Shantae (character)

Shantae
Shantae character
Shantae, as she appears in 2016's Shantae: Half-Genie Hero
First game Shantae (2002)
Created by Erin & Matt Bozon[1]
Designed by Erin & Matt Bozon[1]
Voiced by Meagan Glaser,[2] Cristina Vee[3][4]

Shantae is the player character of the Shantae video game series developed and published by WayForward Technologies. She was created by Matt Bozon, WayForward's creative director, on an original idea from his wife Erin.[5][1] She is voiced by Cristina Vee since 2014's Shantae and the Pirate's Curse.[3]

Shantae is a half-genie, which means that one of her parents was human, while the other was a Guardian Genie. She consequently has limited magical powers, including her signature whipping hair and magical dances that allow her to change into magical creatures, and has to rely on her skills and magical items that she acquires during her adventures to fight her adversaries.[6][7]

The franchise has known a rocky start, with the first game selling poorly, but it did gather positive critical reviews,[7] and such reception continued with the subsequent games in the series.[8][9][10][11][12] The later releases in the series fared better commercially[13][14] and the titular character has since become WayForward's mascot.[15] Reception for the character herself has been positive as well, and she's been featured in lists of the greatest video game heroines.[16][17]

Concept and creation

Some early designs for Shantae.

Erin Bozon, wife of WayForward's creative director Matt Bozon, came up with the idea of Shantae in 1994 while coming back from a day camp where she worked as a councellor. The character was named after one of the campers. She came up with the basic design and had the idea that she could whip her hair as a weapon (inspired by her own 9 feet long hair) and would use dancing to charm or summon animals, which later turned into transformations into such animals and mythological creatures.[5][1][15] Matt Bozon tried to incorporate more conventional weaponry to the concept, but ultimately reverted to fighting moves which incorporated Shantae's hair.[5] Erin Bozon's initial inspiration for the character was the TV show I Dream of Jeannie, while Matt's subsequent work on the character and her universe were based on Ranma ½, Nadia: The Secret of Blue Water or Hayao Miyazaki's films, as he was introduced to Japanese animation around that time while studying at CalArts.[15]

By 1997, Shantae's design was still not completely locked, as she sported brown hair, didn't wear earrings but wore golden bracelets, and had different proportions. By that point, her magic was still meant to summon animals, her dances were generating magical attacks based on the four elements, and she had different outfits giving her different abilities.[18] By the year 2000, Matt Bozon had locked the final proportions and her ultimate graphical style, adding earrings and replacing the bracelets with wrist guards,[5] and coloring her hair into her signature purple.[19]

After the first game, Matt Bozon worked to make the character easier for other people to work with. Her hip sash was progressively removed, and attempts to turn the character into 3-D generated a new batch of issues as her initial appearance had to be revamped to make her look more natural, with her hair in particular blocking the view and needing to move naturally. Various experiments were done to make her feel more kid-like and heroic, but feedback was mixed, which led to reverting to a look closer to her original one, but with the clothes alterations kept.[5] For Shantae: Half-Genie Hero, her proportions were altered, being described by WayForward as featuring "[a] bowling pin shaped body, [...] very tall eyes, [...] [a] long torso, and black triangular pants" with the main aim being on-screen contrast and readability regardless of the distance from the camera. Her lighter skin on the first sketches in contrast to her former design generated minor controversy, and WayForward worked to fix it later on.[20]

Portrayal

Cristina Vee, Shantae's current voice actress

Shantae's voice actress for Shantae: Risky's Revenge was Meagan Glaser.[2] For the subsequent games in the series she was replaced by popular voice actress Cristina Vee,[3][4] who had started collaborating with WayForward in 2012.[21]

