Mega Man ZX

Mega Man ZX[lower-alpha 1] is a video game developed by Inti Creates and published by Capcom for the Nintendo DS handheld game console. Set two hundred years after Mega Man Zero 4, ZX introduces an all-new sandbox gameplay environment and features both a male and female protagonist, a first in the Mega Man series.

Mega Man ZX
North American box art
Developer(s)Inti Creates
Publisher(s)Capcom
Director(s)Ryota Ito
Yoshinori Kawano
Producer(s)TakuVCRya Aizu
Ken Horinouchi
Keiji Inafune
Designer(s)Kinshi Ikegami
Programmer(s)Akihiro Shishido
Takayuki Inoue
Shinichi Sema
Hirokazu Kawagishi
Hironori Ikeda
Artist(s)Makoto Yabe
Writer(s)Makoto Yabe
Composer(s)Ippo Yamada
Masaki Suzuki
Ryo Kawakami
SeriesMega Man ZX
Platform(s)Nintendo DS, Microsoft Windows
Release
  • JP: July 6, 2006[1]
  • NA: September 12, 2006[2]
  • AU: June 20, 2007
Genre(s)Action, platform, Metroidvania[4]
Mode(s)Single-player

A sequel titled Mega Man ZX Advent was released in 2007. The game would have later be included on the Mega Man Zero/ZX Legacy Collection on February 25, 2020 and February 27, 2020 in Japan, for PlayStation 4, Xbox One, Nintendo Switch, and Microsoft Windows, which also contains all four Zero games and its successor in one collection, as well as bonus modes.

Plot

In the year 25XX, humans and Reploids now coexist peacefully, successfully restoring Earth's former nations thanks to the technological efforts of Slither Incorporated. The peace is interrupted when several incidents of reploids becoming Mavericks are reported, making several areas dangerous. Trading between nations became obstructed, forcing the nations to become divided into utopian cities. These cities became safe havens for peaceful reploids, humans and the cyborg humanoids.

Still, Maverick attacks occur in the frontier regions, which are more exposed to the enemy. To repel the attacks, the humanoids in these areas developed an organization devoted to the defending their region called The Guardians.[5] The Guardians defend the Outlands and investigate the cause of the Maverick attacks. The original leader of the Guardians disappears during the investigation of an Outlands area.

A decade prior to the beginning of the story, the protagonist, Vent or Aile (depending on what gender the player states they are) loses his/her mother to a Maverick raid on an amusement park and becomes orphaned. [6][7] He/She is taken in by Girouette Giro, the owner of Giro Express,[6] which is a delivery service delivering all kinds of items.[8] Giro is contacted by an unknown person to deliver an important package containing Biometal Model X to a rendezvous point in a forest.[9]

Vent/Aile and Giro are ambushed by Mavericks after meeting up. Vent/Alie escape the area while Giro covers their retreat. Here, he/she meets face-to-face with Prairie, the leader of the Guardians. [10] This meeting is cut short when a large Maverick snake attacks the group. Biometal Model X lends its strength to Vent/Aile, allowing him/her to "Megamerge" and transform into Mega Man Model X.[11] With the help of Model X, the snake is destroyed. After finding Giro, in the form of Mega Man Model Z, [12][13] they board an airship deemed the Guardian's base. Later, a Maverick attack is spotted at the Slither Inc. main office. The duo meet the president of Slither Inc., Serpent, and his reploid guardians, Prometheus and Pandora. Serpent reveals his knowledge of the Biometal and says that he's also a Mega Man, possessing Model W.[14] He expresses his intent to find the Model W Core, and leaves, but not before possessing a weakened Giro with the power of Model W. A fight ensues, mortally wounding Giro. Giro hands Model Z over to Vent/Aile during his dying moments and transforms into a Cyber Elf. By "Double Megamerging" with both Model X and Model Z, he/she uses the form Model ZX to escape. Now the Guardians, including Vent/Aile, must recover eight Biometal fragments and stop Serpent.

After finding four of eight biometal pieces, the Guardian base comes under attack from Mavericks, led by Prometheus, with Vent/Aile aiding in the defenses. He/she succeeds in defeating Promethus before recovering the rest of the pieces.

After retrieving all eight biometal pieces and their passwords, Vent/Aile is able to enter the ruins and locate model W.

After analyzing it, they enter the ruins. After finding Model W, Vent/Aile is stalled by Pandora and the biometal is moved elsewhere. He/she later later stop a Maverick raid led by Prometheus and Pandora on the highway, forcing the pair to retreat. Vent/Aile then receives a signal from Model W, located at the Slither Inc. Head Office. Vent/Aile receives his/her mission to destroy Model W.[15]

After defeating many enemies in the tower and arriving at the top, Vent/Aile face off against Serpent, who feeds the Model W core with a lot of innocent Cyber Elfs, and then fuses with it. Vent/Aile suddenly reverts to human due to the realization that the hatred of the Mavericks that he/she has kept inside his/her heart is the last thing needed to unleash Model W's full power, thus resulting in his/her temporary defeat. However, after gaining courage from the biometals, he/she Megamerges into Mega Man ZX and challenges Serpent to a final battle. During the battle, the tower collapses, destroying Model W and killing Serpent. The game ends with Vent/Aile reunited with his/her Guardian friends.

