List of common 3D test models
This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similarly to the way standard test images are used in image processing.
Models by year of creation
Model name | Year of creation | Creator | Origin | Model size | Creation method | Inspiration | Comments |
---|---|---|---|---|---|---|---|
Catmull's hand | 1972 | Edwin Catmull | University of Utah | 350 triangles | Hand measured | Used in the 1976 Hollywood science fiction film Futureworld | |
Utah VW Bug[1] | 1972 | Ivan Sutherland | University of Utah | Measured by hand | Volkswagen Beetle belonging to Ivan Sutherland's wife, Marsha | Real car, measured by hand using yardsticks | |
Utah teapot | 1975 | Martin Newell | University of Utah | Modeled | Melitta teapot | Also called the "Newell teapot" | |
Cornell box | 1984 | Cindy M. Goral, Kenneth E. Torrance, Donald P. Greenberg, Bennett Battaile | Cornell University | Modeled | Scene includes multiple models and light source. Many versions exist, but only one of them is considered the standard Cornell box. | ||
Stanford bunny | 1993-94[2] | Greg Turk, Marc Levoy | Stanford University | 69,451 triangles[2] | Scanned | Clay bunny[3] | |
Happy Buddha | 1996[4] | Brian Curless, Marc Levoy[4] | Stanford University | 1,087,474 triangles 543,524 vertices |
Scanned | Budai statuette[5] | |
Stanford dragon | 1996[2] | Stanford University | 1,132,830 triangles | Scanned | Chinese dragon. | ||
Armadillo | 1996[2] | Stanford University | 345,944 triangles | Scanned | Armadillo toy. | ||
Suzanne | 2002 | Willem-Paul van Overbruggen | Blender (software) | 500 faces | Modeled | Orangutan from the movie Jay and Silent Bob Strike Back | Chimpanzee head for Blender[6] |
Phlegmatic Dragon[7] | 2007 | Academy of Sciences of the Czech Republic, Czech Technical University in Prague | Eurographics 2007 conference | 667,214 faces (original) 480,076 faces (smoothed) |
Scanned | ||
Stanford Lucy | Stanford University | 28,055,742 triangles 14,027,872 vertices |
Scanned[8] | Scanned model of Christian angel | |||
Asian Dragon | Stanford University | 7,218,906 triangles 3,609,455 vertices |
Scanned | A different Chinese dragon. | |||
Thai Statue | Stanford University | 19,400,000 vertices, 38,800,000 triangles (original) 5,000,000 vertices, 10,000,000 triangles (provided) |
Scanned | Scanned model of Thai statue | |||
David[9][10] | Stanford University | ~1 billion polygons | Scanned[8] | Michelangelo's 5-meter statue of David | Only available to established scholars and for non-commercial use only.[10] | ||
Fertility | 2009 | AIM@SHAPE Repository (scanned at Utrecht University) | 241,607 vertices 483,226 triangles |
Scanned | Small statue with two joined figures. Laser scanned from a stone sculpture. | ||
Spot | 2012 | Keenan Crane | The California Institute of Technology | 2,930 vertices 5,856 triangles |
Modeled | A spotted cow with Catmull-Clark control mesh, quadrangulation, triangulation, vector texture, and bitmap texture. All meshes are manifold, genus-0 embeddings. | |
Wooden Elk Toy | 2000 | Hans-Peter Seidel | Max-Planck-Institut fuer Informatik, Computer Graphics Group | Photogrammetry | Often used as an example of a non-trivial object with high genus. | ||
Bust of Max Planck | 2001 | Hans-Peter Seidel | Max-Planck-Institut fuer Informatik, Computer Graphics Group | Scanned | |||
Crytek Sponza | 2010 | Frank Meinl | Crytek | 262,267 triangles 184,330 vertices[11] |
Modeled[11] | The collonaded atrium of the Sponza Palace in Dubrovnik[11] | Used for demonstrating global illumination techniques[12][13][14][15] |
3DBenchy | 2015 | Creative Tools | Specifically designed for testing the accuracy and capabilities of 3D printers | ||||
The Other Nefertiti | 2015 | Nora Al-Badri and Jan Nikolai Nelles | ~2 million triangles | Scanned | Nefertiti bust | The bust of the Egyptian queen Nefertiti. The mesh was scanned by Nora Al-Badri and Jan Nikolai Nelles from the Nefertiti bust, which was created in 1345 BC by Thutmose. | |
UBC-UP Toy Horse | 2019 | Enrique Rosales, Jafet Rodriguez and Alla Sheffer | University of British Columbia and Universidad Panamericana | 61,479 vertices, 80,754 faces (original "ribbon" version) 20,821 vertices, 41,562 faces (reconstructed) |
Drawn in virtual reality using "ribbons" | Created using Google Tilt Brush, the paper is available on ACM. |
Gallery
- The Utah teapot (1975) has a "hole" in it so it has a genus greater than zero.
