Toshiro Tsuchida

Toshiro Tsuchida (土田 俊郎, Tsuchida Toshirō) (born 1964) is a Japanese game director and game producer who currently works for Japanese Social Game company GREE. He formerly worked for Square Enix Co., Ltd. (formerly Square Co., Ltd.). He is most notably credited for creating the Front Mission and Arc the Lad media franchises.[1]

Biography

Masaya and G-Craft

Toshiro Tsuchida worked for Japanese development studios Masaya and G-Craft, the latter of which he founded in 1993 after leaving Masaya. During the development of Front Mission 2 and Front Mission Alternative, Square initiated talks with Tsuchida in an attempt to purchase G-Craft in 1997.[1] As the buyout occurred during Front Mission 2's development, it became the last title with G-Craft credited as the developer.[2]

Square Enix

Tsuchida was also the battle director for both Final Fantasy X and Final Fantasy XIII. As battle director of Final Fantasy X, he pulled away the Active Time Battle (ATB) system, which started with Final Fantasy IV and originally designed by Hiroyuki Ito, replacing it with a more strategic battle system, which is known as the Conditional Turn-Based Battle (CTB) system. He kept Final Fantasy IV in mind when working on Final Fantasy X. Tsuchida was the head of Product Development Division-6 within Square Enix.[3]

He produced Final Fantasy Crystal Chronicles: My Life as a King, and stated that Square Enix was excited to be the first ones to bring a new game to Wiiware game platform.[4] The game concept was to take the role of the king, not the hero, and the Crystal Chronicles series has a large amount of character interactions.[4] Game development began before the Wiiware tools were distributed.[4] Developing Final Fantasy Crystal Chronicles: My Life as a King required a change from the typical way the Square Enix developed games, switching from starting with the graphics and to beginning with gameplay.[5]

He has recently worked on Final Fantasy XIII as the battle planning director in 2010. Toshiro left Square Enix Co., Ltd. on February 28, 2011.[6]

GREE

He works in a department working with developers to create new video games.[7]

Return to Sony

In 2016 he returned to work with Sony's ForwardWorks to develop a mobile Arc The Lad reboot [8]

Gameography

Masaya

GameReleasedSystem(s)Credit(s)
Sol Bianca 1990TurboGrafx-CDVisual Programmer
Ranma 1/2 1990TurboGrafx-CDProducer
Head Buster 1991Game GearProducer
Kaizou Choujin Schbibinman 2: Arata Naru Teki 1991TurboGrafx-16Producer
Kaizō Chōjin Shubibinman 3: Ikai no Princess 1992TurboGrafx-CDProducer
Ranma 1/2: Chōnai Gekitō Hen 1992Super Nintendo Entertainment SystemProducer
Advanced Busterhawk Gleylancer 1992Sega GenesisProducer
Ranma 1/2: Datō, Ganso Musabetsu Kakutō-Ryū! 1992TurboGrafx-CDProducer
Assault Suits Valken 1992Super Nintendo Entertainment SystemProducer
Cho Aniki: Super Big Brothers 1992TurboGrafx-CDProducer
Langrisser 1993TurboGrafx-CDProducer

G-Craft

GameReleasedSystem(s)Credit(s)
Front Mission 1995Super Nintendo Entertainment SystemProducer, Scenario Writer
Arc the Lad 1995PlayStationProducer
Arc the Lad 2 1996PlayStationProducer
Arc the Lad: Monster Game with Casino Game 1997PlayStationProducer
Front Mission 2 1997PlayStationDirector

Square

GameReleasedSystem(s)Credit(s)
Front Mission 3 1999PlayStationDirector
Final Fantasy X 2001PlayStation 2Battle Director
Final Fantasy XI 2002PlayStation 2Boss Monster AI

Square Enix

GameReleasedSystem(s)Credit(s)
Front Mission First 2003PlayStation 2Director, U.S.N. Scenario Writer
Front Mission 4 2003PlayStation 2Director, Producer
Front Mission: Online 2005PlayStation 2, PCDirector, Producer
Front Mission 5: Scars of the War 2005PlayStation 2Producer
Final Fantasy Crystal Chronicles: My Life as a King 2008WiiWareProducer
Front Mission 2089: Border of Madness 2008Nintendo DSSupervisor
Final Fantasy XIII 2010PlayStation 3, Xbox 360Battle Planning Director

References

  1. 1 2 Dengeki PlayStation Editorial, LogicGate, ed. (March 2007). Front Mission World Historica - Report of Conflicts 1970-2121 (in Japanese). MediaWorks. ISBN 4-8402-3663-1.
  2. Dengeki, ed. (February 2004). "Dengeki GAMES February 2004 Special Edition, "100 Year History of Front Mission"" (in Japanese). MediaWorks.
  3. Winkler, Chris (2003-09-20). "Square Enix Talks Current Status". RPGFan. Retrieved 2013-12-07.
  4. 1 2 3 Hatfield, Daemon (February 25, 2008). "GDC 2008: My Life as a King Interview". IGN. Retrieved 2013-02-28.
  5. Patrick Klepek (2008-02-26). "How 'Final Fantasy Crystal Chronicles: My Life as a King' Made Square Enix Stop Worrying and Learn to Love Being Different". MTV. Archived from the original on 2013-04-11. Retrieved 2013-02-28.
  6. Wu, Esther (2011-03-07). "Toshiro Tsuchida Leaves Square Enix". Wirebot. Archived from the original on 2011-08-12. Retrieved 2011-04-19.
  7. Christian Nutt (2011-10-14). "Fighting A Social Battle: Toshiro Tsuchida Goes GREE". Gamasutra. Retrieved 2013-02-28.
  8. http://www.siliconera.com/2016/12/06/arc-lad-lives-new-smartphone-game-will-continue-story/
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.