Star Wars: Rebel Assault II: The Hidden Empire

Star Wars: Rebel Assault II:
The Hidden Empire
Box art for RAII.
Developer(s) LucasArts
Factor 5 (PS)
Publisher(s) LucasArts
Composer(s) Peter McConnell
Series Star Wars Rebel Assault Edit this on Wikidata
Engine INSANE
Platform(s) Microsoft Windows, PlayStation, Mac OS
Release November 1995[1]
Genre(s) Action, rail shooter
Mode(s) Single player

Star Wars: Rebel Assault II: The Hidden Empire is a 1995 video game developed by LucasArts. It is the sequel to Star Wars: Rebel Assault, set in the Star Wars expanded universe.

The player character, Rookie One, commands ships like a YT-1300 Corellian Transport, a B-wing, and a Y-wing, and encounters new opponents, like TIE Interceptors. The fly videos seem to move and rotate according to controller inputs, creating the illusion of steering the ship (which in reality is following a 'rail' in a pre-rendered course).

It contains mostly original filming with actors and stunts, while the scenery and the space scenes were 3D rendered. According to LucasArts' magazine "The Adventurer", the game was the first media to incorporate live-action actors and footage in the Star Wars universe since Return of the Jedi. The game makes use of the INSANE game engine.

Plot

After the destruction of the first Death Star, Darth Vader has begun a new project for the Galactic Empire. Meanwhile, in the Rebel Alliance, rumors have grown concerning "ghost ships" attacking Rebel patrols.

Rookie One (acted by Jamison Jones in cut scenes, his voice is provided during the "shoot scenes"), while flying with his wingman on patrol near the planet Dreighton, receives a distress call from a YT-1300 transport, the Corellia Star, which is being attacked by TIE fighters. The pilot has crucial information about the Empire's new project. After fighting off several TIE Fighters, Rookie One's wingman destroyed by one of the unseen attackers, and Rookie One's ship is shot down, but he is able to eject himself before the rest of his ship explodes and crash lands on a planet, where the captured transport had been forced to land. Having survived the crash landing, Rookie One follows a tracking scanner to an Imperial station, where the Corellia Star is being held. After fighting stormtroopers, he finds the transport and its information, but the station's doors close before he can escape, forcing him to fly through mining tunnels. He is able to find another way out and escapes through hyperspace.

Back at Pinnacle Base, Admiral Ackbar (digitally copied from Return of the Jedi and inserted into the game) helps the pilots understand the message from the freighter. The Alliance learns that the Empire has constructed a secret mining facility in the asteroid Belt of Arah, somewhere in the Dreighton Nebula, and Rookie One is sent along with a squadron of X-wings to destroy it. Along the way, they encounter derillium minefields and TIE Interceptors. The facility is not simply mining ore, but is supplying rare metals required to manufacture the new V38 "Phantom" TIE, equipped with a cloaking device invented by Grand Admiral Sarn. After the squadron opens a way into the facility's reactor core and destroys it, narrowly escaping the blast, squadron leader Ace Merrick is killed along with wingman Ina Rece by an ambush of Phantom TIEs. Rookie One manages to evade the TIEs and escape. At Pinnacle Base, Admiral Ackbar comes up with a plan for two people to infiltrate the facility building the Phantom V38s at Imdaar Alpha.

Rookie One takes a crash course in TIE piloting from Admiral Krane with two TIEs stolen from the Empire. Then, they head out to the jump point where they encounter TIE Interceptors. After defeating them, Rookie One heads to Imdaar Alpha alone and encounters sentry guns and force fields along the way. He meets with Ru Murleen (played by Julie Eccles), Rookie One's previous flight instructor from Rebel Assault. They fly to an Imperial Landing Platform on the far side of a swamp on Speeder Bikes. Disguised as stormtroopers, Rookie One and Ru Murleen steal an Imperial shuttle and board Admiral Sarn's cloaked Super Star Destroyer Terror. After defeating numerous stormtroopers within the Super Star Destroyer and later in the maintenance tunnels, they steal a Phantom TIE from the hangar. After the destruction of Terror from inside, along with many other Phantom TIEs, Darth Vader kills Admiral Sarn for his failures and escapes on his TIE Advanced. The Imdaar Alpha facility manufacturing the new fighters suddenly appears on Imdaar's moon, as it was also equipped with a cloaking device that was damaged when the Terror exploded. After destroying the facility and returning to a Rebel base, the leader of the Rebels thanks them for saving the day once again. Darth Vader informs the Emperor of what happened and the stolen Phantom TIE at the Rebel Base self-destructs. There are three endings depending on the difficulty.

