Sorcerer (board game)

Sorcerer is a 1975 board wargame published by Simulations Publications, Inc..

Gameplay

Sorcerer is played on a paper map with 518 one-inch hexagons using die-cut pasteboard counters representing various magical and non-magical units.[1]

Reception

Glen Taylor reviewed Sorcerer in The Space Gamer No. 4.[2] Taylor commented that "All in all, Sorcerer is a very good game. It presents an original fantasy situation in a fascinating and physically beautiful game format. The game is complex, but easy to learn. Scenarios are balanced, and the game employs the right proportion of skill and chance."[2]

Sumner N. Clarren reviewed Sorcerer in The Space Gamer No. 5.[3] Clarren commented that "Because the game system of Sorcerer is such a departure from other fantasy or simulation games, it may take several sittings to fully master the intricacies of the rules. Once learned, however, the game moves quickly and the rules are remarkable clean and free of ambiguities. Even then, the best strategy and tactics for a talented sorcerer are not always obvious and must be learned with experience."[3]

Linda Brzustowicz reviewed Sorcerer in The Space Gamer No. 8.[1] She commented that "All in all, I found Sorcerer to be an enjoyable game. The one major point of the game I didn't like was the shallow development of the importance of magic."[1]

Eric Goldberg reviewed Sorcerer in Ares Magazine #1, rating it a 5 out of 9.[4] Goldberg commented that "The game system is nice, but it seems more appropriate for an abstract color war game than for a fantasy game. In the final analysis, Sorcerer fails as both a game and as fantasy."[4]

References

  1. 1 2 3 Brzustowicz, Linda (October–November 1976). "Reviews". The Space Gamer. Metagaming (8): 18–19.
  2. 1 2 Taylor, Glen (1976). "Reviews". The Space Gamer. Metagaming (4): 20–21.
  3. 1 2 Clarren, Sumner N. (March–May 1976). "Sorcerer and White Bear and Red Moon". The Space Gamer. Metagaming (5): 25–26.
  4. 1 2 Goldberg, Eric (March 1980). "A Galaxy of Games". Ares Magazine. Simulations Publications, Inc. (1): 34.
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