Hunter: The Reckoning – Wayward

Hunter: The Reckoning – Wayward is a 2003 hack-and-slash video game developed by High Voltage Software and published by Vivendi Universal Games for the PlayStation 2. It is set in the World of Darkness, and is based on the tabletop role-playing game Hunter: The Reckoning. It is a sequel to the 2002 game Hunter: The Reckoning, and is followed by 2003's Redeemer.

Hunter: The Reckoning – Wayward
Cover art featuring (left to right) Samantha, Deuce, Joshua, Esteban, and Kassandra
Developer(s)High Voltage Software
Publisher(s)Vivendi Universal Games
Producer(s)Chad Kent
Designer(s)Warren Capps
Programmer(s)Anthony Glueck
Artist(s)Joe Hamell
SeriesHunter: The Reckoning
Platform(s)PlayStation 2
Release
  • NA: September 8, 2003
  • EU: October 17, 2003
Genre(s)Hack and slash
Mode(s)Single-player, multiplayer

Players take the roles of hunters who fight a large amount of enemies using melee and ranged attacks, and magical abilities, progressing through missions and areas in a non-linear manner. The story is set two years after the previous game, and sees the hunters returning to the town of Ashcroft following the appearance of a cult and supernatural beings there.

The game was announced in early 2003 as a port of the previous Hunter: The Reckoning game, but with a new story, and with gameplay changes made based on player feedback. It was released to "mixed or average" reception, with reviewers frequently criticizing how the game's multiplayer mode only supports up to two players concurrently, compared to the first Hunter: The Reckoning's four, but praising the game's controls and gameplay improvements.

Gameplay

Players fight large numbers of enemies at once, as hunters with different strengths. Here, the Judge uses a magic attack against enemies.

Hunter: The Reckoning – Wayward is a hack-and-slash game in which 1–2 players take the roles of hunters while fighting large amounts of enemies, including undead and cultists, using melee and ranged attacks, and magical abilities called "edges".[1][2] Edges have several kinds of effects, such as enhancing one's attacks, or protecting oneself. Using them consumes some of a character's conviction meter, which is recharged with gems that fallen enemies drop. In addition to the basic melee and ranged weapons each character have, players can also collect special weapons with limited ammunition, such as flare guns and shotguns.[3]

The characters belong to different classes that play differently. These include those for the four returning hunters from the previous Hunter: The Reckoning video game – the quick Martyr, the melee-focused Avenger, the magic-focused Judge, and the balanced Defender – and the newly added, strong Wayward,[4][5] and the all-around powerful Risen. Players initially only have access to the Martyr, Avenger, Judge, and Defender; the two Wayward characters are made available by completing a certain area, and by playing through the entire game, respectively, and the Risen is made available by completing the game on its "nightmare" difficulty setting.[5] Each character has a set of statistics, such as strength and speed, which slowly rise as players fight enemies. Characters that are not in use still gain experience, but less than the actively used characters.[1]

Progression is non-linear: players have access to an open-ended hub area, from which they can choose which stages and missions to go to.[2][3] Several of the areas are reused from the first game, but have new goals.[6] Mission objectives vary, and include getting to the exit, finding and rescuing innocents, protecting a character from oncoming hordes of enemies, escorting characters, assembling silver weapons to fight werewolves, and defeating boss enemies.[2][3][6]

Plot

Wayward is set in the town of Ashcroft, in the World of Darkness – a gothic-punk interpretation of the real world, where monsters exist and hide in plain sight – and takes place two years after the events of the first Hunter: The Reckoning video game.[7][8][9] Since the first siege by darkness there, society has returned to the town. Along with them come two unknown Hunters whose arrival has gone unnoticed by the majority of the town's population. Before going on a hunt, an anonymous hunter sends a message to the hunters from the previous game – Deuce, Samantha, Father Cortez, and Kassandra – telling them that the battle for Ashcroft is not over: a cult has entered the town, and with it a large effusion of creatures from the dark, and that they must return to quell it. The four hunters go to Ashcroft to meet up with the anonymous hunter in a hotel, who turns out to not be there.

Development

The game was developed by High Voltage Software.

Wayward was developed by High Voltage Software,[4] based on White Wolf Publishing's tabletop role-playing game Hunter: The Reckoning,[2] and was published by Vivendi Universal Games[4] following former series publisher Interplay Entertainment's sale of the Hunter: The Reckoning video game rights in March 2003.[10] It was produced by Chad Kent, designed by Warren Capps, and programmed by Anthony Glueck, with art by Joe Hamell.[11] The game's score includes two songs by Forty Foot Echo, and five by No One.[12]

The game was announced in January 2003 as a PlayStation 2 version of the previous Hunter: The Reckoning video game, although with a new story, new gameplay features and an additional playable character.[13] The core gameplay was tweaked based on issues players had had with the previous game.[7] It was released for the PlayStation 2 on September 8, 2003 in North America,[4] and on October 17 in Europe.[14] A sequel, Hunter: The Reckoning – Redeemer, was released the following month for the Xbox.[15][16]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic68/100[17]
Review scores
PublicationScore
Game Informer6.25/10[18]
GamePro[6]
GameSpot7/10[3]
GameSpy[4]
GameZone8.3/10[19]
IGN8.2/10[2]

