Zone Hunter

Zone Hunter
Attract title screen
Developer(s) Taito, Virtuality
Publisher(s) Taito, Virtuality
Designer(s) Andy Smith
Programmer(s) Jason Woodward
Tarique Naseem
Artist(s) Mark Hardisty
Composer(s) Mike Adams
Platform(s) Arcade
Release
Genre(s) First-person shooter, rail shooter
Mode(s) Single-player, multiplayer (up to two players)
Cabinet Stand-Up
Arcade system 2000SU[1]
CPU Intel 486, MC88110
Sound 16-bit stereo sample (8MB)
Display 756 x 244 pixels (Horizontal)

Zone Hunter[lower-alpha 1] is a virtual reality first-person rail shooter video game developed and published in conjunction by Taito and Virtuality in 1994 for arcades, though the former is not credited in-game.[2]

Gameplay

Zone Hunter is a first-person shooter, and was one of the first VR games in the arcades.

Development

Zone Hunter was developed at the same time as Sega's virtual reality Model 1 arcade game TecWar,[lower-alpha 2] which was also developed by Virtuality.[3] Taito, who conceived the project, worked alongside Virtuality as a deal to bring the game into Japanese arcade markets under their banner.[2] Due to low sales in the region, Taito terminated the deal between them and Virtuality, with the latter opening their offices in Japan afterwards.[2]

A port for the Atari Jaguar was announced and planned to be released alongside the Jaguar VR headset peripheral at launch, with a demo created for demonstration purposes, but both the port and the peripheral were never released due to problems between Virtuality and Atari Corporation in their deal.[4][5][6][7][8][9][10]

Reception

Reception
Review score
PublicationScore
Next Generation[11]

Next Generation stated that "It's sad this game is neither as fun or playable as Doom, or as good looking as Virtua Cop, its closest kindred. But we're keen on future titles looking and playing better, and we're sure companies like Virtuality are, too."[11]

Notes

  1. Japanese: ゾーン ハンター Hepburn: Zōn Hantā
  2. Also known as ElectronicBrain.[3]

References

  1. "Zone Hunter". arcade-history.com. Retrieved 2018-09-11.
  2. 1 2 3 Pedrazzini, Fabrizio; Williams, Kevin. "TAITO - VIRTUALITY - ZONE HUNTER - (VIRTUAL REALITY GAME)". The Strange (and Rare) Videogame Pics Page. Archived from the original on 30 June 2011. Retrieved 2018-08-16.
  3. 1 2 Pedrazzini, Fabrizio; Williams, Kevin. "SEGA - TECWAR aka ELECTRONICBRAIN - (VIRTUAL REALITY GAME)". The Strange (and Rare) Videogame Pics Page. Archived from the original on 30 June 2011. Retrieved 2018-08-16.
  4. "ATARI AND VIRTUALITY PREVIEW FIRST VIRTUAL REALITY GAME SYSTEM FOR THE CONSUMER MARKET AT E3". Nine Lives. May 16, 1995. Archived from the original on 24 October 2003. Retrieved 2018-08-16.
  5. François, Tommy; Msika, David (June 1995). "Reportage - E3 - Atari - Le Virtuel, Ça Marche". CD Consoles. No. 8. Pressimage. pp. 42–43.
  6. "E-3 The Biggest And Best Electronic Entertainment Show Ever! - Atari Debuts Jaguar Virtual Reality At E3". GameFan. No. Volume 3, Issue 7. Shinno Media. July 1995. p. 37.
  7. NAVGTR (June 21, 2007). E3 1995 (2min 22sec). YouTube.
  8. Vendel, Curt (August 26, 1995). "Payment Schedule for Jaguar games to Developers" (PDF). atarimuseum.com. Retrieved 2018-08-16.
  9. "CVG News - Connected - A Zone In The Dark". Computer and Video Games. No. 166. Future Publishing. September 1995. p. 12.
  10. Thompson, Clint. "Jaguar VR - INTERACTIVE VIRTUAL REALITY MULTIMEDIA SYSTEM". JagCube. Atari.org. Retrieved 2018-08-16.
  11. 1 2 "Finals - Arcade - Zone Hunter". Next Generation. No. 10. Imagine Media. October 1995. p. 130.
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