact, such as the original arcade soundtrack featuring four songs from the original Outrun. Andy Dyer wrote in Mega that it was "the most embarrassing driving game to appear on the Mega Drive."
In October 1993,[5] Atari Corporation filed a lawsuit against Sega for an alleged infringement of a patent originally created by Atari Corp. in the 1980s,[6] with the former seeking a preliminary injunction to stop manufacturing, usage and sales of hardware and software for both Sega Genesis and Game Gear.[7] On September 28, 1994,[8][9][10][11][12][13][14] both parties reached a settlement in which it involved a cross-licensing agreement to publish up to five titles each year across their systems until 2001.[15][16][17][18][19][20] The Genesis version of OutRunners was one of the first five titles approved from the deal by Sega in order to be converted for the Atari Jaguar, but it was never released.[7]
Notes
- The Sega Genesis version was published by Data East
References
- "System 16 - Sega System Multi 32 Hardware (Sega)". Archived from the original on 2014-09-29. Retrieved 2014-09-16.
- "Out Runners". The International Arcade Museum. Retrieved 10 Nov 2013.
- "Cameos & Related Games". Archived from the original on 2008-02-20. Retrieved 2008-03-05.
- Mega review, issue 22, page 47, July 1994
- "Atari Corp. v. Sega of America, Inc., 869 F. Supp. 783 (N.D. Cal. 1994)". justia.com. August 12, 1994. Archived from the original on 2018-11-16. Retrieved 2018-11-15.
- "ProNews: Atari Sues Sega". GamePro. No. 54. IDG. January 1994. p. 258. Archived from the original on 2018-11-16. Retrieved 2018-11-15.
- CRV (August 6, 2017). "Blog:Legal Brief: Atari vs. Sega". gdri.smspower.org. Archived from the original on 2018-11-16. Retrieved 2018-11-15.
- Tramiel, Garry (September 28, 1994). "To Our Valued Customer". atari-history.com. Archived from the original on September 19, 2000. Retrieved 2018-11-15.
- "Sega And Atari Announce Long-Term Licensing Agreements, Equity Investment, and Resolution of Disputes". atari-history.com. September 28, 1994. Archived from the original on September 19, 2000. Retrieved 2018-11-15.
- "Overseas Readers Column - Atari Drops Sega Charges For $90M". Game Machine (in Japanese). No. 483. Amusement Press, Inc. 1 November 1994. p. 26.
- "The Enter*Active File - Entertainment Industry News Of Info Systems, Video Games & Retail-Tech Media". Billboard. Vol. 106 no. 49. Lynne Segall. December 3, 1994. p. 82.
- "ProNews: Sega, Atari Settle Differences". GamePro. No. 65. IDG. December 1994. p. 282. Archived from the original on 2018-11-16. Retrieved 2018-11-15.
- Peers, Nick (December 1994). "The News - The Latest News - Atari Vs Sega". ST Format. No. 65. Future plc. p. 11. Archived from the original on 2018-11-16. Retrieved 2018-11-15.
- "Ultimate Update - A legal battle over..." Ultimate Future Games. No. 1. Future Publishing. December 1994. p. 20. Retrieved 2019-05-25.
- "Reportage - Le Japon En Direct - Jaguar: Coup De Griffe Sur Le Japon! - Atari Et Sega". Consoles + (in French). No. 39. M.E.R.7. January 1995. p. 26. Archived from the original on 2018-11-16. Retrieved 2018-11-15.
- "News - Front Page - Sega buys into Atari". Game Players. No. 68. Signal Research. February 1995. p. 14.
- "Special - Atari: from boom to bust and back again". Edge. No. 18. Future plc. March 1995. pp. 58–65. Archived from the original on 2019-01-18. Retrieved 2019-09-16.
- "Special - Atari: from boom to bust and back again". Next Generation. No. 4. Imagine Media. April 1995. pp. 34–41.
- "CVG News - Atari's Cat Gets The CD Cream - Big Cat Claws EA Deal". Computer and Video Games. No. 163. Future Publishing. June 1995. pp. 12–13. Archived from the original on 2018-10-18. Retrieved 2019-01-05.
- "At Last, Atari". Ultimate Gamer. No. 4. Larry Flynt Publications. November 1995. pp. 34–37.