Xenoblade Chronicles (series)

Xenoblade
Logo as used with Xenoblade Chronicles
Genres Action role-playing
Developer(s) Monolith Soft
Publisher(s) Nintendo
Creator(s)
Platforms Wii, New Nintendo 3DS, Wii U, Nintendo Switch
Platform of origin Wii
First release Xenoblade Chronicles
June 10, 2010
Latest release Xenoblade Chronicles 2: Torna – The Golden Country
September 21, 2018

Xenoblade Chronicles (Japanese: ゼノブレイド, Hepburn: Zenobureido), also shortened as Xenoblade, is a series of fantasy and science fiction action role-playing video games developed by Monolith Soft and published by Nintendo. It is a part of the Xeno meta series created by Tetsuya Takahashi, but was formed after Nintendo's acquisition of Monolith Soft. The series began with the original Xenoblade Chronicles game, published for the Nintendo Wii in 2010; it was a critical success and spawned sequels.

The series has been both commercially and critically successful. Xenoblade is well known for its world design, music, and stories. It is often regarded by many as one of the best modern-age RPG series among Nintendo's gaming catalogue. The series has been represented in other gaming medias, including the Super Smash Bros. and Project X Zone series.

Games

Timeline of release years
2010Xenoblade Chronicles
2011
2012
2013
2014
2015Xenoblade Chronicles 3D
Xenoblade Chronicles X
2016
2017Xenoblade Chronicles 2
2018Xenoblade Chronicles 2: Torna - The Golden Country

There are currently four main games under the Xenoblade Chronicles series. Each game features their own cast of characters, setting, and story.

Xenoblade Chronicles
Shulk and his friends embark on a quest to get revenge against the Mechon for the assault on their home. As they journey along the backs of the titans, they begin to unravel the secrets of a powerful weapon known as the Monado.[1] It was released on the Nintendo Wii and the New Nintendo 3DS as a remake.
Xenoblade Chronicles X
An interstellar war forces humanity to flee their home planet. After crashing on an uncharted planet called Mira, Elma and her team must race against time to retrieve the Lifehold, a structure that contains thousands of lives.[2][3] It was released on the Nintendo Wii U.
Xenoblade Chronicles 2
In a world of dying titans, Rex meets a living weapon known as Pyra. He promises to bring her to a fabled paradise known as Elysium to save the world.[4] It was released on the Nintendo Switch.
Xenoblade Chronicles 2: Torna - The Golden Country
Set 500 years before the events of Xenoblade Chronicles 2, Lora and Jin fight against Malos and his army before the inevitable fall of their kingdom, Torna.[5] It was released on the Nintendo Switch.

Future of the series

In October 2018, the 1st production division of Monolith Soft, led by series creator Tetsuya Takahashi, started hiring for a new RPG project in the style of previous Xenoblade Chronicles titles.[6][7] Takahashi said that while a continuation to Xenoblade Chronicles X is possible, the next game may go in a different direction as he often gets bored with the last project.[8] In addition to pursuing a new direction for the series, series producer Koh Kojima expressed an interest in making Xenoblade Chronicles 3 and Xenoblade Chronicles X2.[9]

Common elements

Gameplay

The gameplay within the Xenoblade Chronicles series uses a real-time action-based battle system, where the player manually moves the current lead character in real-time, and party members will "auto-attack" when enemies enter their attack radius,[10] most comparable to the system found in Final Fantasy XII or many MMORPGs.[11] Manually input attacks, called "Arts", may also be performed by the player, but in a limited fashion. Battle Arts are only available after a "cool down" period that occurs after every use, while character specific "Talent Arts" only become available after enough auto-attacks are executed.[10] Both party members and enemies have a finite amount of health points, and attacks deplete this value. Combat is won when all enemies lose their HP, but the game is lost if the player's character loses all their HP and has no means of being revived. Health may be restored by the player by using healing Arts in battle, or the player may let characters' HP regenerate automatically outside of battle. Winning battles earns the player experience points, which allows the characters to grow stronger by leveling up and learning new Arts. Arts for each character must be set by the player on their respective set up, called a "Battle Palette", outside of battles.[12]