- The Cornell box (1985) tests lighting and rendering.
- The Stanford bunny (1993) was useful for testing algorithms.
- The Stanford dragon[16] (1996) physical model
- Spot (2012) shown homeomorphic to a sphere
- 3DBenchy (2015), designed to test 3D printing
See also
References
- Robert McDermot (2003). "Robert Remembers: the VW Bug" (PDF). Retrieved 17 Dec 2015.
- "The Stanford 3D Scanning Repository". Stanford University. 22 Dec 2010. Retrieved 17 July 2011.
- Greg Turk (2000). "The Stanford Bunny". Retrieved 18 July 2011.
- "Happy Buddha". Stanford University. Retrieved 17 July 2011.
- Brian Curless and Marc Levoy (February 10, 1997). "Computer model and 3D fax of Happy Buddha". Stanford University. Retrieved 17 July 2011.
- by clicking Add → Mesh → Monkey
- "EG 2007 Phlegmatic Dragon". Eurographics 2007. 12 May 2011. Retrieved 23 July 2011.
- Levoy, Marc (November 27, 1998). "The Stanford Large Statue Scanner". Stanford University. Retrieved 22 September 2014.
- Levoy, Marc (August 11, 2009). "The Digital Michelangelo Project". Stanford University. Retrieved 22 September 2014.
- Levoy, Marc (August 19, 2014). "The Digital Michelangelo Project Archive of 3D Models". Stanford University. Retrieved 22 September 2014.
- Morgan McGuire. "McGuire Computer Graphics Archive".
- Jennifer O'Connor (1 July 2010). Mastering mental ray: Rendering Techniques for 3D and CAD Professionals. John Wiley & Sons. p. 175. ISBN 0470563850.
The Sponza Palaze atrium scene has become a classic demonstration model for indirect illumination techniques in a wide variety of applications
- Robert McMillan (24 September 2014). "Nvidia Proves We Walked on the Moon—Not That It Needed To". Wired.
It cooked up a demo using a standard graphics simulation called the Sponza Atrium, a computer-generated stroll through a renaissance-style hallway.
- Matt Pharr; Greg Humphreys (26 August 2010). Physically Based Rendering: From Theory to Implementation. Morgan Kaufmann. p. 493. ISBN 0123750792.
- Jaroslav Krivanek; Pascal Gautron (2009). Practical Global Illumination with Irradiance Caching. Morgan & Claypool Publishers. p. 85. ISBN 1598296442.
- This is a physical reproduction made by rapid prototyping.
External links
Wikimedia Commons has media related to 3D test models. |
- Standard test models
- The Stanford 3D Scanning Repository hosted by the Stanford University
- Large Geometric Models Archive hosted by the Georgia Institute of Technology
- Other repositories
- The Utah 3D Animation Repository, a small collection of animated 3D models
- scene collection, by Physically Based Rendering Toolkit: a number of interesting scenes to render with global illumination
- MGF Example Scenes, a small collection of some indoor 3D scenes
- archive3D, a collection of 3D models
- Hum3D, a collection of vehicle 3D models
- 3DBar, a collection of free 3D models
- NASA 3D Models, NASA 3D models to use for educational or informational purposes
- VRML Models from ORC Incorporated, 3D models in VRML format
- 3dRender.com: Lighting Challenges, regularly held lighting challenges, complete with scene and models for each challenge
- MPI Informatics Building Model, a virtual reconstruction of the Max Planck Institute for Informatics building in Saarbrücken
- Princeton shape-based 3D model search engine
- Keenan's 3D Model Repository hosted by the Carnegie Mellon University
- HeiCuBeDa Hilprecht – Heidelberg Cuneiform Benchmark Dataset for the Hilprecht Collection a collection of almost 2.000 cuneiform tablets for bulk-download acquired with a high-resolution 3D-scanner. Available under a CC BY license and quotable by digital object identifiers. Datasets cleaned using the GigaMesh Software Framework.
- HeiCu3Da Hilprecht – Heidelberg Cuneiform 3D Database - Hilprecht Collection browsable version of HeiCuBeDa allowing to download and quote single 3D models.
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