Gameplay

This game contains elements from both the Mega Man X series and the Mega Man Zero series. The players are on a 2-dimensional overlay map with sprites where they engage enemies to finish their mission. Missions are selected from a list, displayed on a computer. The player can freely explore the game world during and between missions, and they must find the specified area themselves.

Development

News of a Mega Man game for the Nintendo DS first appeared on GameSpot, January 2006[16] on the same day that Capcom created an official teaser site. Capcom promised that this game would be a 2D side-scrolling action game with the ability to choose between a male character, Vent, or a female character, Aile.[17]

A demo first appeared in Electronic Entertainment Expo (E3) 2006 at an unlabelled kiosk at the Capcom booth.[18] Much of the main introductory plot was revealed and two in-game levels, Area H and Area E were playable.[19] The controls were said to be "simple enough… yet challenging", but reviewers did see some slowdown.[19]

Audio

Rockman ZX Soundtrack -ZX Tunes- is the first remastered soundtrack album to be released for the Mega Man ZX series on October 27, 2006 by Inti Creates. The album consists of 2 Discs called Aile and Vent, named after the hero and the heroine of the game, and it is 131:37 minutes long. It also features one vocal track, Innocence, and five remix tracks.

Aile Disc
No.TitleLength
1."Innocence" (by CAO) 
2."Awake" 
3."Fragments" 
4."Green Grass Gradiation" 
5."En-trance Code" 
6."Brilliant Show Window" 
7."Cinq Ville - c'est notre espoir -" 
8."Wonder Panorama" 
9."Industrialism" 
10."Ultramarine Meditation - Blessed Pop -" (Guest remix by Akari Groves) 
11."Sky High - Grand Nuage -" 
12."Metallic Soul" 
13."Danger Attraction" 
14."Misty Rain" 
15."Ultramarine Meditation" 
16."Babel Tower" 
17."Fate - deep-seated grudge" 
18."Black Burn - Electpital Dance -" (Guest remix by Satoru Kōsaki) 
19."Innocence - karaoke version -" 
20."Innocence - PV Version -" 
Vent Disc
No.TitleLength
1."High-press Energy - Super Aniki Edition -" (Guest remix by Kōji Hayama) 
2."Crisis Zone" 
3."Mountain Rider" 
4."Trinity" 
5."Ogre Claw" 
6."Dance-macabre" 
7."Rockin' On" 
8."High-press Energy" 
9."Gauntlet" 
10."Brilliant Show Window - Shooter Trance -" (Guest remix by Manabu Namiki) 
11."Onslaught" 
12."Trap Factory" 
13."Doomsday Device" 
14."Black Burn" 
15."Phalanx" 
16."Snake Eyes" 
17."Pallida Mors" 
18."Dream Weaver" 
19."Cannon Ball - Hard Revenge -" 
20."Hidden track" 

Reception

Reception
Aggregate score
AggregatorScore
Metacritic76/100[20]
Review scores
PublicationScore
Famitsu31/40[21]
GameSpot7.7/10[22]
GameSpy7.3/10[23]
IGN8.2/10[24]
Nintendo Power8.5/10[25]
Play9/10[26]
X-Play[27]

Mega Man ZX garnered positive reviews from most sources, garnering a Metacritic score of 76 out of 100.[20] Similar to Mega Man Zero, Mega Man ZX was compared to the original Mega Man series. Its high level of difficulty was enjoyed by some, but criticized by others. Its gameplay presentation and level designs were praised. Low points in reviews were the confusing world map and frustrating difficulty level.[28]

Mega Man ZX was the sixth-best-selling game in Japan during its release week at 33,652 units sold.[29] 94,341 units of the game were sold in the region by the end of 2006.[30] A direct sequel, Mega Man ZX Advent, was announced for release the following year.[31]

Notes

  1. known in Japan as Rockman ZX (ロックマンゼクス, Rokkuman Zekusu)

