Super Trolley

Super Trolley
Developer(s) Icon Design Ltd.
Publisher(s) Mastertronic
Platform(s) Amstrad CPC, ZX Spectrum Commodore 64
Release 1988
Genre(s) Action

Super Trolley, is a 1988 video game produced by Icon Design Ltd. where the player takes control of a supermarket employee.

Gameplay

Players control a supermarket worker who is tasked with stocking the supermarket shelves, finding lost babies and removing dogs from the store. The objective of the game is to successfully complete each day's tasks from Monday through to Saturday, the latter being the busiest day of the week, without being sacked. As this is accomplished the player's character is promoted, eventually becoming the store manager and sacking his former employer.[1]

Before shelves can be filled the player must price each item in the warehouse,[2] which involves attaching labels to goods.[3]

Development

The game was developed after a wish by Andrew Collett was sent to the television programme Jim'll Fix It.[3]

Critical response

Reception
Review scores
PublicationScore
CVG21/40[4]
Crash54%[5]

The game received average reviews, with some magazines not offering coverage.

References

  1. Hamza, Katharina; Roberts, Nick (May 1988). "Reviews - Super Trolley". Crash. Newsfield (52): 14.
  2. Houghton, Gordon; Sumner, Paul (August 1988). "Budget Test - Super Trolley". Zzap!64. Newsfield (40): 88.
  3. 1 2 Jenkins, Chris (June 1988). "Reviews - Super Trolley". Computer and Video Games. Dennis Publishing (80): 46.
  4. http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue080/Pages/CVG08000046.jpg
  5. http://www.worldofspectrum.org/showmag.cgi?mag=Crash/Issue52/Pages/Crash5200014.jpg


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