Milton Bradley

Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with the Milton Bradley Company, which was purchased by Hasbro in 1984.

Milton Bradley
Born(1836-11-08)November 8, 1836
DiedMay 30, 1911(1911-05-30) (aged 74)
OccupationEntrepreneur
Boardgame manufacturer

Biography

Born in Vienna, Maine, in 1836, to Lewis and Fannie (Lyford) Bradley,[1] Bradley grew up in a working class household. The family moved to Lowell, Massachusetts, in 1847.[2] After completing high school in 1854, he found work as a draftsman and patent agent before enrolling at the Lawrence Scientific School in Cambridge, Massachusetts. He was unable to finish his studies after moving with his family to Hartford, Connecticut, where he could not find gainful employment.[2] In 1856, Bradley moved to Springfield, Massachusetts, where he worked as a mechanical draftsman.[3]

In 1859, Bradley went to Providence, Rhode Island, to learn lithography; and, in 1860, he set up the first color lithography shop in Springfield, Massachusetts. He moved forward with an idea he had for a board game which he called The Checkered Game of Life, an early version of what later became The Game of Life.[1]

The Milton Bradley Company

1872 advertisement

Bradley's ventures into the production of board games began with a large failure in his lithograph business. When he printed and sold an image of the little-known Republican presidential nominee Abraham Lincoln, Bradley initially met with great success.[3] But a customer demanded his money back because the picture was not an accurate representation—Lincoln had decided to grow his distinctive beard after Bradley's print was published. Suddenly, the prints were worthless, and Bradley burned those remaining in his possession.[4] Looking for a lucrative alternate project, Bradley found inspiration from an imported board game a friend gave him, concluding that he could produce and market a similar game to American consumers. In the winter of 1860, Bradley released The Checkered Game of Life.

The game proved an instant success. Bradley personally sold his first run of several hundred copies in a two-day visit to New York; by 1861, consumers had bought more than 45,000 copies. The Checkered Game of Life followed a structure similar to its American and British predecessors, with players spinning a teetotum to advance to squares representing social virtues and vices, such as "influence" or "poverty", with the former earning a player points and the latter retarding his progress. But even the most seemingly secure positions, like "Fat Office", held dangers "Prison", "Ruin", and "Suicide".[5] The first player to accumulate 100 points won the game.

The original game board of The Checkered Game of Life

While the structure of play in The Checkered Game of Life differed little from previous board games, Bradley's game embraced a radically different concept of success. Earlier games, such as the popular Mansion of Happiness created in Puritan Massachusetts, focused entirely on promoting moral virtue. Bradley defined success in secular business terms, depicting life as a quest for accomplishment with personal virtues as a means to that end. This complemented America's burgeoning fascination with obtaining wealth, and with "the causal relationship between character and wealth," in the years following the Civil War. The game—and later board games produced by the Milton Bradley Company—also fit the nation's increasing amount of leisure time, leading to great financial success for the company.[2]

From 1860 through the 20th century, the company he founded, Milton Bradley Company, dominated the production of American games, including The Game of Life, Easy Money, Candy Land, Operation, and Battleship. The company is now a subsidiary of Pawtucket, Rhode Island–based firm Hasbro.

Late career

Bradley published tracts and pamphlets on Friedrich Fröbel's kindergarten system. His company produced two magazines, Kindergarten News (later Kindergarten Review), and Work and Play. Neither was profitable, and Bradley's business partners withdrew their support, but Bradley persevered, publishing both magazines until the end of his life. His friend George Tapley bought out the partner's shares so that Bradley could continue manufacturing educational materials.

By the 1890s, the Milton Bradley Company had introduced the first standardized watercolor sets, and educational games such as Bradley's Word Builder and Bradley's Sentence Builder. Bradley was also the first to release crayon packages with standardized colors, a forerunner of the Binney & Smith company's Crayola crayons and Artista art supplies. Bradley's interest in art education also led him to produce a new color wheel and publish four books about teaching colors.

Personal life

In 1860, Bradley married Vilona Eaton. They had no children. She died in 1867.[2] In 1869, he married his second wife, Ellen Thayer.[1] Bradley and Ellen had two daughters.

Milton Bradley died on May 30, 1911, in Springfield, Massachusetts, at age 74.[1] He was buried in Springfield Cemetery in a family plot alongside his father Lewis (1810–1890), his mother Fanny (1813–1872), and his first wife Vilona. His second wife Ellen was buried there after her death in 1918.

In 2004, he was posthumously inducted into the Toy Industry Hall of Fame along with George Ditomassi of Milton Bradley Company.[6]

In 2006, Bradley was posthumously inducted into the National Inventors Hall of Fame.[7]

Books and patents

Books

Patents and inventions

  • A US patent 225457 A, Milton Bradley, "Process of engraving printing-surfaces", published 1880-03-16

References in contemporary culture

The story of Milton Bradley and The Checkered Game of Life is featured as one of the segments in Season 3, Episode 6 of Comedy Central's show Drunk History.

References

  1. Dictionary of American Biography. New York: Charles Scribner's Sons. 1936. Retrieved December 7, 2014.
  2. Ing, Deborah S. "Bradley, Milton". American National Biography Online. Oxford University Press. Retrieved December 7, 2014.
  3. Lepore, Jill (21 May 2007). "The Meaning of Life". The New Yorker. 83 (13): 38. Retrieved 7 December 2014.
  4. Shea, James J. (1973). The Milton Bradley Story. New York: Newcomen Society in North America. p. 10.
  5. Adams, David Wallace; Edmonds, Victor (Winter 1977). "Making Your Move: The Educational Significance of the American Board Game, 1832 to 1904". History of Education Quarterly. 17 (4): 376. doi:10.2307/367865. JSTOR 367865.
  6. "About the Toy Industry Hall of Fame". museumofplay.org. Archived from the original on 2015-12-22. Retrieved 2016-02-05.
  7. "Inductee Detail". NIHF. Archived from the original on 2016-12-20. Retrieved 2016-12-07.
  8. Rover, A (1973). Croquet; Its Principles and Rules: With Explanations and Illustrations for the Lawn and Parlor. Springfield, Massachusetts: Milton Bradley & Co. OCLC 7334661.
  9. Marten, James (Winter 2009). "History in a Box: Milton Bradley's Myriopticon" (PDF). The Journal of the History of Childhood and Youth. 2 (1): 3–7. doi:10.1353/hcy.0.0042. Archived (PDF) from the original on December 8, 2014. Retrieved December 7, 2014.
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