NFL Quarterback Club 99

NFL Quarterback Club '99 released in November 1998, developed by Iguana Entertainment and published by Acclaim Entertainment for Nintendo 64, is one of the first sports games to work with the Expansion Pak.[3] The game features the ability to replay past Super Bowls and provides historical descriptions of them.[4] NFL Quarterback Club '99 delivers all 31 teams and 3D rendered stadiums (also included are the Cleveland Browns).[4] 1,500 players are featured in the game with over 250 motion-capture animations.[4] Players, along with teams, uniforms, coaches, and playbooks can also be created and used in game.[4] Play-by-play is handled by Mike Patrick, color calls by Randy Cross and referee calls by Jerry Markbreit.[4] Charlie Weis and Dedric Ward served as consultants for the game.[4]

NFL Quarterback Club '99
Developer(s)Iguana Entertainment
Publisher(s)Acclaim Sports
SeriesNFL Quarterback Club series
Platform(s)Nintendo 64
Release
  • NA: November 10, 1998
[1][2]
  • EU: December 1998
Genre(s)Sports, American football

Gameplay

NFL Quarterback Club 99 expands upon its predecessor's gameplay significantly through the addition of more fluent controls, animations and graphics. While these are seemingly minor additions to the game, these improvements can serve to make the game much more enjoyable and appealing to fans of the NFL.

The game allows the user to play as every NFL team that was available at the time (1999 NFL Season) and control all of its players, including newly drafted early round quarterbacks Peyton Manning and Ryan Leaf. Each team has ratings based on certain strengths and weaknesses observed in the 1998 NFL season and projections by the developers. This provides a realistic lack of power balance between a team like the San Diego Chargers and the Green Bay Packers.

In addition, the game featured teams from NFL Europe.[5]

Like its predecessor, the game features many glitches. The most notable is a glitch that allows a player who is controlling a quarterback the ability to gain a significant amount of speed, or sort of teleport, by using the pump fake technique.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings78%[6]
Review scores
PublicationScore
GameSpot75%[7]
IGN84%[8]

NFL Quarterback Club 99 received generally positive reviews from critics. It maintains a 78.08% on GameRankings based on 13 reviews.[6] This improves off of the 76.31% its predecessor NFL Quarterback Club 98 received based on 12 reviews.[9]

The most notable review of the game comes from GameSpot. This review gives the game a score of 7.5/10, noting graphical improvements but also warning players of drawbacks that may make the game less enjoyable.[7]

References

  1. "NFL Quarterback Club '99 For N64 Ships Today". Business Wire. Berkshire Hathaway. November 10, 1998. Archived from the original on January 28, 1999. Retrieved June 18, 2019 via Yahoo.com.
  2. "NFL QB Club '99 Ships". GameSpot. CBS Interactive. November 10, 1998. Archived from the original on January 16, 2000. Retrieved August 21, 2019.
  3. "Acclaim Sports' NFL Quarterback Club 99 to Support Nintendo 64 Expansion Pak". Business Wire. Berkshire Hathaway. September 4, 1998. Archived from the original on December 3, 1998. Retrieved June 18, 2019 via Yahoo.com.
  4. Bassave, Roy (January 31, 1999). "QB 99 kicks off new ballgame". Telegraph Herald. p. 43. Retrieved October 31, 2019.
  5. Chip Jonathan Carter (February 16, 1999). "Inside the video games". Rome News-Tribune. p. 12. Retrieved October 31, 2019.
  6. "NFL Quarterback Club 99 for Nintendo 64". GameRankings. CBS Interactive. Archived from the original on July 20, 2009. Retrieved June 18, 2019.
  7. Broady, Vince (April 28, 2000). "NFL Quarterback Club 99 Review". GameSpot. CBS Interactive. Retrieved June 18, 2019.
  8. Gasamassina, Matt (November 10, 1998). "Nfl Quarterback Club '99". IGN. Ziff Davis. Retrieved June 18, 2019.
  9. "NFL Quarterback Club 98 for Nintendo 64". GameRankings. CBS Interactive. Retrieved June 18, 2019.
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