Hitman: Blood Money

Hitman: Blood Money is a 2006 stealth video game developed by IO Interactive and published by Eidos Interactive for Microsoft Windows, PlayStation 2, Xbox and Xbox 360. It is the fourth installment in the Hitman video game series.

Hitman: Blood Money
Developer(s)IO Interactive
Publisher(s)Eidos Interactive
Director(s)Rasmus Højengaard
Producer(s)Helle Marijnissen
Artist(s)Tore Blystad
Writer(s)Greg Nagan
Composer(s)Jesper Kyd
SeriesHitman
Platform(s)
Release
  • EU: 26 May 2006
  • NA: 30 May 2006
Genre(s)Stealth
Mode(s)Single-player

The story follows the life of hitman Agent 47, as narrated in cutscenes by a former director of the FBI to a journalist. The game was a critical and commercial success, selling more than 2.1 million copies. High-definition ports of Blood Money and its predecessors, Silent Assassin and Contracts, were released on PlayStation 3 and Xbox 360 in January 2013 as the Hitman HD Trilogy.[1] Remastered versions of Blood Money and its successor, Hitman: Absolution, were released for PlayStation 4 and Xbox One as part of the Hitman HD Enhanced Collection.[2]

Gameplay

Agent 47 disguised as a security guard, sneaking up on the target, Don Fernando Delgado.

In Hitman: Blood Money, the protagonist, Agent 47, must kill characters to complete missions. Armed guards, security checkpoints, witnesses and other obstacles attempt to prohibit Agent 47's success. The player guides Agent 47 through the game's levels from a third-person perspective. A map showing each topographical area and the location of targets and characters assists the player. To complete his mission, Agent 47 uses multiple methods to eliminate targets, regardless of witnesses or violence to bystanders. Blood Money penalizes players for making too much noise or being too violent.

New features introduced in Blood Money included the ability to climb over obstacles, improved unarmed combat, the use of non-player characters (NPC) as shields, the ability to dispose of bodies, improved character animations, a new game engine, and the ability to upgrade weapons and equipment.[3] Seven of the featured weapons in the game, as well as assorted pieces of equipment can be upgraded.[3]

Every level in Blood Money contains a method to make the target's death look like an accident,[3] such as tampering with a grill to make it explode when it is turned on, rigging a chandelier to fall on a target or pushing a target off a balcony. Agent 47 can improvise weapons to complete missions, such as nail guns, toy air rifles, knives, screwdrivers, stilettos, cane swords, fire extinguishers, hammers, and hedge clippers.

Blood Money introduced a notoriety system that rises and falls based upon Agent 47's success. The higher Agent 47's notoriety, the easier it is for NPCs to identify him. If Agent 47 is captured on camera surveillance or witnessed committing murder, the character's notoriety will rise.[4] If the player executes a mission perfectly, Agent 47's notoriety will be minimal. Blood Money provides players with methods to reduce Agent 47's notoriety, including destroying surveillance equipment and bribery.[4] Notoriety gained in early missions will affect later missions. The notoriety system is not available on rookie mode, the easiest difficulty setting.

Upon completion of each mission, a newspaper article is displayed containing the mission's results, Agent 47's notoriety level, the weapon most frequently used and how accurately it was used, the number of police, security, and civilians killed or injured, and the existence of witnesses. Sketches of Agent 47's face are displayed and become more accurate as the character's notoriety grows. Players are awarded ratings based upon the success of the mission, such as a designation of "silent assassin" when the target was assassinated as cleanly and quietly as possible. As one advances further into the game, newspapers containing headlines from previous missions are scattered throughout levels.[5]

Blood Money improved the melee weapons system from previous releases, allowing players to lethally throw weapons at NPCs. Unlike previous games, melee weapons cannot be transferred to the player's inventory.

Blood Money introduces rival assassins.[6]

Plot

American journalist Rick Henderson visits the estate of former FBI Director Alexander Leland "Jack" Cayne, in hopes of interviewing him over an attack at the White House or his career. However, Cayne reveals that the interview was merely a ruse, and that Rick was invited to be given the details concerning a far greater story - the full details on cloned hitman Agent 47, a contract killer for the International Contract Agency (ICA), a global organisation involved in assassinations. Although sceptical over the existence of 47, who is deemed an urban myth, Rick decides to listen to Cayne's story, reading documents he provides about a number of contracts committed by 47.

