Wii Fit U

Wii Fit U
North American packaging artwork
Developer(s) Nintendo EAD
Ganbarion[1]
Publisher(s) Nintendo
Director(s) Hiroshi Matsunaga
Hirofumi Irie
Producer(s) Tadashi Sugiyama
Chikako Yamakura
Composer(s) Takayuki Kobara
Series Wii
Engine Wii Fit Edit this on Wikidata
Platform(s) Wii U
Release
  • JP: October 31, 2013
  • NA: November 1, 2013
  • EU: November 1, 2013
  • AU: November 2, 2013
Genre(s) Exergaming
Mode(s) Single-player

Wii Fit U (Japanese: WiiフィットU, Hepburn: Wī Fitto Yū) is an exergaming video game developed by Nintendo for the Wii U console, and is the successor to the Wii games Wii Fit and Wii Fit Plus. Wii Fit U utilizes both the Wii Balance Board and the Wii U GamePad in gameplay, and is bundled with the newly introduced Fit Meter, an activity meter accessory. It was released in Japan on October 31, 2013,[2] followed by North America and Europe one day later.

Gameplay

Like its predecessors Wii Fit and Wii Fit Plus, Wii Fit U focuses on engaging the player in physical activities, including yoga and strength training, through use of the Wii Balance Board, a platform peripheral upon which the player stands during play that measures the player's weight and center of balance. Wii Fit U introduces additional activities that add the Wii U GamePad into gameplay. Owners of Wii Fit and Wii Fit Plus can transfer all saved data into Wii Fit U.[3] Exercises are organized by category and by the amount of requisite exertion, measured in numerical values called "MET".[4]

Wii Fit U can display output on a television screen or only use its GamePad touchscreen. All retail copies of Wii Fit U are bundled with a foldable Wii U GamePad Stand and an activity meter (pedometer) called the Fit Meter,[5] also available separately, which is carried while jogging or otherwise moving. This is the same concept as with the Pokéwalker from Pokémon HeartGold and SoulSilver.[5][6] When the Fit Meter is placed near the GamePad, its data is transferred via infrared connection to the Wii U.[7]

Release

The game became available for purchase, in standard and Wii Balance Board bundles with Fit Meters, in December 2013 in the PAL regions and in January 10, 2014 in North America. In Japan the physical copy became available on February 1, 2014, although it had been released previously on the eShop than in North America and the PAL regions.

Reception

Critical reception

Reception
Aggregate score
AggregatorScore
Metacritic72/100[8]
Review scores
PublicationScore
Destructoid7/10[9]
IGN7.5/10[10]
Joystiq2.5/5[11]
Nintendo World Report9/10[12]
Polygon4.5/10[13]

Wii Fit U, overall, is well received by critics, having a score of 72 out of 100 by 19 critics on Metacritic. One Metacritic review described it as being "friendly" and not "as hardcore as some fitness buffs may like."[8] Nintendo World Report praises the game for revolutionizing the exercising genre of video games by building upon its predecessor Wii Fit with "robust and customizable routines" and the gym community for motivation.[12] Gaming magazine Polygon criticizes Wii Fit U as "too light-weight to be a contender" for actual exercise.[13] Lifewire called it an "[i]nteresting use of the Gamepad [with] clever new mini-games [and an] improved fitness routine setup [compared to Wii Fit]".[14] PC Magazine rated it 4 out of 5 or "excellent", calling it engaging and fun with lots of activities, as a worthy sequel and fitness tool.[6] The New York Times described the game and its physical setup as efficient, unobtrusive, and motivating—concluding that "it’s cheaper than joining a gym and it beats sitting on the couch and playing video games".[15] US Gamer said that "[b]alance exercises are the most 'game-like' of all the activities", and that the game has solid integration with Nintendo's now-defunct Miiverse social network. Giving it a 4.5 out of 5, US Gamer concluded "Wii Fit U is a very solid package that achieves its primary goal of making you more aware of your fitness, how your body works and what you might need to do to make it work better. Its game-like nature and Nintendo charm keeps it interesting, enjoyable and never demoralizing."[4]

Benefits studies

Wii Fit U, like Wii Fit, has been used for treatments in physical therapy and not just for basic exercise. The Centers for Disease Control and Prevention, the CDC, has used games that involve light to moderate activity in those with brain damage to aid in the patient's recovery.[16] Research has found that users feel a better sense of balance and upper body motion, initiating a healing for those with brain injury.

Concerning basic exercise, one study found that Wii Fit U is not fit for intensive exercise but rather moderate exercise and conditioning. The study concluded that the ability of the game's diverse exercises to increase physical growth is unknown.[17]

References

  1. McFerran, Damien (2013-10-04). "Pandora's Tower Creator Ganbarion Is Co-Developing Wii Fit U". Nintendo Life. Retrieved 2013-10-04.
  2. "Posted by Brian" (2013-08-07). "Wii Fit U dated for Japan". Nintendo Everything. Retrieved 2013-08-09.
  3. Andrews, Nate (5 June 2012). "Wii Fit U Preview". Nintendo World Report.
  4. 1 2 Davison, Pete (January 2, 2014). "New Year, New U: Wii Fit U Review". US Gamer. Retrieved March 12, 2018.
  5. 1 2 Thomas, Lucas M. (6 June 2012). "E3 2012: A Closer Look at Wii Fit U's New Peripheral, The Fit Meter". IGN.
  6. 1 2 Greenwald, Will (November 27, 2013). "Wii Fit U (for Nintendo Wii U)". PC Magazine. Retrieved March 12, 2018.
  7. Davidson, Pete (November 4, 2013). "Wii Fit U Quietly Releases for Free". US Gamer. Retrieved March 12, 2018.
  8. 1 2 "Wii Fit U Reviews". Metacritic. Retrieved November 18, 2014.
  9. "Review: Wii Fit U". Destructoid. Retrieved November 18, 2014.
  10. "Wii Fit U Review". IGN. Retrieved November 18, 2014.
  11. "Wii Fit U review: Some assembly required". Joystiq. Retrieved November 18, 2014.
  12. 1 2 "Wii Fit U Review". Nintendo World Report. Retrieved November 18, 2014.
  13. 1 2 "Wii Fit U: Glass Joe". Polygon. Retrieved November 18, 2014.
  14. Herold, Charles (October 18, 2016). "Wii Fit U - Game Review". Lifewire. Retrieved March 12, 2018.
  15. Schmidt, Gregory (December 31, 2013). "Exercise Game Tracks Your Fitness All Day". The New York Times. Retrieved March 12, 2018.
  16. Putnam, Cynthia; Cheng, Jinghui (September 2013). "Helping Therapists Make Evidence-Based Decisions About Commercial Motion Gaming". DePaul University.
  17. Miyachi, Motohiko (26 August 2014). "Prevalence of Behavior Changing Strategies in Fitness Video Games: Theory-Based Content Analysis". US National Library of Medicine. PMC 3650924. Missing or empty |url= (help)
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