Exploring large environments is a defining aspect of the series.[13][14][13][15]

Settings

While the games within the entire Xenoblade series do not share any direct connections, it is heavily implied that the universes are somehow linked. The two colossal titans known as the Bionis and the Mechonis serve as the setting for Xenoblade Chronicles. Xenoblade Chronicles X takes place on an alien planet known as Mira. In Xenoblade Chronicles 2 and Xenoblade Chronicles 2: Torna - The Golden Country, the world of Alrest contains several titans which houses many different nations.

Themes

A recurring element of the series is the concept of "blade". In Xenoblade Chronicles, it is represented in the form of a powerful sacred sword known as the Monado. The "blade" suffix in Xenoblade Chronicles X is represented by a private military organization known as BLADE. For the world of Xenoblade Chronicles 2, "Blades" are beings that grant their powers to their Drivers.

Development

Origin

The staff at Monolith Soft was left in a state of low morale after the commercial failure of the Xenosaga series which ultimately led to its premature end.[16] In July 2006, Tetsuya Takahashi was struck by the idea of people living on top of enormous titans, so he wrote the concept down and turned it into a 3D model.[17] The project was initially called Monado: Beginning of the World, but was changed to Xenoblade in Japan to honor Tetsuya Takahashi's previous work on the Xeno series and for his hard work on the game.[18] Nintendo of Europe announced that they were publishing the game, adding Chronicles to Xenoblade.[19] Due to no plans to release the title in North America, the fans launched a fan-campaign known as Operation Rainfall to convince Nintendo to bring Xenoblade Chronicles to North America along with The Last Story and Pandora's Tower.[20] After months of silence, Nintendo of America confirmed that the title was headed for North America in April 2012.[21]

Monolith Soft began development of Xenoblade Chronicles, an action role-playing game for the Nintendo Wii that was released in Japan on June 10, 2010.[22][23] The game was later localized by Nintendo of Europe and was released in Europe and Australia on August 19, 2011 and September 1, 2011 respectively.[24][25] It was then brought over to North America as a GameStop exclusive on April 6, 2012.[26][27] Some time after its initial reveal as Monado: The Beginning of the World, then-Nintendo president Satoru Iwata changed the title to Xenoblade to honor Tetsuya Takahashi's previous work on the Xeno series.[28] Xenoblade Chronicles 3D, a port handled by Monster Games, was released worldwide in April 2015 for the New Nintendo 3DS.[29]

Reception

Aggregate review scores
Game Metacritic
Xenoblade Chronicles (Wii) 92[30]
(3DS) 86[31]
Xenoblade Chronicles X (WIIU) 84[32]
Xenoblade Chronicles 2 (NS) 83[33]
Xenoblade Chronicles 2: Torna - The Golden Country (NS) 80[34]

Xenoblade Chronicles sold nearly 200,000 units in Japan by the end of 2013.[35] In a later interview, the game sold better in the west than it did in Japan.[36] As of December 2015, Xenoblade Chronicles X sold roughly 377,000 units between Japan, France, and the United States.[37][38][39] Xenoblade Chronicles 2 sold 1.42 million copies as of June 2018, which became the best-selling title ever developed by Monolith Soft.[40][41] Its sales performance exceeded the company's expectations in western territories. Xenoblade Chronicles 2: Torna – The Golden Country was also noted for surpassing their sales expectations in Japan as well.[42]

