Gregg Mayles

Gregory Ashley Mayles (born 29 April 1971)[1][2] is a British video game designer currently working for video game company Rare as creative director. He is one of the longest-serving members of the company, having worked there since 1989.[3]

Gregg Mayles
Born (1971-04-29) 29 April 1971
England, United Kingdom
OccupationVideo game designer
EmployerRare

Career

Mayles began his career as a designer of the Battletoads series and the Donkey Kong Country series and was one of the creators of the characters Diddy Kong and King K. Rool. After his work on DKC, he came up with an idea about an action-adventure game influenced by his recent work on the series. The project was greenlit for release first on the Super Nintendo Entertainment System and then on the Nintendo 64. Codenamed Project Dream, the game was to be about a boy who went up on a magical adventure to a pirate island. The concept was scrapped, and the hero was changed to bear based on one from Diddy Kong Racing with a backpack, with the latter winnowed by Mayles's trip to Japan. There went the critically acclaimed Banjo-Kazooie series.[4]

After the success of Banjo-Kazooie, Mayles did additional design on Donkey Kong 64, which was based on the concept of Mayles's project. Then, Mayles directed the long-awaited sequel, Banjo-Tooie, which was even more acclaimed than its predecessor. After Banjo-Tooie, Mayles did design on Conker's Bad Fur Day and Star Fox Adventures. Mayles directed the design of the 2003 game Grabbed by the Ghoulies, which was reviewed poorly by the press. The game's protagonist, Cooper, resembles Mayles himself. Then he worked on some other projects before playing a key role in creating the game Viva Piñata. It first came to life as an idea from Tim Stamper, and then it resulted in a full game influenced by the Animal Crossing and Story of Seasons series. It was released in 2006 and was well received. Mayles also took part in designing its sequel, Viva Piñata: Trouble in Paradise.

In 2006, Mayles decided to come back to his roots, and started a new Banjo-Kazooie project with a new feature: car building. It was announced at X06, and was titled Banjo-Kazooie: Nuts & Bolts.[5] The game was released in 2008. After Nuts & Bolts, Mayles did work on the Xbox 360 version of Sonic and Sega All-Stars Racing and on Kinect Sports. Mayles also served as the creative director for 2018's Sea of Thieves[6]; one of the in-game songs is named in his honour.[7][8]

In 2007, Tim and Chris Stamper left Rare to "pursue other opportunities", and Mark Betteridge along with Mayles replaced them as studio director and creative director, respectively.[9] Mayles also donates money for poor children. He started a "Very Purple Marathon" in April 2009. The marathon was supported by Rare itself, donating 2,110 euros. His younger brother is video game artist Steve Mayles, who also worked at Rare from 1992 to 2014.

Works

DateTitle PlatformRoleNotes
1990Solar Jetman NESCritical feedback
1991Battletoads NESDesigner
1994Super Battletoads ArcadeLead designer
Donkey Kong Country Super NintendoLead designer
1995Donkey Kong Country 2: Diddy's Kong Quest Super NintendoProducer, lead designer
1998Banjo-Kazooie Nintendo 64Director, lead designer
1999Donkey Kong 64 Nintendo 64Support
2000Banjo-Tooie Nintendo 64Director, lead designer
2001Conker's Bad Fur Day Nintendo 64Additional design
2002Star Fox Adventures GameCubeSupport
2003Grabbed by the Ghoulies XboxDirector, lead designer
2004Sabre Wulf Gameboy AdvanceOriginal concept
2005It's Mr. Pants! Gameboy AdvanceOriginal conceptCredited for "We Dream of Pants"
2006Viva Piñata Xbox 360Lead designer
2008Viva Piñata: Trouble in Paradise Xbox 360Additional design
Banjo-Kazooie: Nuts & Bolts Xbox 360Director, designerCredited for "Daft Ideas and Vehicle Gluing"
2010Kinect Sports Xbox 360Designer
2014Kinect Sports Rivals Xbox OneDesigner
2018Sea of Thieves Xbox One, PCCreative directorCredited as Grogg Mayles
2019Super Smash Bros. Ultimate Nintendo SwitchOriginal Game Supervisors; Rare Ltd.Banjo-Kazooie Fighters Pass DLC

References

  1. "Gregg Mayles on Findmypast".
  2. "Gregg Mayles on Twitter". Retrieved 30 April 2017.
  3. "CS Sessions – Gregg Mayles". 10 March 2013. Archived from the original on 15 August 2016. Retrieved 26 June 2016.
  4. "Rare Vintage: Part One – Edge Magazine". Next-gen.biz. Archived from the original on 18 December 2010. Retrieved 15 July 2011.
  5. "Site Spiral Mountain talks with Gregg Mayles about new Banjo-Kazooie game. May 15, 2008". Rarewarearchives.co.uk. Archived from the original on 12 June 2011. Retrieved 15 July 2011.
  6. "Sea of Thieves is not free-to-play, Rare confirms". Eurogamer. 16 June 2016.
  7. Shanty Selects, Vol. 1 (Media notes). Microsoft. 2020.
  8. E3 2016: "Grogg Mayles" Sea of Thieves Live Performance (Motion picture). 18 June 2016.
  9. Rare Co-Founders Part Ways. January 2, 2007.

Interviews

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