Appearances

In the first game, Shantae is described as a half-genie, the offspring of human and Guardian Genie parents whom she never met as they disappeared when she was only a baby, wishing to prove her worth as Scuttle Town's Guardian Genie, despite her scarce magical abilities. She's described as a "spirited dancer with a strong sense of right and wrong", and as "trouble-prone". When the evil lady-pirate Risky Boots comes to the town and steals her adoptive uncle Mimic's steam engine, she sets on an adventure to stop Risky and recover the engine.[6] By the end of the game, she has come to terms with her nature and is relieved to hear from the Mayor that the fact she's not a full genie doesn't matter, since she proved her worth by stopping Risky.[22] In the sequel, Risky's Revenge, Risky Boots sets to take her revenge on Shantae, and ultimately succeeds by stripping her of her magical powers. This, however, backfires in Shantae and the Pirate's Curse when the magic that escaped Shantae's body awakens Risky's old mentor, the Pirate Master, which leads to Shantae and Risky reaching a temporary truce to defeat him, as Shantae needs to fight with magical items and Risky's pirate equipment since she no longer has her powers. Shantae ultimately succeeds and recovers her magic. In Shantae: Half-Genie Hero, Risky reverts to being the antagonist, as she tries to take control of the Genie Realm, an ethereal place where all Guardian Genies were locked several years ago, when Shantae was only an infant. Shantae thwarts Risky's plans and the genies reward Shantae by informing her of her mother's whereabouts: Shantae's mother left to the Genie Realm long ago with other genies to ward evil beings, leaving Shantae in Mimic's custody, asking her to understand her sacrifice and reassuring her of her love.

Other appearances

Shantae has been featured as a guest character in a number of other games as well. She appeared as a playable character in the 2015 WayForward Apple Watch game Watch Quest.[23] She was also featured in the 2010 downloadable WarioWare: D.I.Y. microgame Shantae NAB!, created by Matt Bozon himself.[24]

Shantae appeared as a guest character in Mutant Mudds Super Challenge[25] and in Runbow and Blaster Master Zero as a downloadable guest character.[26][27]

She will also be featured as a playable supporting character in the crowdfunded game Indivisible by Lab Zero Games.[28]

Reception

Publishers were initially skeptical regarding the character, and asked Matt Bozon to consider switching to a male lead, as they believed male gamers would never play as a female lead character. Matt Bozon stood by Shantae, believing that she "had to exist" to see "if there was an audience reaching back", although, after the game's commercial failure, he later acknowledged that publishers probably "genuinely knew their markets".[5][15] Despite the initial difficulties, the series' lasting critical appeal led WayForward to adopt Shantae as their official mascot.[15]

Shantae herself was generally positively received. Michael Rougeau for Complex included Shantae in his list of the greatest heroines in video game history in 2013, declaring that "there's [...] something about the half-genie girl".[17] In 2017, Robert Workman of Comicbook.com named Shantae in his list of the greatest video game heroines, having some reservations about her sexy design, but claiming that "there's no question that this genie has had no trouble making players' wishes come true".[16]

