Wild West Guns

Wild West Guns
Developer(s) Gameloft Bucharest
Publisher(s) Gameloft
Platform(s) Wii (WiiWare)
iOS
Release Wii
  • PAL: August 1, 2008
  • NA: August 4, 2008
  • JP: August 5, 2008
iPhone OS
  • WW: February 5, 2009
Genre(s) Shooting game
Mode(s) Single-player, multiplayer

Wild West Guns is a WiiWare and iOS shooting video game by Gameloft Bucharest. For the Wii, it was released on August 1, 2008 in Europe,[1] on August 4, 2008 in North America,[2] and on August 5, 2008 in Japan. On February 5, 2009, Gameloft released the game worldwide for the iOS via the App Store.

Gameplay

An American Old West-themed light gun shooter, the game sees the player shooting at targets ranging from vultures, balloons and flying sombreros to armed robbers, angry gold diggers and renegade soldiers across a number of environments such as saloons,cemeteries and a speeding steam locomotive. The game features 6 levels across two difficulties, with 3 challenges in each.[3]

The game also supports the Wii Zapper peripheral on the Wii, but does not feature aim calibration.loda mml

Reception

Wild West Guns received mixed reviews from critics.

Official Nintendo Magazine scored the game at 80%, praising the variety in settings and the interactive environments, and the simple point and shoot gameplay, though they felt genre experts might find it too easy.[4] WiiWare World, which gave it a 7/10, felt the game was "addictive and attractive" and "very well executed", and highlighted the depth in gameplay that requires players to carefully choose their shots to score the most points. However, they felt the relatively small range of objectives, settings and enemies was "somewhat disappointing", and that the omission of scoreboards affected replay value.[5]

In contrast, Eurogamer was less impressed with the game, giving it a 5/10 and calling it "a rather limited and repetitive experience".[6] 1UP.com gave it a C+ grade, believing the game was "a little pricey" at 1000 Wii Points.[7] IGN, which scored it a 6.8/10, also had issues with the price and the shallow nature of the game, but otherwise felt it was "fun", praising the tight controls and polished presentation.[8] gm

References

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