References

  1. Megan Farokhmanesh. "XENOBLADE CHRONICLES 3D REVIEW: HARD KNOCK LIFE". Polygon. Retrieved April 13, 2018. Text "https://web.archive.org/web/20150415015842/https://www.polygon.com/2015/4/14/8384931/xenoblade-chronicles-3d-review-hard-knock-life " ignored (help)
  2. Nintendo of America. "Xenoblade Chronicles™ X for Wii U - Official Site". Nintendo. Archived from the original on Mar 1, 2016. Retrieved April 13, 2018.
  3. Peter Brown. "Xenoblade Chronicles X Review". GameSpot. Archived from the original on December 2, 2015. Retrieved April 13, 2018.
  4. Nintendo of America. "Story - Xenoblade Chronicles 2". Nintendo. Archived from the original on April 13, 2018. Retrieved April 13, 2018.
  5. Nintendo of America. Nintendo https://xenobladechronicles2.nintendo.com/torna/. Archived from the original on August 16, 2018. Retrieved August 25, 2018. Missing or empty |title= (help)
  6. Sato. "Monolith Soft Recruiting Staff For A New RPG Project By The Xenoblade Team". Siliconera. Archived from the original on October 4, 2018. Retrieved October 5, 2018.
  7. Template:Cite eb
  8. {{cite web|url=https://www.usgamer.net/articles/xenoblade-chronicles-2-sales-outside-japan-far-exceeded-monolith-softs-expectations |author=Nadia Oxford |title=Xenoblade Chronicles 2 Sales Outside Japan Far Exceeded Monolith Soft's Expectations |publisher=USGamer |accessdate=October 5, 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20181002102302/https://www.usgamer.net/articles/xenoblade-chronicles-2-sales-outside-japan-far-exceeded-monolith-softs-expectations |archivedate=October 2, 2018||
  9. {{cite web|url=https://gamingbolt.com/xenoblade-series-director-expresses-desire-to-make-xenoblade-3-and-xenoblade-x2 |author=Pramath |title=Xenoblade Series Director Expresses Desire To Make Xenoblade 3 and Xenoblade X2 |publisher=Gaming Bolt |accessdate=October 5, 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20181006020900/https://gamingbolt.com/xenoblade-series-director-expresses-desire-to-make-xenoblade-3-and-xenoblade-x2 |archivedate=October 6, 2018||
  10. 1 2 "Why You Should Care About Xenoblade Chronicles". IGN. Retrieved 2014-02-09.
  11. Matt Hughes (9 April 2012). "Page 4 - Xenoblade Chronicles beginner's guide - GamesRadar". Retrieved 16 October 2014.
  12. Gifford, Kevin. "All About Xenoblade's Fighting System". 1up.
  13. 1 2
  14. Shea, Brian (2 September 2017). "Exploring A Chunk Of The Massive World". Game Informer. Archived from the original on 7 March 2018. Retrieved 3 October 2018.
  15. Kollar, Philip (30 November 2015). "Xenoblade Chronicles X review". Polygon. Archived from the original on 19 April 2018. Retrieved 3 October 2018.
  16. "Iwata Asks: Xenoblade Chronicles for Wii - Vol 1: We Want to make a JPRG masterpiece". Nintendo UK. 2011. Retrieved 8 May 2018.
  17. "Iwata Asks: Xenoblade Chronicles for Wii - Vol 2: Playing a Game of Catch". Nintendo UK. 2011. Retrieved 25 August 2018.
  18. "Nintendo Chose The Name Xenoblade". Siliconera. 29 January 2010. Archived from the original on 30 May 2016. Retrieved 25 August 2018.
  19. "Xenoblade Leaving Japan, Landing In Europe As Xenoblade Chronicles". Siliconera. 31 March 2011. Archived from the original on 5 June 2011. Retrieved 27 August 2018.
  20. "Operation Rainfall: How a fan campaign brought Nintendo to its knees". PC World. 4 March 2013. Archived from the original on 12 August 2017. Retrieved 25 August 2018.