Development

The stormtrooper armor, weapons, helmets and suits seen to be worn by the actors, were not made for the game, but are the actual props seen in the original trilogy, taken from the archive storage of Lucasfilm.

Reception

Reception
Review scores
PublicationScore
GameSpot7.5/10[2]
Maximum[3]
Next Generation[4]
MacUser[5]

Rebel Assault II was a commercial success.[6] According to market research firm PC Data, it was the 15th-best-selling computer game in the United States for the year 1996.[7] By November 30, 1997, the game's computer version had sold 515,578 copies and earned $19.77 million in the United States alone.[6]

Maximum applauded the high video quality of the cinematic sequences but overall panned the game for its controls, stating that "Whether using mouse or joystick ... your vehicle jolts and twitches with a life of its own, and there is nothing you can do about it except to employ tiny steadying movements in the hope that the craft doesn't take offense to your attempt at control and vehemently bounce around the screen." They also criticized the game's linearity, low difficulty, poor acting, and anticlimactic final level.[3] A Next Generation critic similarly found that while the video quality is excellent, the acting is poor and the plot is a thinly veiled rehash of the original Star Wars film. He also argued that the gameplay is too limited, likening it to "a movie that requires you to move a stick around and press a button at certain points until you get to see more of the movie."[4]

PlayStation version

Reception
Review scores
PublicationScore
EGM5.5/10[8]
GameSpot4.9/10[9]
PSM9.5/10[10]

Reviews for the PlayStation version praised the use of the film scores[8][9][11][12] and the graphical enhancements over the PC original (particularly the polygonal ship models and the greater full motion video quality),[8][9][11][12] but criticized the loose controls[8][9] and low difficulty,[8][9] and typically commented that while the game offers a variety of scenarios and gameplay styles, none of them offer any real depth or excitement.[8][9][11] Scary Larry of GamePro, however, gave it a laudatory review, citing the variety of stages, the quality of the cinematic cutscenes, and the clean graphics.[12] Dan Hsu of Electronic Gaming Monthly called it "a very glamorous, very pretty game that drops way short of delivering any true gaming satisfaction", while co-reviewer Sushi-X remarked, "I would like to know how unskilled LucasArts thinks we gamers are. The first time I sat down to play RA2, I beat it."[8] A Next Generation critic said that "while it trades in the PC version's digitized sprites for polygonal spacecraft, alas it's still the same mundane game."[11] GameSpot recommended, "If you're a Star Wars fan, your money is much better spent on the Star Wars Trilogy videotapes or tickets to the big-screen director's-cut re-releases."[9]

References

  1. LucasArts Entertainment Company | 20th Anniversary
  2. "Rebel Assault II Review". GameSpot. May 1, 1996. Retrieved 14 January 2018.
  3. 1 2 "Maximum Reviews: Rebel Assault 2". Maximum: The Video Game Magazine. Emap International Limited (3): 156. January 1996.
  4. 1 2 "The Empire Strikes Out". Next Generation. No. 15. Imagine Media. March 1996. p. 89.
  5. LeVitus, Bob (May 1996). "The Game Room". MacUser. Archived from the original on May 5, 2001.
  6. 1 2 Muto, Sheila (January 21, 1998). "Has Game Maker Found The Secret of Siliwood?". Wall Street Journal. Archived from the original on April 19, 2018.
  7. Staff (February 26, 1997). "1996 PC Best Sellers". Next Generation. Archived from the original on June 6, 1997.
  8. 1 2 3 4 5 6 7 "Review Crew: Rebel Assault 2". Electronic Gaming Monthly. No. 91. Ziff Davis. February 1997. p. 62.
  9. 1 2 3 4 5 6 7 "Rebel Assault II Review". GameSpot. March 4, 1997. Retrieved 14 January 2018.
  10. Rebel Assault 2 game review, Official UK PlayStation Magazine, Future Publishing issue 21
  11. 1 2 3 4 "Rebel Assault 2". Next Generation. No. 26. Imagine Media. February 1997. p. 124.
  12. 1 2 3 "ProReview PlayStation: Rebel Assault II". GamePro. No. 102. IDG. March 1997. p. 77.
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