List of cross and circle games

Cross and circle is a board game design used for race games played throughout the world. The design of most cross and circle games involves a circle divided into four equal portions by a cross inscribed inside it; the classic example of this design is the Korean game Yut. However, the term "cross and circle" is typically widened to include boards that replace the circle with a square, and cruciform boards that collapse the circle onto the cross; all three types are topologically equivalent.

The Indian game Pachisi and its many descendants are perhaps the most well-known of all cross and circle games.[1] Not all cross and circle games are descended from Pachisi; there are numerous examples of other similar games independently developed in other cultures.

List of games

NameImagePlace of origin MovementNotes
Aeroplane ChessChina Single six-sided die Features airplane-themed pieces rather than abstract markers.
AggravationUnited States Single six-sided die Accommodates up to six players, unlike most cross and circle games.
Ashte kashteBengal, India Four thrown cowry shells Played on a seven-by-seven grid with four "resting spaces" on which pieces cannot be captured. Players may sit two of their own pieces on one square to block movement of enemy pieces.
BarjeesJordan, Lebanon, Palestine, Syria Six thrown cowry shells Played on a cross-shaped fabric board.
Chaupar India Six thrown cowry shells, or three four-sided long dice Played on a cross-shaped fabric board.
Coppit Germany Single six-sided die Originally named Fang Den Hut, or Capture the Hat.
Cranium United States Single six-sided die rolled after completion of an activity Players travel a circuit completing various activities in order to advance.
Dayakattai Tamil Nadu, India Two four-sided brass long dice The game is named after the brass long dice used to determine movement.
Headache United States Two standard dice within a clear plastic "pop-o-matic" dome in the center of the board. Unlike most cross and circle games, the object is not to arrive at a "home base", but to mark all of the opponent's pieces with one's own color first.
Edris A Jin Syria and Lebanon
Jeu des petits chevaux France Single six-sided die In English, the name translates to "the game of little horses," in reference to the game's small horse-shaped pawns.
Kimble Finland Two standard dice within a clear plastic "pop-o-matic" dome in the center of the board. Finnish licensed release of the American game Trouble.
Ludo England Single six-sided die Derived from the Indian game Pachisi, with simplified rules. Sold worldwide under a variety of local names.
Mensch ärgere Dich nicht Germany Single six-sided die In English, the name translates to "do not get angry, man," in reference to the fact that the game involves capturing other players' pawns.
Patolli Mesoamerica Five or six thrown marked black beans Ancient Mesoamerican game played by a variety of Pre-Columbian cultures.
Pachisi India Six or seven thrown cowry shells Has been played in India since at least the 16th century, and is the template for many Western cross and circle games such as Ludo, Parcheesi, and Sorry!.
Parcheesi United States Two six-sided dice American brand-name adaptation of the Indian game Pachisi.
Parchís Spain Single six-sided die License-free Spanish adaptation of the Indian game Pachisi.
Parqués Colombia Two six-sided dice Parqués boards can be adapted to accommodate four, six, or eight players.
Sorry! (game) England Cards drawn from a game-specific deck. The game's title comes from the many ways in which a player can negate the progress of another, while issuing an apologetic "Sorry!"
Tock Quebec, Canada Cards played from a hand of standard playing cards Some playing cards have special functions such as extra movement. Some variations include joker cards.
Trivial Pursuit Quebec, Canada Single six-sided die Players travel around the board answering trivia questions on six different topics, and must correctly answer one from each topic in order to make it to the centre and win the game.
Trouble United States Two standard dice within a clear plastic "pop-o-matic" dome in the center of the board. The game's dice have Arabic numerals rather than the typical pips.
Uckers England Two six-sided dice Primarily played in branches of the British Armed Forces, particularly the Royal Navy, which lays down the official game rules in its regulations.
Wahoo Appalachia, United States Single six-sided die Regional variation of the traditional cross and circle game. Aggravation is a licensed version of the same game.
Yut Korea Four thrown marked sticks Traditional board game associated with Korean New Year.
Zohn Ahl Great Plains region of the United States Four thrown marked sticks Traditional board game of the Native American Kiowa people.
套日古樂 Inner Mongolia Autonomous Region of China Six thrown cowry shells Traditional board game of the Mongols people.
帕爾杰 Inner Mongolia Autonomous Region of China Six thrown cowry shells Traditional board game of the Mongols people.
帕日吉 Inner Mongolia Autonomous Region of China Six thrown cowry shells Traditional board game of the Mongols people.
儒棋 Northern Wei Empire of China Two dice

See also

References

  1. MacKenzie, Colin; Finkel, Irving L. (2004-01-01). Asian Games: The Art of Contest. Asia Society. p. 57. ISBN 9780878480999.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.