Lego City Undercover

Lego City Undercover is an action-adventure video game developed by TT Fusion for the Wii U. The game was released on 18 March 2013 in North America, in Europe and Australia on 28 March 2013 and in Japan on 25 July 2013. A prequel, Lego City Undercover: The Chase Begins was developed for the Nintendo 3DS. Unlike previous Lego titles developed by Traveller's Tales, which have been based on various licenses, the game is based on the Lego City brand and is the first Lego game to be published by Nintendo.[1] It was also the first Lego game to be first released on the Wii U and Nintendo Switch.

Lego City Undercover
Cover art for Lego City Undercover
Developer(s)TT Fusion
Publisher(s)
Director(s)Erin Roberts
Producer(s)Masakazu Miyazaki
Azusa Tajima
Tim Welch
Designer(s)Lee Barber
Programmer(s)Phil Owen
Tom Matthews
Artist(s)Paul Jones
Louise Andrew
Composer(s)Paul Weir
Platform(s)
ReleaseWii U
  • NA: 18 March 2013
  • PAL: 28 March 2013
PlayStation 4, Nintendo Switch, Xbox One, Microsoft Windows
  • NA: 4 April 2017
  • EU: 7 April 2017
  • AU: 12 April 2017
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer (2017 version only)

A remastered version of the game was released for PlayStation 4, Nintendo Switch, Xbox One, and Microsoft Windows on 4 April 2017.

Gameplay

Taking place in the vast Lego City, players control an undercover cop named Chase McCain. Chase goes on the hunt for criminals, with various moves at his disposal, such as swinging across poles and performing wall jumps. He can also gain disguises that give him additional abilities, such as a robber disguise that lets him break locks. Chase can also pilot vehicles, such as cars and helicopters, and use loose bricks to build various objects. Other characters can be playable once unlocked, but they'll still talk with Chase's voice (except in cut-scenes where Chase can still be seen). Custom characters are also playable. The Wii U GamePad can be used as a device including a communicator and as a scanner to locate criminals.[2]

Lego City Undercover's gameplay borrows heavily from the Grand Theft Auto series. However the game is role-reversed with the player taking on the role of a police officer enforcing the law, rather than a criminal committing crime, although the player is required to commit criminal acts on some occasions in order to infiltrate criminal gangs.[3]

Plot

In 2011, Police officer Chase McCain (Joseph May) comes back to Lego City, after being sent away two years ago in the aftermath of an important case, at the request of Mayor Gleeson. Upon his return, Gleeson reveals the city is in the grips of a crime wave, which she suspects to be the work of Rex Fury - a notorious criminal that Chase helped to arrest, who had recently escaped from prison - and asks Chase to find him and stop him once again. To assist him in his work, Chase is joined by dim-witted rookie Frank Honey, and assisted by police technician Ellie Phillips, though his return is not welcome news for Natalia Kowalski (Jules de Jongh), Chase's ex-girlfriend, who was forced into the witness protection program after he inadvertently revealed her as the witness in Fury's trial, nor Marion Dunby (Kerry Shale), the city's new Chief of Police, who had Chase sent away because of his mistake as well as always having a giant dislike to him.

Bonus Missions

At the end of the game, when the player is in free roam, there are two bonus missions located at the police station that depict a police chase from two points of view. One mission allows the player to steal a car from the station and drive it to a criminal hideout. The other is the same scenario, only the player controls the cop who pursues the criminal and eventually arrests him.

Development

The development team at TT Fusion had been wanting to create a video game based on the Lego City theme for some time, but the available technology and the fact that most staff were working on existing IPs limited their ability to create such a game. Prototyping for what would become Lego City Undercover began in 2010, and lasted roughly twelve months. As they did not have a solid idea of what the game would be, the team began with creating a small environment with drivable vehicles and Lego buildings. In 2011, Nintendo approached the company and showed them the Wii U hardware, asking whether they would like to develop a game for it. Having already had good experiences with Nintendo with successful ports of their previous titles and liking the platform's specs, the team agreed to work with Nintendo.[4][5] Developing a game not tied to a movie license gave the team a degree of freedom previously unavailable, while also presenting difficulties with multiple aspects including the story, gameplay and general mechanics of the game. Due to the high compatibility between the team's concept and its prospective hardware, ports to other consoles were not seriously considered, until a few years after the game was released. They were also able to integrate the Gamepad functions into the game, making part of Undercover's world. Nintendo generally left the team to develop the game as they pleased, though they received regular updates on the project and would notify them if they saw anything as a problem.[6] One of the early gameplay challenges was the combat, which needed to fit into the story context of the lead character being a policeman. Instead of a simple brawling style, the team designed the battle system to allow for defensive gameplay and not involve an equivalent to lethal take-downs.[5]

