Walt Disney World Quest: Magical Racing Tour

Walt Disney World Quest:
Magical Racing Tour
North American PlayStation cover art
Developer(s) Crystal Dynamics
Prolific Publishing (GBC)
Publisher(s) Eidos Interactive
Director(s) Glen Schofield
Producer(s) Steve Papoutsis
Designer(s) Christoper A. Tremmel
Programmer(s) Adrian Longland
William A. Ware
Composer(s) Jim Hedges
Platform(s) Sega Dreamcast, Game Boy Color, Microsoft Windows, PlayStation
Release PlayStation
  • NA: March 23, 2000
  • EU: June 23, 2000
Dreamcast
  • NA: July 19, 2000
  • EU: September 1, 2000
Game Boy Color
  • NA: December 7, 2000
  • EU: December 15, 2000
Windows
  • NA: January 24, 2001
Genre(s) Racing
Mode(s) Single-player, multiplayer

Walt Disney World Quest: Magical Racing Tour is a 2000 go-kart racing video game based on attractions at the Walt Disney World Resort. Players compete in races on tracks inspired by attractions such as the Haunted Mansion, Pirates of the Caribbean, Space Mountain and Big Thunder Mountain Railroad to acquire missing parts for the park's fireworks machine, which was accidentally destroyed by Chip 'n' Dale while they were gathering acorns. The game was developed by Crystal Dynamics and published by Eidos Interactive. The Game Boy Color version was developed by Prolific Publishing.

Gameplay

The game consists of normal kart racing gameplay, racing in three-lap races around tracks inspired by Big Thunder Mountain Railroad, Blizzard Beach, Dinosaur, Rock 'n' Roller Coaster, the Haunted Mansion, the Jungle Cruise, Tomorrowland Speedway, Space Mountain, and Pirates of the Caribbean to win parts for the fireworks machine in the game's story mode. Completing the story will also unlock a track inspired by Splash Mountain. However, on tracks inspired by Test Track, Typhoon Lagoon, and Disney Studios Florida, players must collect thirty coins around the driving areas of these tracks within four minutes in order to complete their events.

With the exceptions of Chip, Dale (both of whom appear in their Rescue Rangers outfits), and Jiminy Cricket, the game's playable characters are original characters made for the game.

Music

The soundtrack features authentic Disney music from the attractions, with the exception of Space Mountain, which features music from the Disneyland version, and Rock 'n' Roller Coaster, which does not feature Aerosmith as the actual attraction does.

Reception

The game received positive reception. Reviewers from IGN and Eurogamer gave the game a 7.5 and 8 out of 10, respectively. Both praised the presentation of the game, and how the developers were able to recreate popular attractions in-game, and the "Disney-esque" charm it has. Both also berated the difficulty (with the CPU racers being so hard to beat), some of the graphics, and the fact that the developers only used a small sound sample from each attraction and looped it, which got annoying quickly.[1][2]

A reviewer from GameSpot gave the Dreamcast version of the game a 7.5 out of 10, calling it a good entry to the kart racing genre, while also bringing attention to its many similarities to Mario Kart. The amount of detail put into the tracks and the sound were also praised, but the reviewer was disappointed by the game's short play length.[3]

See also

References

  1. Nix, Mark (13 April 2000). "Walt Disney World Quest: Magical Racing Tour". IGN. Retrieved 16 January 2015.
  2. Bramwell, Tom (11 September 2000). "Walt Disney World Quest : Magical Racing Tour". Eurogamer.net. Retrieved 16 January 2015.
  3. Provo, Frank (31 July 2000). "Walt Disney World Quest - Magical Racing Tour Review". GameSpot. Retrieved 16 January 2015.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.