Wolfire Games

Wolfire Games
Private
Industry Video games
Founded 2003
Founder David Rosen
Headquarters San Francisco Bay Area, California, US
Key people
David Rosen (CEO and lead programmer)
Jeffrey Rosen (president)
John Graham (COO)
Aubrey Serr (lead artist)
Products Lugaru
Black Shades
Overgrowth
Receiver
Number of employees
4[1]
Website wolfire.com

Wolfire Games is an American independent video game development company founded by David Rosen. Wolfire Games develops video games for macOS, Windows, and Linux.[2]

History

David Rosen started Wolfire Games in 2003 to organize his open source video game contest entries.[3] After graduating from Swarthmore College in 2008, he was joined by his twin brother, Jeff, and two friends and Wolfire Games officially dove into the independent game industry.

Awards

The company has won various awards for its games including 5th best Indie Game according to ModDB.[4]

Online presence

Shortly after David's twin brother and two friends joined Wolfire Games, the independent video game company also started a channel on the well-known video-sharing website known as YouTube. The channel was primarily used to show early footage of their next upcoming game, Overgrowth, and is still regularly used to show new features and updates from the game. As of 10th August 2018, the channel has over 90,000 subscribers.

Company name

About 21 years ago David and Jeff met an owner-less dog at their cabin in Sierra City. They decided to adopt him and named him 'Wolfenstein' or 'Wolfie' for short.

Later this was the inspiration for the company name 'Wolfire':

"When David was thinking of a name for his video game company, Wolfie sprang to mind. If you add an ‘r’ you get Wolfire. Wolves are cool, and so is fire, so why not Wolfire?"[5] – Jeff Rosen

Games

  • GLFighters – 2001 – Mac OS 9[6]
  • Black Shades
    • Black Shades – 2002 – Linux, Mac OS 9, Mac OS X, Windows[7]
    • Black Shades iPhone – 2009 – iPhone[8]
  • Lightning's Shadow – 2003 – Mac OS 9[9]
  • Lugaru – 2005 – Linux, Mac OS X, Windows[10]
  • The Broadside Express – 2012 – Linux, Mac OS X, Windows (Developed for the Humble Bundle Mojam using the Unity game engine)
  • Receiver – 2012 – Linux, Mac OS X, Windows (Developed for the 2012 7dfps challenge using the Unity game engine)
  • Desperate Gods – 2012 – Mac OS X, Windows (Developed for the 2012 Fuck This Jam challenge using the Unity game engine. Updates will continue after the challenge)
  • Low-light Combat – 2013 – Linux, Mac OS X, Windows (Developed for the Humble Bundle Mojam 2 using the Unity game engine)
  • Overgrowth – 2017 – macOS, Windows, Linux[1]

See also

References

  1. 1 2 "Overgrowth - Wolfire Games". Wolfire.com. Retrieved 2013-10-05.
  2. "Independent Video Games - Wolfire Games". Wolfire.com. Retrieved 2013-10-05.
  3. "College Corner: Interview with David Rosen, computer game-creator extraordinaire | Daily Gazette". Daily.swarthmore.edu. 2006-02-06. Retrieved 2013-10-05.
  4. "Overgrowth Voted 5th Best Indie Game on ModDB - Wolfire Games Blog". Blog.wolfire.com. 2009-03-01. Retrieved 2013-10-05.
  5. "The origin of Wolfire - Wolfire Games Blog". Blog.wolfire.com. 2009-04-15. Retrieved 2013-10-05.
  6. "GLFighters - Wolfire Games". Wolfire.com. Retrieved 2013-10-05.
  7. "Black Shades - Wolfire Games". Wolfire.com. Retrieved 2013-10-05.
  8. "Black Shades iPhone - Wolfire Games". Wolfire.com. Retrieved 2013-10-05.
  9. "Lightning's Shadow - Wolfire Games". Wolfire.com. Retrieved 2013-10-05.
  10. "Lugaru HD - Wolfire Games". Wolfire.com. Retrieved 2013-10-05.
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