While designing the setting, the team used elements from multiple locations, including New York City, San Francisco and London. As the game was being developed for a Nintendo console, the team included multiple Nintendo-themed Easter eggs for players to find.[7] The team had to create a new game engine as previous ones were not able to cope with the scale of the environments.[5] They also wanted the main character, Chase McCain, to have depth as they knew both children and adults would play the game. Undercover features full voice acting, which at the time development started was a first for the series, although due to development time, others featuring voice acting were developed and released ahead of it. For the voice casting, the team used voice casting and recording company Side UK. A large voice casting session was held, and several established comedians were specifically asked to come in as the team wanted good delivery for the funny sections of the script.[5] By the time the script writer, former stand-up comedian Graham Goring, was brought on board, a rough outline of the story had been created. His main role was to fill in the gaps and put in as much humor as possible. Goring was given a lot of freedom when it came to the parodies, although the team were regularly consulted on the suitability of the material and a script editor was assigned to check his work.[4] Drawing on his former profession, Goring included a large amount of one-liners and humor intended for both children and adults. Following the template of The Simpsons, the game contains a high number of family-friendly parodies, referencing movies such as The Shawshank Redemption and The Matrix, and TV series such as Starsky & Hutch. The game's story took a while to write, as the team wanted to give it depth.[5][8]

Lego City Undercover was announced during Nintendo's press conference at E3 2011 on 7 June 2011 under the tentative title Lego City Stories. At Nintendo's press conference at E3 2012 on 5 June 2012, the game was revealed to have had a name change to Lego City Undercover.[9] The game's debut trailer was shown during that event, revealing game footage for the first time. During Nintendo's 13 September events, some new trailers detailing the story were shown, along with the announcement that a Chase McCain minifigure would come with the game as a pre-order bonus on North America and Australia while stocks last, and be included in the first copies of the game on Europe.[10] A police high speed chase toy was also released and includes a code for additional in-game content.[11] Nintendo also published the game in Japan on 25 July 2013.[12]

On 22 November 2016, Warner Bros. Interactive Entertainment announced that a remaster would be released for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One in April 2017, which introduced split-screen cooperative support.[13]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(Wii U) 80/100[14]
(NS) 78/100[15]
(PS4) 77/100[16]
(XONE) 77/100[17]
Review scores
PublicationScore
Eurogamer9/10[18]
Game Informer8.50/10[19]
GameSpot8.0/10[20]
GamesRadar+[21]
GameTrailers8.4/10[22]
IGN8.0/10[23]
ONM90%[24]
Nintendo Insider85%[25]

With a Metacritic score of 80 on the Wii U version,[14] reviews were largely positive, praising the humour and design, but generally criticizing lengthy loading times and a lack of co-operative multiplayer, the latter of which is a staple in most Lego titles. Official Nintendo Magazine awarded the game 90%,[24] making it the magazine's third highest rated Wii U game at the time. IGN gave the game 8 out 10, praising its huge open world while criticising its generic gameplay.[23] Eurogamer gave the game a score of 9 out of 10, saying the game features "a mixture of great writing, twinkling level design and laudable values that keep you coming back".[18] GamesRadar gave the game 4 out of 5 stars, praising the inventive use of occupations and rewarding puzzles but criticising the lack of co-operative multiplayer.[21] GameTrailers gave the game a score of 8.4, calling it "the best game in the series so far."[22] Nintendo Insider awarded the game a score of 85%, writing that it "signals a bold new direction for TT Fusion’s creativity."[25]

Sales

According to NPD figures, the game sold more than 100,000 units in the United States in its debut month, debuting outside the top 10 and tying with Monster Hunter 3 Ultimate.[26] In the UK, the game debuted at number 12[27] in the all-formats chart, however, it debuted at number 8[28] in the individual-format chart and at number 1[29] in the Wii U chart. In Japan, the game sold more than 18,000 copies during its first week, entering all the charts at number 9.[30]