References

  1. 1 2 3 4 Whitehead, Thomas (September 12, 2013). "WayForward Fought "Many, Many Battles" to Keep Shantae as a Lead Character". Nintendo Life. Nlife Ltd. Retrieved June 18, 2014.
  2. 1 2 WayForward Technologies (October 4, 2010). Shantae: Risky's Revenge. Nintendo DSi. WayForward Technologies. Scene: End credits. Voice: Meagan Glaser
  3. 1 2 3 WayForward Technologies (October 23, 2014). Shantae and the Pirate's Curse. Nintendo 3DS. WayForward Technologies. Scene: End credits. Voices: Cristina Vee
  4. 1 2 WayForward Technologies (December 20, 2016). Shantae: Half-Genie Hero. Microsoft Windows, Wii U, PlayStation 4, Xbox One. WayForward Technologies. Scene: End credits. Characters voice by: Cristina Vee
  5. 1 2 3 4 5 6 Nintendo Power staff with Matt Bozon (December 2009). "Dreaming of Genie". Nintendo Power. Vol. 248. USA: Future US. pp. 24–25.
  6. 1 2 Hanshaw Ink & Image (June 2, 2002). Shantae manual (CGB-B3AE-USA). Capcom.
  7. 1 2 Parish, Jeremy (16 August 2005). "Wayforward's slinky genie was a Game Boy dream". Retro Active. 1Up. Archived from the original on 5 June 2016. Retrieved 10 September 2013.
  8. "Shantae: Risky's Revenge for DS". GameRankings. CBS Interactive. Retrieved May 20, 2013.
  9. "Shantae: Risky's Revenge for DS Reviews". Metacritic. CBS Interactive. Retrieved May 20, 2013.
  10. "Shantae and the Pirate's Curse for 3DS". GameRankings. CBS Interactive. Retrieved 2015-07-26.
  11. "Shantae and the Pirate's Curse for 3DS Reviews". Metacritic. CBS Interactive. Retrieved 2015-07-26.
  12. "Shantae Half-Genie Hero for PlayStation 4 Reviews". Metacritic. Retrieved December 23, 2016.
  13. WayForward [@WayForward] (27 February 2015). "#Shantae and the #PiratesCurse is on the Best Sellers for Nintendo eShop 3DS! Join the fun!" (Tweet) via Twitter.
  14. "Shantae: Half-Genie Hero Kickstarter - We Did It!". 21 September 2018. Retrieved 26 September 2018.
  15. 1 2 3 4 5 Isaac, Chris (December 2, 2015). "Interview: Shantae Co-Creator Matt Bozon Discusses the Series' Future & Shantae in Super Smash Bros". The Mary Sue. Retrieved December 2, 2015.
  16. 1 2 Workman, Robert (July 17, 2017). "Getting It Done, Ladies: Gaming's Greatest Video Game Heroines". Comicbook.com. Retrieved October 7, 2018.
  17. 1 2 Rougeau, Michael (March 4, 2013). "The 50 Greatest Heroines In Video Game History". Complex. Retrieved October 7, 2018.
  18. "Shantae Introductory Game Spec". WayForward Technologies. February 5, 1997. Archived from the original on April 10, 1997. Retrieved June 18, 2014.
  19. "An interview with Shantae's designer". IGN. Ziff Davis, LLC. December 12, 2000. Retrieved October 7, 2018.
  20. "Shantae Now Has Her Old Skin Tone Back In Shantae: Half-Genie Hero". Siliconera. Curse LLC. September 8, 2013. Retrieved October 7, 2018.
  21. WayForward staff (September 6, 2013). "Interview with Cristina Vee & Theme Song Download!!!". Kickstarter. Retrieved October 7, 2018.
  22. WayForward Technologies (June 2, 2002). Shantae. Game Boy Color. WayForward Technologies. Scene: Ending. Shantae: I've decided to tell the Mayor that I'm not a full-fledged genie. If he's going to keep me as the town guardian, I want him to know the truth.[...] Mayor: Don't worry! You've saved Scuttle Town! You're our hero! Shantae:Really? Mayor: Yes! Absolutely! I don't care if you're a half a Genie or not! You'll always be our champion!
  23. "Apple Watch is getting an adventure game from Shantae developer WayForward - GamesBeat". Venturebeat.com. Retrieved 20 November 2017.
  24. NintenDaanNC (April 19, 2010). [NC US] WarioWare D.I.Y. - Matt Bozon Made It Too (Youtube video). USA: Youtube. Retrieved October 7, 2018.
  25. "Mutant Mudds tweet". Mutant Mudds twitter account. March 28, 2016. Archived from the original on June 22, 2016.
  26. Jose Otero (2016). "E3 2016: 4 Wii U, 3DS Games You Shouldn't Miss This Year". Ziff Davis, LLC. Archived from the original on June 15, 2016. Retrieved 2016-06-16.
  27. Holmes, Jonathan. "Shovel Knight and Shantae set to strike in Blaster Master Zero". Destructoid. Retrieved 4 July 2017.
  28. Jonathan Holmes (2015). "Shantae shimmies her way into the world of Indivisible". ModernMethod/Destructoid LLC. Retrieved 2016-01-10.
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