Formula 1 97

Formula 1 97 (known as Formula 1 Championship Edition in North America) is a racing video game developed by Bizarre Creations and published by Psygnosis for PlayStation and Microsoft Windows. It is the sequel to the 1996 video game Formula 1 and was based on the 1997 Formula One World Championship.

Formula 1 97
Developer(s)Bizarre Creations
Publisher(s)Psygnosis
SeriesFormula One
Platform(s)PlayStation, Microsoft Windows
ReleasePlayStation:
  • EU: September 1997
  • NA: 30 September 1997
Microsoft Windows
Genre(s)Racing
Mode(s)Single-player, multiplayer

Features and gameplay

The game includes a Grand Prix mode, which was designed to be technical and realistic, and an arcade mode, which was aimed towards a broader audience.[2]

Formula 1 97 supports two-player racing through a split screen.[3]

Development

Formula 1 97 was developed by Bizarre Creations and published by Psygnosis. It uses the same game engine as the original Formula 1.[3] Psygnosis contacted ITV commentator Murray Walker and arranged a meeting with Bizarre Creations employees. Walker became impressed with development and signed an exclusive agreement with Psygnosis to record English-language commentary for a further two years.[4]

Reception

Reception
Review scores
PublicationScore
GameSpot7.9[5]
IGN9/10[6]
OPM (UK)9/10[4]

Formula 1 97 was a best-seller in the UK.[7] In August 1998, the game's PlayStation version received a "Platinum" sales award from the Verband der Unterhaltungssoftware Deutschland (VUD),[8] indicating sales of at least 200,000 units across Germany, Austria and Switzerland.[9]

IGN gave a rating of 9.0 out of 10 stating the game is a "significant jump" from Formula 1.[6] It also received a rating of 7.9 from GameSpot, saying the game had "sent PlayStation racing into a new era."[5] However, this was the last Formula One game to be made by the Bizarre Creations team, who moved on to create the successful Metropolis Street Racer for the Dreamcast and Project Gotham Racing for the Xbox. Official UK PlayStation Magazine said it was a big improvement in every regard over the previous game, and that the "graphics engine is faster, running at 25 fps, even with a dozen cars on the screen. The increased detail is most apparent in Grand Prix mode. All the cars are now fully deformable, and stray bits of debris stay on the track. Prepare to be stunned."[10]

The game was hit by legal wranglings with the FIA (Formula One's governing body) objecting to the use of the FIA logo on the game's packaging. The game was withdrawn from shops six weeks after its release. It was re-released without the offending logo, but the FIA were still unhappy. However, the FIA lost the court case, and the game continued to be sold without the logo.[11] Another problem faced was the use of the name and image of then-Williams-F1-driver Jacques Villeneuve, after he had copyrighted both. The game shows a silhouette for the driver's image. Murray Walker refers to him as "Williams Numberone" or "The Canadian", however on the game menu, they list him as Driverone Williams; this problem is easily sidestepped by the addition of a driver name edit function. The game also has unused voice clips for Jacques Villeneuve, that can be found via hacking methods. This idea proved popular and re-appeared in Formula 1 98, but was not used for any of the following games. The driver name edit function is also used to enter codes to unlock the Aida, Adelaide, Silverstone (1960s look), a mirrored version of the original game's bonus track, and others, such as raining frogs and the cars having the ability to hover.

All alcohol and tobacco sponsors are censored, for example trackside adverts saying Faster instead of Fosters, since such advertisements were illegal in some parts of the U.S.

References

  1. Gentry, Perry (15 June 1998). "What's in Stores This Week". CNET Gamecenter. Archived from the original on 17 August 2000. Retrieved 6 December 2019.
  2. Air Hendrix (October 1997). "Formula 1 Championship Edition". GamePro. No. 109. IDG. p. 164.
  3. "Formula 1: Championship Edition: With a Fresh Set of Options and Features, Psygnosis Prepares to Launch a 900 HP Formula 1 Rocket". Electronic Gaming Monthly. No. 98. Ziff Davis. September 1997. p. 125.
  4. Griffiths, Dan (1999). "Formula 1'97". Official UK PlayStation Magazine. Bath, England: Future Publishing: 54–57. Retrieved 8 June 2014.
  5. Smith, Josh (28 April 2000). "Formula 1 Championship Edition Review". GameSpot. Archived from the original on 17 December 2011. Retrieved 7 July 2012.
  6. "Formula 1: Championship Edition". IGN. 2 October 1997. Archived from the original on 3 January 2012. Retrieved 23 June 2012.
  7. Gallup UK PlayStation sales chart, December 1997, published in Official UK PlayStation Magazine issue 26
  8. "Uhr TCM Hannover – ein glänzender Event auf der CebitHome" (Press release) (in German). Verband der Unterhaltungssoftware Deutschland. 26 August 1998. Archived from the original on 13 July 2000. Retrieved 19 December 2019.
  9. "VUD Sales Awards: November 2002" (Press release) (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on 10 January 2003. Retrieved 19 December 2019.
  10. F1 '97 review, Official UK PlayStation Magazine, Future Publishing, October 1997, issue 24, page 101
  11. F1 Racing magazine, December 1997 issue, page 20, British edition as imported to America
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