SuperTux

SuperTux
SuperTux 0.5.1 title screen
Original author(s) Bill Kendrick (code), Ingo Ruhnke (art)
Developer(s) SuperTux Development Team
Initial release 0.1.1 / April 2, 2003 (2003-04-02)
Stable release
0.5.1 / November 5, 2016 (2016-11-05)
Repository Edit this at Wikidata
Platform Linux, Mac OS X, Microsoft Windows, BeOS, PSP, Nintendo Wii (homebrew, ported), Nintendo Wii U (homebrew, running in vWii mode, ported), Wiz, Pandora, BlackBerry, TI-Nspire, Android
Type Single-player Platformer
License GPLv3
Website supertux.org
SuperTux 0.4.0 screenshot
SuperTux 0.1.3 Main Worldmap

SuperTux is a free and open-source two-dimensional platform game published under the GNU General Public License.[1] The game was inspired by the Nintendo's Super Mario Bros. series. Instead of Mario, the hero in this game is Tux, the mascot of the Linux kernel.

History

The game was originally created by Bill Kendrick and is maintained by the SuperTux Development Team. It is written mostly in the C++ programming language.[2] Many of the in-game graphics were created by Ingo Ruhnke, author of Pingus.

The game was developed under usage of Simple DirectMedia Layer as cross-platform middlelayer targeting OpenGL and OpenAL. Game engine and physics engine are own developed. The game's metadata are S-Expressions of the programming language Lisp, scripts are written in Squirrel.

The development occurs in a series of stable milestones, each one improving steadily upon the last. First Milestone 1 (version 0.1.1-0.1.3) was released in 2003. Version 0.4.0 was released on December 20, 2015, which features significant improvements on gameplay, all new graphics, switch to SDL2 and new features. Milestone 2 (version 0.5.0) has been officially released as stable in 2016, with the inclusion of the official level editor.

Gameplay

Gameplay in SuperTux is similar to Super Mario Bros. Tux can jump under bonus blocks marked with question marks to gain coins or retrieve power-ups such as the egg, which makes Tux bigger. Other objects such as trampolines and invincibility granting stars can also be obtained from these blocks. Tux can defeat some bad guys by jumping on them, and most can be defeated or frozen by shooting flower power-ups, which let Tux shoot the flower's respective element. Currently, only the fire flower power-up is implemented in story mode but there are also ice flowers, which shoots bullets that can freeze bad guys and kill fire, earth flowers give out a light which can be used for lanterns and can give invincibility for a few seconds, and air flowers allow Tux to jump further and more quickly. The objective of each level is to get to the end, usually marked by checker-patterned poles. At the end of each world is a boss, such as the Yeti boss on Icy Island.

Contributed Levels

In addition to the main world, there are contributed levels, which include the developmental Forest World, Bonus Islands and the community Incubator Island, where levels are tested and improved for possible implementation into the main game. In addition to this, there are installable addons and custom levels added by the player, either created in the internal Level Editor or added manually.

Bonus Island III in SuperTux 0.5.1
Bonus Island III in SuperTux 0.5.1
Forest World in current development v0.5.2
Forest World in current development as of 2018-07-18
Incubator Island gameplay in Supertux 2
Bonus Island I in Supertux 2
Bonus Island II in Supertux 2

Plot

In the game, Tux begins in Icy Island. Tux holds a picnic with Penny. Suddenly, a creature named Nolok jumped infront of tuxwith a flash, and Tux fell asleep!. Penny is kidnapped by the evil Nolok. When Tux woke up, he finds that Penny is missing. There is only aletter in the place of penny “Tux, my arch enemy!” says the letter. “I have captured your beautiful Penny and have taken her to my fortress. The path to my fortress is littered with my minions. Give up on the thought of trying to reclaim her, you haven’t got a chance! -Nolok”. Tux looked and saw Nolok’s fortress in the distance. Determined to save Penny, he begins his journey. Tux then navigates Icy Island to find her.[3]

Reception and impact

In 2007 Punto Informatico described the atmosphere of the game as pleasant and praised the free availability of the game.[4]

In 2008, SuperTux was used as a game for children by school district #73 in British Columbia, which had decided to transition to free and open-source software.[5]

The game was ported to many platforms for instance the GP2X, Pocket PC, PSP[6] and Palm WebOS.[7] The game was also scheduled to be included in the release of the EVO Smart Console as of April 2009.[8]

Supertux became a quite popular freeware game which was distributed by numerous freeware outlets for download or was included in freeware collection and cover disks. For instance, in May 2017 download portal Softpedia lists for the Linux version alone over 80,000 downloads,[9] Softonic over 750,000 downloads for the Windows version.[10][11] Between 2002 and May 2017 Supertux aggregated also over 850,000 downloads via Sourceforge.net.[12]

See also

References

  1. "SuperTux license".
  2. "SuperTux/supertux: SuperTux source code". GitHub. Retrieved 2016-07-25.
  3. "Plot of Supertux". www.supertux.org. Supertux developers.
  4. "SuperTux" (in Italian). Punto Informatico. July 26, 2007. Retrieved February 8, 2010.
  5. Hendrey, Andrew (April 7, 2008). "Canadian school district serves up lessons on the power of Linux". IT Business. Retrieved February 8, 2010.
  6. Johansen, Jomar. "SuperTux PSP Edition". Archived from the original on 6 September 2006. Retrieved 17 September 2006.
  7. Palm Infocenter. "New webOS SDL Ports: SuperTux, TetriCrisis, ScummVM". Retrieved 6 March 2010.
  8. "Linux-Spielkonsole Evo Smart Console kommt auf den Markt" [Linux game console Evo Smart Console will be released] (in German). Die Presse. April 6, 2009. Retrieved February 8, 2010.
  9. SuperTux Linux on Softpedia "80k" (May 2017)
  10. supertux (Spanish) on softonic (May 2017)
  11. supertux (English) on softonic (May 2017)
  12. stats 2000-05-16+to+2017-05-22 on sourceforge.net (May 2017)
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