  21. "Xenoblade Chronicles Officially Confirmed For America [Update]". Siliconera. 2 December 2011. Archived from the original on 26 November 2015. Retrieved 25 August 2018.
  22. "Iwata Asks: Xenoblade Chronicles for Wii - Vol 3: The Development Process". Nintendo UK. 2011. Archived from the original on 8 December 2015. Retrieved 15 April 2018.
  23. Spencer. "Unsheathed In June". Siliconera. Archived from the original on January 30, 2015. Retrieved April 15, 2018.
  24. Sahdev, Ishaan (8 July 2011). "Hey Europe, Xenoblade Chronicles Is Arriving Two Weeks Early". Siliconera. Archived from the original on 27 October 2014. Retrieved 15 April 2018.
  25. Vuckovic, Daniel (1 August 2011). "Xenoblade Chronicles hits Australia September 1st, first print run gets bonus CD". Vooks.net. Archived from the original on 28 December 2011. Retrieved 15 April 2018.
  26. Gilbert, Henry (2 December 2011). "Xenoblade Chronicles finally coming to US - UPDATE: Confirmed as GameStop exclusive". GamesRadar. Retrieved 15 April 2018. |archive-url= is malformed: timestamp (help)
  27. "Xenoblade Chronicles for Wii – Game Info". Nintendo. Archived from the original on 12 December 2015. Retrieved 15 April 2018.
  28. Kohler, Chris (29 January 2010). "Nintendo To Publish The Last Story, Mistwalker RPG". Wired. Archived from the original on 24 August 2017. Retrieved 15 April 2018.
  29. Romano, Sal (14 January 2015). "Xenoblade Chronicles 3D slated for April". Gematsu. Archived from the original on 13 April 2018. Retrieved 15 April 2018.
  30. "Xenoblade Chronicles Reviews". Metacritic. Retrieved September 28, 2018.
  31. "Xenoblade Chronicles 3D Reviews". Metacritic. Retrieved September 28, 2018.
  32. "Xenoblade Chronicles X Reviews". Metacritic. Retrieved September 28, 2018.
  33. "Xenoblade Chronicles 2 Reviews". Metacritic. Retrieved September 28, 2018.
  34. {{cite web|url=https://www.metacritic.com/game/switch/xenoblade-chronicles-2-torna-the-golden-country |title=Xenoblade Chronicles 2: Torna - The Golden Country Reviews |publisher=Metacritic |accessdate=September 28, 2018
  35. Sahdev, Ishaan (8 April 2015). "This Week In Sales: Xenoblade Chronicles 3D Isn't Really Feeling It". Siliconera. Archived from the original on 30 September 2015. Retrieved 28 September 2018.
  36. "Iwata Asks: Xenoblade Chronicles 3D for New Nintendo 3DS". Nintendo UK. 2015. Archived from the original on 21 November 2015. Retrieved 28 September 2018.
  37. Famitsu Weekly (in Japanese). Enterbrain (1415): 8. 14 January 2016.
  38. "Nintendo: some sales data for France (Xenoblade Chronicles X, Splatoon, more)". Perfectly Nintendo. 16 December 2015. Archived from the original on 17 December 2015. Retrieved 28 September 2018.
  39. Theriault, Donald (14 January 2016). "Nintendo Sales Panic: December 2015 US NPD Group Results". Nintendo World Report. Archived from the original on 15 January 2016. Retrieved 28 September 2018.
  40. "IR Information : Sales Data". GamesIndustry.biz. March 31, 2018. Retrieved September 28, 2018.
  41. "Xenoblade 2 Sales Reach 1.31 Million, Becomes Monolith Soft's Highest Selling Game Ever". Gaming Bolt. 28 April 2018. Archived from the original on 1 October 2018. Retrieved 1 October 2018. |first1= missing |last1= in Authors list (help)
  42. "Xenoblade Chronicles 2 Sales Outside Japan Far Exceeded Monolith Soft's Expectations". US Gamer. 28 September 2015. Archived from the original on 30 September 2015. Retrieved 1 October 2018.
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