Xevious 3D/G

PlayStation cover art
Developer(s) Namco
Publisher(s) Namco
Composer(s) Arcade
Shinji Hosoe
Ayako Saso
PS1
Hiroto Sasaki
Platform(s) Arcade, PlayStation
Release Arcade
  • JP: April 1996
PlayStation
June 30, 1997
Genre(s) Shoot 'em up
Mode(s) Singleplayer, multiplayer
Cabinet Upright, cabaret, and cocktail
Arcade system Namco System 11[1]
Display Horizontal orientation, Raster, 640 x 480

Xevious 3D/G (ゼビウス 3D/G, Zebiusu Surī Dī Jī) is a shoot 'em up arcade game that was released by Namco in April 1996 only in Japan. It was later ported to the PlayStation in 1997 as Xevious 3D/G+.

Gameplay

This is the 4th title in the Xevious series. It changes from the sprite-based format of the original to a polygonal environment.[2] There are three weapons available to the player: the default double-shot, a heat-seeking laser, and a concentrated light beam, all of which can be upgraded with power-ups.[3] The game starts off with the same viewpoint as the original, but later the camera is positioned above/behind the ship looking towards the action.

3D/G+

Xevious 3D/G+ (ゼビウス 3D/G+, Surī Dī Jī Purasu) is a compilation of the Xevious arcade games for the PlayStation. The main game is Xevious 3D/G, a port of the 3D polygonal scrolling shoot 'em up arcade game but it also includes accurate ports of the arcade games Xevious, Super Xevious and Xevious Arrangement from Namco Classic Collection Vol. 1.[3] Although not enhancing the gameplay, the player could use the NeGcon controller to tilt the Solvalou.

It was released onto the PlayStation Store as a PSOne Classic in Japan on June 26, 2013 and in North America on February 24, 2015.

References

  1. Webb, Marcus (September 1996). "Up and Coming Coin-Ops". Next Generation. No. 21. Imagine Media. p. 22.
  2. "Protos: Xevious 3D". Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 38.
  3. 1 2 "Xevious 3D: You've Come a Long Way, Baby". Electronic Gaming Monthly. No. 94. Ziff Davis. May 1997. p. 109.
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