The Attack of the Phantom Karate Devils

The Attack of the Phantom Karate Devils
Developer(s) Phantom Software
Publisher(s) Phantom Software
Designer(s) John Orthel
Platform(s) Commodore 64
Release 1983
Genre(s) Fighting
Mode(s) Single Player

The Attack of the Phantom Karate Devils is a video game developed by John Orthel for Phantom Software on the Commodore 64 in 1983. The game play involves a side view of the character that would be reminiscent of modern fighting games. Using a joystick the player can move and perform various attacks fighting their way through 4 stages.

Gameplay

The player uses the joystick to move and perform various attacks against ninjas and projectiles. Each time the character is hit they will lose some of their health, but they will also lose some health for every kick or punch they perform. The health can be restored by gaining enough points to earn a new promotion (Dan), or by making it to the next stage. There are four stages (temple, caverns, bridge and control room) the player can reach by earning enough points on the previous one. Jumping through the door at the end of each stage will earn bonus points.

Notable Features

One of the first martial arts games to include projectiles [1] and according to the developer, the first fighting game on a home computer system.[2]

The final stage appears broken, but is in fact how the designer intended it to look. [3]

Reception

Gregg Keizer praised most of the games graphics, and new style of game play in Compute! Gazette Issue 08. [4]

References

  1. Angelo Dargenio (2014-01-14). "The History of Fighting Games: Part 1". Arcade Sushi.
  2. John Orthell (2003-08-20). "Lemon64 - The Attack of the Phantom Karate Devils - Comments".
  3. Angelo Dargenio (2014-01-14). "The History of Fighting Games: Part 1". Arcade Sushi.
  4. Gregg Keizer (Feb 1984). "Compute Gazette".
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