Memory card

A memory card or memory cartridge is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in portable electronic devices, such as digital cameras, mobile phones, computers, tablets, PDAs, portable media players, video game consoles, synthesizers, electronic keyboards and digital pianos.

Miniaturization is evident in memory card creation; over time, the physical card sizes grow smaller.

History

The basis for memory card technology is flash memory.[1] It was invented by Fujio Masuoka at Toshiba in 1980,[2][3] and commercialized by Toshiba in 1987.[4][5]

PC Cards (PCMCIA) were the first commercial memory card formats (type I cards) to come out, but are now mainly used in industrial applications and to connect I/O devices such as modems. Since 1994, a number of memory card formats smaller than the PC Card arrived, the first one was CompactFlash and later SmartMedia and Miniature Card. The desire for smaller cards for cell-phones, PDAs, and compact digital cameras drove a trend that left the previous generation of "compact" cards looking big. In 2001, SM alone captured 50% of the digital camera market and CF had captured the professional digital camera market. By 2005 however, SD/MMC had nearly taken over SmartMedia's spot, though not to the same level and with stiff competition coming from Memory Stick variants, as well CompactFlash. In industrial and embedded fields, even the venerable PC card (PCMCIA) memory cards still manage to maintain a niche, while in mobile phones and PDAs, the memory card has become smaller.

Initially memory cards were expensive, costing $1 per megabyte of capacity; this led to the development of the Microdrive and Dataplay. Both concepts became obsolete after flash memory prices became lower and capacities became higher.

Since 2010, new products of Sony (previously only using Memory Stick) and Olympus (previously only using XD-Card) have been offered with an additional SD-Card slot.[6] Effectively the format war has turned in SD-Card's favor.[7][8][9]

Data table of selected memory card formats

NameAbbreviationForm factor (mm)DRM
PC CardPCMCIA85.6 × 54 × 3.3No
CompactFlash ICF-I43 × 36 × 3.3No
CompactFlash IICF-II43 × 36 × 5.5No
CFexpressCFX38.5 × 29.8 × 3.8Unknown
SmartMediaSM/ SMC45 × 37 × 0.76 ID
Memory StickMS50.0 × 21.5 × 2.8MagicGate
Memory Stick DuoMSD31.0 × 20.0 × 1.6MagicGate
Memory Stick Pro DuoMSPD31.0 × 20.0 × 1.6MagicGate
Memory Stick Pro-HG DuoMSPDX31.0 × 20.0 × 1.6MagicGate
Memory Stick Micro M2M215.0 × 12.5 × 1.2MagicGate
Miniature Card?37 × 45 × 3.5No
Multimedia CardMMC32 × 24 × 1.5No
Reduced Size Multimedia CardRS-MMC16 × 24 × 1.5No
MMCmicro CardMMCmicro12 × 14 × 1.1No
P2 cardP2?No
Secure Digital CardSD32 × 24 × 2.1CPRM
SxSSxS?No
Universal Flash StorageUFS?Unknown
microSD cardmicroSD15 × 11 × 0.7CPRM
xD-Picture CardxD20 × 25 × 1.7No
Intelligent StickiStick24 × 18 × 2.8No
Serial Flash ModuleSFM45 × 15No
µ cardµcard32 × 24 × 1Unknown
NT CardNT NT+44 × 24 × 2.5No
XQD cardXQD38.5 × 29.8 × 3.8Unknown

Overview of all memory card types

  • PCMCIA ATA Type I Card (PC Card ATA Type I)
    • PCMCIA Type II, Type III cards
  • CompactFlash Card (Type I), CompactFlash High-Speed
  • CompactFlash Type II, CF+(CF2.0), CF3.0
    • Microdrive
  • CFexpress
  • MiniCard (Miniature Card) (max 64 MB / 64 MiB)
  • SmartMedia Card (SSFDC) (max 128 MB) (3.3 V,5 V)
  • xD-Picture Card, xD-Picture Card Type M
  • Memory Stick, MagicGate Memory Stick (max 128 MB); Memory Stick Select, MagicGate Memory Stick Select ("Select" means: 2x128 MB with A/B switch)
  • SecureMMC
  • Secure Digital (SD Card), Secure Digital High-Speed, Secure Digital Plus/Xtra/etc (SD with USB connector)
    • miniSD card
    • microSD card (aka Transflash, T-Flash)
    • SDHC
    • WiFi SD Cards (SD Card With WiFi Card Built in) Powered by Device. (Eye-Fi, WiFi SD, Flash Air)
  • MU-Flash (Mu-Card) (Mu-Card Alliance of OMIA)
  • C-Flash
  • SIM card (Subscriber Identity Module)
  • Smart card (ISO/IEC 7810, ISO/IEC 7816 card standards, etc.)
  • UFC (USB FlashCard) (uses USB)
  • FISH Universal Transportable Memory Card Standard (uses USB)
  • Intelligent Stick (iStick, a USB-based flash memory card with MMS)
  • SxS (S-by-S) memory card, a new memory card specification developed by Sandisk and Sony. SxS complies to the ExpressCard industry standard.[10]
  • Nexflash Winbond Serial Flash Module (SFM) cards, size range 1 mb, 2 mb and 4 mb.