The documents reveal that after 47 had committed an assassination against an bankrupt amusement park owner in Baltimore, Maryland, he went abroad to conduct jobs in Chile and France, assigned to him by his handler Diana Burnwood, before taking on several across the United States. During this time, the ICA found itself being targeted a rival outfit called "the Franchise", who soon began killing ICA agents while hunting down 47. Although 47 avoids being killed by rival assassins, Diana is forced to shut down the ICA, and divides up its remaining resources between him and herself. Cayne eventually goes on to talk about the White House attack, claiming 47 was involved in the chaos that occurred, but was ultimately brought down by his handler as the law closed in on him.

Unknown to Cayne, 47 had been made aware that the Franchise was working for a political organization that sought to monopolize on Ort-Meyer's cloning technology. As the current US President was planning to legalize cloning, the Franchise was hired to assassinate him so that their puppet, the U.S. Vice President, would replace them. 47 found himself hired by a CIA agent, whom he rescued in a previous contract, to prevent this. With the Franchise exposed, Diana decided to bring down the outfit with a risky plan by pretending to double-cross 47 and injecting him with poison - in reality a serum to induce a hibernatory state that micmicks death - so that he could be brought close to those involved in the Franchise.

As his bone marrow could be used by the organization's rivals, Cayne, the head of the Franchise, was ordered to find him and kill him. To ensure his marrow cannot be recovered, Cayne had him prepared for cremation, and brings Rick to watch the ceremony. However, Diana takes an opportunity in the ceremony to give 47 the antidote to the serum, allowing him to wake and kill everyone present. With his anonymity preserved, Diana steals the Franchise's assets to reopen the ICA, while 47 proceeds to take on his next contract.

Soundtrack

Hitman: Blood Money Original Soundtrack
Soundtrack album by
Released
30 May 2006
Genre
Length64:41
LabelSumthing Else Music Works
Jesper Kyd chronology
Splinter Cell: Chaos Theory
(2005)
Hitman: Blood Money Original Soundtrack
(2006)
Kane & Lynch: Dead Men
(2007)
Professional ratings
Review scores
SourceRating
SoundtrackNet link

The Hitman: Blood Money Original Soundtrack, composed by Jesper Kyd, was released on 30 May 2006 by Sumthing Else and Eidos. The score was performed with the Budapest Symphony Orchestra and the Hungarian Radio Choir. It features Kyd's trademark ambience and dark, foreboding arrangements with the choral parts in deep brooding Latin.[7]

The score was nominated for the "Best Video Game Score" in the 2006 MTV Video Music Awards, losing to The Elder Scrolls IV: Oblivion. It received the "Xbox Game of the Year-Best Original Score" award from IGN.[8]

No.TitleLength
1."Apocalypse"4:33
2."Secret Invasion"5:06
3."Before the Storm"2:40
4."47 Attacks"2:12
5."Hunter"6:21
6."Action in Paris"3:10
7."Amb Zone"3:56
8."Night Time In New Orleans"3:17
9."Vegas"6:28
10."Club Heaven"5:52
11."Invasion on the Mississippi River"4:15
12."Rocky Mountains"2:41
13."Day Light in New Orleans"4:43
14."Trouble in Vegas"3:35
15."Funeral"2:47
16."Main Title"3:05

Additional music includes a rendition of Franz Schubert's "Ave Maria" sung by Daniel Perret of the Zurich Boys' Choir, a rendition of "Tomorrow Never Dies" by Swan Lee, "White Noise" by The Vacation, "Slasher" by Institute For The Criminally Insane, and a Bach's Cello Suite No. 1 in G Major.

Despite the violence within Blood Money, its advertisements generated more controversy than the game.[9] The ad that drew the most attention depicted a woman lying on a bed in lingerie, seemingly asleep but with a bullet hole in her forehead. The caption above the picture read, "Beautifully Executed..." Other ads were "Classically Executed"[10] which featured a cellist who has been executed with a garrote, "Coldly Executed"[11] which showed a body in a freezer, and "Shockingly Executed" which depicted a woman electrocuted in a bath by a toaster.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(PC) 82/100[12]
(PS2) 83/100[13]
(Xbox) 81/100[14]
(X360) 82/100[15]
Review scores
PublicationScore
AllGame4/5[16]
GameSpot8.2/10[17]
GameSpy[18]
GameTrailers7.9/10[19]
IGN8/10[20]
PC Zone84/100[21]
TeamXbox7.6/10[22]