References

  1. Conrad Zimmerman (7 June 2011). "E3: LEGO City Stories announced for Wii U, 3DS". Destructoid. Retrieved 10 June 2011.
  2. "Wii U News: LEGO City: Undercover E3 Trailer". Official Nintendo Magazine. Archived from the original on 21 April 2013. Retrieved 29 January 2013.
  3. "E3 2012 hands-on: LEGO City: Undercover borrows from GTA". Neoseeker. 9 June 2012. Retrieved 29 January 2013.
  4. Whitehead, Thomas (26 February 2013). "Interview: TT Fusion On Building LEGO City: Undercover". Nintendo Life. Archived from the original on 19 August 2014. Retrieved 3 April 2015.
  5. Cipriano, Jason (7 March 2013). "'LEGO City Undercover' Executive Producer Talks Development, Voice Actors, And Chicken Guns". MTV. Archived from the original on 25 December 2013. Retrieved 3 April 2015.
  6. "Lego City: Undercover May Get DLC, Takes 60 Hours To Beat – Interview". NowGamer. 6 March 2013. Archived from the original on 3 April 2015. Retrieved 3 April 2015.
  7. "The Making of Lego City Undercover! Max Meets... Loz Doyle from TT Games!". Lego Club Magazine. Lego Group (September–October): 24. 1 September 2013. ISBN 978-0225758122.
  8. Peckhan, Matt (6 March 2014). "LEGO City Undercover Q&A: 'It's Like a Whole LEGO Game on Top of a City'". Time Magazine. Archived from the original on 16 July 2014. Retrieved 3 April 2015.
  9. Jordan Mallory (5 June 2012). "Lego City Stories now 'Lego City Undercover,' another game in the series coming to 3DS". Joystiq. Archived from the original on 29 October 2013. Retrieved 5 June 2011.
  10. "Twitter / NintendoAmerica: We just heard more about LEGO". Twitter.com. Retrieved 29 January 2013.
  11. "Lego City Undercover DLC Coming Via Lego City Police High Speed Chase Toy". TheHDRoom. 6 December 2012. Retrieved 29 January 2013.
  12. "Wii U | ソフトウェア トップ | Nintendo" (in Japanese). Nintendo Co., Ltd.
  13. Makuch, Eddie (23 February 2017). "After Wii U Exclusivity, Lego City Undercover Comes To New Consoles In April". GameSpot. CBS Interactive. Retrieved 22 November 2016.
  14. "LEGO City Undercover for Wii U Reviews". Metacritic. CBS Interactive. Retrieved 11 April 2013.
  15. "LEGO City Undercover for Switch Reviews". Metacritic. Retrieved 4 May 2017.
  16. "LEGO City Undercover for PlayStation 4 Reviews". Metacritic. Retrieved 4 May 2017.
  17. "LEGO City Undercover for Xbox One Reviews". Metacritic. Retrieved 4 May 2017.
  18. Bramwell, Tom (14 March 2013). "Blocks and Robbers". Eurogamer. Gamer Network. Retrieved 11 April 2013.
  19. Cork, Jeff (14 March 2013). "Proof that Sandbox Games Don't Have to be Gritty". Game Informer. GameStop. Retrieved 11 April 2013.
  20. Van Ord, Kevin (14 March 2013). "LEGO City Undercover Review". GameSpot. CBS Interactive. Retrieved 11 April 2013.
  21. Concepcion, Miguel (14 March 2013). "Lego Plays with Its Own Toys". GamesRadar. Future Publishing. Retrieved 11 April 2013.
  22. "LEGO City Undercover - Review". GameTrailers. Viacom Entertainment Group. 13 March 2013. Retrieved 11 April 2013.
  23. George, Richard (14 March 2013). "When LEGOs Meet Grand Theft Auto". IGN. IGN Entertainment. Retrieved 11 April 2013.
  24. Nair, Chandra (28 March 2013). "LEGO City Undercover review". Official Nintendo Magazine. Future Publishing. Archived from the original on 23 May 2013. Retrieved 11 April 2013.
  25. Seedhouse, Alex (17 March 2013). "LEGO City Undercover Review". Nintendo Insider. Nintendo Insider. Retrieved 11 April 2013.
  26. "LEGO City Undercover NPD". NintendoEverything. Retrieved 5 January 2013.
  27. "LEGO City Sales UK". Chart-Track. 30 March 2013. Archived from the original on 24 September 2015. Retrieved 5 January 2013.
  28. "Individual Format UK". Chart-Track. 30 March 2013. Archived from the original on 6 January 2014. Retrieved 5 January 2013.
  29. "Wii U Format UK". Chart-Track. 30 March 2013. Archived from the original on 24 September 2015. Retrieved 5 January 2013.
  30. "Media Create/Famitsu Sales Week 30". Chart-Track. 31 July 2013. Retrieved 5 January 2013.
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