Comparison

Standard SD UFS Card CFast XQD CFexpress
Version 3.0 4.0 6.0 7.0[11] 8.0 1.0 2.0 1.0 2.0 1.0 2.0 1.0 ?
Launched 2010 Q2 2011 Q1 2017 Q1 2018 Q2 2020 Q1 2016 Q2 ? 2008 Q3 2012 Q3 2011 Q4 2014 Q1 2017 Q2 ?
Bus UHS-I UHS-II UHS-III PCIe 3.0 x1 PCIe 4.0 x2 UFS 2.0 UFS 3.0 SATA-300 SATA-600 PCIe 2.0 x1 PCIe 2.0 x2 PCIe 3.0 x2 PCIe 3.0 x8
Speed

(full-duplex)

104 MB/s 156 MB/s 624 MB/s 985 MB/s 3938 MB/s 600 MB/s 1200 MB/s 300 MB/s 600 MB/s 500 MB/s 1000 MB/s 1970 MB/s 7880 MB/s

Video game consoles

Neo Geo 2KiB memory card
PlayStation 128KiB memory card
PlayStation 2 8MiB memory card
Xbox 360 memory card designed for saving game data. Software updates would allow USB Devices to act as storage for the Xbox 360 and later revisions of the console would remove the memory slot.

Many older video game consoles used memory cards to hold saved game data. Cartridge-based systems primarily used battery-backed volatile RAM within each individual cartridge to hold saves for that game. Cartridges without this RAM may have used a password system, or wouldn't save progress at all. The Neo Geo AES, released in 1990 by SNK, was the first video game console able to use a memory card. AES memory cards were also compatible with Neo-Geo MVS arcade cabinets, allowing players to migrate saves between home and arcade systems and vice versa.[12] Memory cards became commonplace when home consoles moved to read-only optical discs for storing the game program, beginning with systems such as the TurboGrafx-CD and Sega-CD.

Until the sixth generation of video game consoles, memory cards were based on proprietary formats; later systems have used established industry hardware formats for memory cards, such as FAT32.

Home consoles now commonly use hard disk drive storage for saved games and allow the use of generic USB flash drives or other card formats via a memory card reader to transport game saves and other game information, along with cloud storage saving, though most portable gaming systems still rely on custom memory cartridges to store program data, due to their low power consumption, smaller physical size and reduced mechanical complexity.

For example, the Xbox 360 allowed the user to operate proprietary memory cards in models produced until 2010 and a special hard disk to store data. Later, Microsoft allowed user to connect USB flash drives and USB HDDs to the system. The console initially allowed up to 16GB on any USB devices but further updates have removed this limit. Last models of the system (S, 2010-2013 and E, 2013-2016) no longer have slots for the memory cards.

Due to very high volumes of data, the new Xbox Series X system will (in addition to its internal 1TB SSD) have an ability to connect a special memory card which is a specialized very high speed SSD. Users are still allowed to connect USB storage devices but new Series X games cannot be run from a USB storage disk.

See also

References

  1. Micheloni, Rino; Crippa, Luca; Marelli, Alessia (2010). Inside NAND Flash Memories. Springer Science & Business Media. p. 2. ISBN 9789048194315.
  2. Fulford, Benjamin (24 June 2002). "Unsung hero". Forbes. Archived from the original on 3 March 2008. Retrieved 18 March 2008.
  3. US 4531203 Fujio Masuoka
  4. "1987: Toshiba Launches NAND Flash". eWeek. April 11, 2012. Retrieved 20 June 2019.
  5. "1971: Reusable semiconductor ROM introduced". Computer History Museum. Retrieved 19 June 2019.
  6. Grunin, Lori (2010-01-06). "Sony does SD; Panasonic intros first SDXC cards | 2010 CES — CNET Blogs". Ces.cnet.com. Archived from the original on 2010-03-24. Retrieved 2013-01-07.
  7. "Format-Krieg entschieden: SD-Card setzt sich durch" ("format-war resolved: SD-card prevails"), Chip-online, 14. January 2010
  8. "Camera trends come into focus for 2010", NBC News, 13. January.2010 "As much as the storage-format war cleared up a bit with Sony announcing that it would support SD and SDHC cards ..."
  9. "FEATURE: Playing Your Cards Right at Retail" Archived 2013-06-17 at the Wayback Machine, Peter K. Burian, 4. June 2010. "Some industry observers have suggested that this development signals an end to the 'format war,' ..."
  10. "SanDisk and Sony announce SxS memory card: Digital Photography Review". Dpreview.com. Retrieved 2013-01-07.
  11. Pinto, Yosi. "SD + PCIe/NVMe card New Innovations in SD Cards Lead the Way to Mobile Everything" (PDF). Flash Memory Summit.
  12. "The Official NEO-GEO Memory Card FAQ by Billy Pitt". www.neogeoprotos.com. Retrieved 2017-02-10.
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