References

  1. Famitsu staff (April 5, 2006). 『ロックマン ゼクス』の発売日がついに決定! [Rockman ZX release date finally decided!]. Famitsu (in Japanese). Enterbrain. Retrieved February 19, 2012.
  2. Hatfield, Daemon (September 12, 2006). "Mega Man ZX Slides Into Stores". IGN. Retrieved June 13, 2010.
  3. Capcom staff. "Mega Man ZX (Nintendo DS)". Capcom. Archived from the original on May 19, 2012. Retrieved February 19, 2012.
  4. Parish, Jeremy (June 12, 2012). "Metroidvania". GameSpite. Retrieved July 7, 2016.
  5. Inti Creates. Mega Man ZX (Nintendo DS). Capcom. Giro: The Guardians are a defense force that banded together to fight the Mavericks. They moving from region to region, investigating the cause of the Maverick outbreaks.
  6. Inti Creates. Mega Man ZX (Nintendo DS). Capcom. Aile: Ten years ago I was attacked by Mavericks… I was separated from my mom during the panic, and Giro is the one that found and rescued me.
  7. Inti Creates. Mega Man ZX (Nintendo DS). Capcom. Vent: Bigger's not always better. If their security force had come sooner ten years ago… My mom might still be alive.
  8. Inti Creates. Mega Man ZX (Nintendo DS). Capcom. Giro: Hello! Thank you for calling Giro Express Transporters! We can take anything, anywhere!
  9. Inti Creates. Mega Man ZX (Nintendo DS). Capcom. Giro: Ah, the Guardian… or should I say client./????: Did you receive the package from the archaeological recon unit?/Giro: Yes, I got it./????: My unit is heading for the agreed upon rendezvous point. It's a little sooner than expected, but let's meet up there.
  10. Inti Creates. Mega Man ZX (Nintendo DS). Capcom. Prairie: I am Prairie, the commander of the Guardians.
  11. Inti Creates. Mega Man ZX (Nintendo DS). Capcom. Vent: You've got to be kidding! What now? I can't handle this alone./Model X: But we can together. I'll lend you a hand.
  12. Inti Creates. Mega Man ZX (Nintendo DS). Capcom. Vent: Boss!/Giro: When the Mavericks had me cornered, the Biometal suddenly started to shine. The next moment, I was fighting them off in that form. I knew we were hauling something important. But I had no idea of the power that was hidden in that package.
  13. Inti Creates. Mega Man ZX (Nintendo DS). Capcom. Aile: Giro! Just what is Biometal? I don't understand what's going on!/Giro: This is my partner, Biometal Model Z. I'm sorry I kept this a secret from you, but I'm a member of the Guardians. You and me are both chosen ones. We can transform with the power of the Biometal. I was given an order to protect you from the people who are after the power inside you.
  14. Inti Creates. Mega Man ZX (Nintendo DS). Capcom. Serpent: The name is Serpent. I rule all that lies before me. I am the Model W Mega Man!
  15. Inti Creates. Mega Man ZX (Nintendo DS). Capcom. Prairie: Vent. We've tracked down Model W's location. It's in the tallest building right in the center of the country - Slither Inc's head office.
  16. Staff (2006-01-13). "Three new titles announced for the DS in Japan". GameSpot. Retrieved 2007-01-27.
  17. "Three new titles announced for the DS in Japan". GameSpot. Retrieved 27 May 2019.
  18. Brendan Sinclair (2006-05-10). "E3 06: Capcom's booth goes hands-on". GameSpot. Retrieved 2007-01-27.
  19. Greg Mueller (2006-05-11). "E3 2006: Mega Man ZX Hands-On". GameSpot. Retrieved 2007-01-27.
  20. "Mega Man ZX (ds) reviews". Metacritic.com. Retrieved 2010-06-13.
  21. Riley, Adam (June 28, 2006). "Nintendo Reviews | Famitsu Rates Latest Japanese Releases". Cubed3. Retrieved 2010-06-13.
  22. Greg Mueller (September 11, 2006). "Mega Man ZX Review for DS". GameSpot. Retrieved 2009-08-18.
  23. Phil Theobald (September 11, 2006). "GameSpy: Mega Man ZX - Page 1". GameSpy. Retrieved 2009-08-18.
  24. Mark Bozon (September 8, 2006). "IGN: Mega Man ZX Review". IGN. Retrieved 2009-08-18.
  25. "Now Playing". Nintendo Power. No. 208. Nintendo of America. October 2006. p. 90.
  26. "Reviews: Mega Man ZX". Play Magazine. Fusion Publishing. September 2006. p. 65.
  27. D. F. Smith (October 30, 2006). "Mega Man ZX for Nintendo DS - Reviews - G4tv.com". G4tv. Retrieved 2009-08-18.
  28. "Mega Man ZX Metacritic Reviews". metacritic.com. Retrieved 2008-04-10.
  29. Jenkins, David (July 14, 2006). "Mario Bros. Tops Japanese Charts For Sixth Week". Gamasutra. Retrieved 2010-06-13.
  30. "2006年テレビゲームソフト売り上げTOP500(ファミ通版)". Geimin.net (in Japanese). Retrieved 2010-06-13.
  31. McWhertor, Michael (April 13, 2007). "Mega Man ZX Advent, Mega Man Star Force End Mega Man Drought". Kotaku. Archived from the original on October 14, 2012. Retrieved 2010-06-13.
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