Wayward was met with "mixed or average reviews" according to the review aggregator Metacritic,[17] and was considered a good introduction to the series and a worthy sequel.[2][4][19]

Critics appreciated the controls, and how they had improved compared to the previous game,[2][4][19] although GameSpy and IGN thought they took time to get used to.[2][4] The gameplay changes compared to the previous game, such as the non-linearity and diverse missions, were well received,[2][6] but the combat and character progression were considered simplistic by GamePro and Game Informer.[6][18] The game was also criticized for reusing areas, and how those were not designed with certain new mission objectives in mind.[2][6] The multiplayer mode was commonly criticized for being limited to two players, compared to the previous game's four-player mode;[2][3][4][19] the multiplayer mode was still well received, however, and considered better than playing alone.[3][4]

The visuals were criticized for being dull, blurry and dark,[3][6] with worse textures and animations than the previous game.[2][3] The framerate was also seen as a problem, with slowdown occurring in crowded scenes,[2][19] although GameSpy found it mostly stable even in those circumstances.[4] The art direction and character design was praised by IGN, reflecting the original tabletop game well.[2] The audio design was well received, particularly combat and monster sounds,[2][3][19] with GameZone considering the sound effects to be rivaling those in fellow horror game series Resident Evil.[19] GameSpot and GameZone liked the voice acting,[3][19] but the audio quality thereof was criticized by IGN as sounding muted.[2]

References

  1. Hwang, Kaiser (2003-02-18). "Hunter: The Reckoning Wayward". IGN. Ziff Davis. Archived from the original on 2014-01-23. Retrieved 2019-12-05.
  2. Dunham, Jeremy (2003-09-09). "Hunter: The Reckoning Wayward". IGN. Ziff Davis. Archived from the original on 2019-05-31. Retrieved 2019-12-06.
  3. Gerstmann, Jeff (2003-09-12). "Hunter: The Reckoning Wayward Review". GameSpot. Archived from the original on 2014-06-18. Retrieved 2019-12-06.
  4. Steinberg, Steve (2003-08-12). "Hunter: The Reckoning Wayward". GameSpy. IGN. Archived from the original on 2014-09-03. Retrieved 2019-11-13.
  5. Pham, Tri (2003). "The Hunters". Hunter: The Reckoning – Wayward: Prima's Official Strategy Guide. Prima Games. pp. 3–8. ISBN 0-7615-4412-7.
  6. The D-Pad Destroyer (2003-09-08). "Hunter: The Reckoning---Wayward Review for PS2". GamePro. International Data Group. Archived from the original on 2005-02-15. Retrieved 2019-12-06.
  7. Torres, Ricardo (2003-02-18). "Hunter: The Reckoning Wayward impressions". Gamespot. CBS Interactive. Archived from the original on 2013-10-24. Retrieved 2019-11-30.
  8. Official U.S. PlayStation Magazine Demo Disc 69 (DVD). Ziff Davis. 2003.
  9. Bart (2001-08-02). "Hunter: The Reckoning - Scot Lane Interview". Team Xbox. TXB. p. 1. Archived from the original on 2003-04-18. Retrieved 2019-11-25.
  10. "Interplay Sells Hunter License". IGN. Ziff Davis. 2003-03-14. Retrieved 2019-12-06.
  11. High Voltage Software (2003-09-18). Hunter: The Reckoning – Wayward (PlayStation 2). Vivendi Universal Games. Scene: Credits.
  12. Calvert, Justin (2003-07-01). "Hunter: The Reckoning Wayward music announced". Gamespot. CBS Interactive. Archived from the original on 2013-11-11. Retrieved 2019-11-30.
  13. Calvert, Justin (2003-01-13). "Hunter: The Reckoning Wayward announced". Gamespot. CBS Interactive. Archived from the original on 2019-12-06. Retrieved 2019-11-30.
  14. Grandío, Pablo (2003-07-04). "Interplay abre la página de los nuevos Hunter the Reckoning". Vandal (in Spanish). Archived from the original on 2019-11-13. Retrieved 2019-11-03.
  15. Boulding, Aaron (2003-11-11). "Hunter The Reckoning: Redeemer". IGN. Ziff Davis. Archived from the original on 2016-11-08. Retrieved 2019-11-13.
  16. Gerstmann, Jeff (2004-02-04). "Hunter: The Reckoning Redeemer Review". GameSpot. CBS Interactive. Archived from the original on 2019-05-10. Retrieved 2019-11-13.
  17. "Hunter: The Reckoning Wayward for PlayStation 2 Reviews". Metacritic. CBS Interactive. Archived from the original on 2014-11-26. Retrieved 2019-12-06.
  18. Leeper, Justin. "Hunter: The Reckoning Wayward". Game Informer. GameStop. Archived from the original on 2007-05-28. Retrieved 2019-12-06.
  19. Romano, Natalie (2003-09-21). "Hunter: The Reckoning Wayward - PS2 - Review". GameZone. Archived from the original on 2008-12-31. Retrieved 2019-12-06.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.