Hitman: Blood Money received "generally positive" reviews on all consoles by review aggregator Metacritic.[12][13][14][15]

GameSpot reported that diverse imaginative scenarios gave Blood Money its share of violent thrills.[17] GameSpy praised the expanded scope and options in each level, such as making kills appear as accidents, saying the game provided enough choices to encourage players to play missions multiple times," but criticized the notoriety system as "underutilized."[18]

IGN praised Blood Money's "impressive orchestral compositions."[20] GameTrailers wrote that the soundtrack "drives your emotions” through the missions."[19] The soundtrack was nominated for Best Original Music in GameSpot's Best and Worst Awards 2006.

TeamXbox criticized Blood Money for offering no innovations from the series' earlier release Hitman: Contracts.[22]

Hitman: Blood Money sold more than 1.5 million copies by July 17, 2006.[23] By 2011, it had sold more than 2.1 million copies.[24]

References

  1. Sarkar, Samit (28 January 2013). "Hitman: HD Trilogy trailer revisits the series' hits". Polygon.
  2. Briesenick, Stefan (11 January 2019). "IOI explains changes in Hitman HD Enhanced Collection". Gamereactor.
  3. "ShackNews.com". ShackNews.com. Retrieved 2014-03-20.
  4. "ShackNews.com". ShackNews.com. Archived from the original on 2009-08-29. Retrieved 2014-03-20.
  5. Bunker 37 Archived October 5, 2011, at the Wayback Machine
  6. "ComputerAndVideoGames.com". ComputerAndVideoGames.com. 2006-09-12. Archived from the original on 2009-09-19. Retrieved 2014-03-20.
  7. "IGN: Hitman: Blood Money Original Soundtrack Review". Uk.music.ign.com. 2006-06-01. Archived from the original on 2012-03-07. Retrieved 2014-03-20.
  8. IGN.com presents The Best of 2006 - Hitman: Blood Money Archived May 2, 2012, at the Wayback Machine
  9. Video Game Features, PC Game Features Archived October 12, 2007, at the Wayback Machine
  10. "Classically Executed" Archived November 12, 2012, at the Wayback Machine
  11. "Coldly Executed" Archived November 12, 2012, at the Wayback Machine
  12. "Hitman: Blood Money for PC Reviews". Metacritic. Retrieved 13 April 2013.
  13. "Hitman: Blood Money for PlayStation 2 Reviews". Metacritic. Retrieved 13 April 2013.
  14. "Hitman: Blood Money for Xbox Reviews". Metacritic. Retrieved 13 April 2013.
  15. "Hitman: Blood Money for Xbox 360 Reviews". Metacritic. Retrieved 13 April 2013.
  16. Leach, Gracie (3 October 2010). "Hitman: Blood Money - Overview". allgame. Retrieved 21 February 2012.
  17. Greg Kasavin (31 May 2006). "Hitman: Blood Money Review (PC)". Gamespot. Retrieved 3 April 2008.
  18. Will Tuttle (31 May 2006). "Hitman: Blood Money Review (PS2) - Agent 47 is back and more dangerous than ever, spilling blood in every corner of the globe". GameSpy. Retrieved 3 April 2008.
  19. "Hitman: Blood Money Review (Xbox)". Game Trailers. 30 May 2006. Archived from the original on 13 March 2008. Retrieved 3 April 2008.CS1 maint: BOT: original-url status unknown (link)
  20. Douglass C. Perry (30 May 2006). "Hitman: Blood Money". IGN. Retrieved 3 April 2008.
  21. "PC Review: Hitman: Blood Money Review". ComputerAndVideoGames.com. 1 June 2006. Retrieved 21 February 2012.
  22. Dale Nardozzi - "Legba" (31 May 2006). "Hitman: Blood Money Review (Xbox 360)". TeamXbox. Archived from the original on 11 April 2008. Retrieved 3 April 2008.
  23. Thorsen, Tor (17 July 2006). "Tomb Raider, Blood Money go multiplatinum". GameSpot. CBS Interactive. Archived from the original on 31 October 2013. Retrieved 26 June 2015.
  24. "New 'Hitman: Absolution' Game Uses 'Avatar' Performance Capture Technology, Hollywood Talent". The Hollywood Reporter. 5 November 2011. Archived from the original on 1 January 2012. Retrieved 21 February 2012.
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