Second Chance (game show)

Second Chance
Created by Bill Carruthers[1]
Jan McCormack
Directed by Chris Darley[1]
Presented by Jim Peck
Narrated by Jay Stewart
Jack Clark
Joe Seiter (pilot/substitute)
Theme music composer Score Productions[1]
Country of origin United States
No. of episodes 95
Production
Executive producer(s) Bill Carruthers
Producer(s) Joel Stein[1]
Production location(s) ABC Television Center
Hollywood, California
Running time approx. 22-26 minutes
Production company(s) The Carruthers Company
Warner Bros. Television
Release
Original network ABC
Picture format NTSC
Audio format Mono
Original release March 7 – July 15, 1977
Chronology
Followed by Press Your Luck (1983-1986)
Whammy! (2002-2003)

Second Chance is an American game show that ran from March 7, 1977, to July 15, 1977, on ABC. Jim Peck hosted, with Jay Stewart and Jack Clark serving as announcers. The show was a production of the Carruthers Company in association with Warner Bros. Television.

Second Chance was later retooled into Press Your Luck, which premiered in 1983 and was produced by the Carruthers Company for CBS.[1]

Game play

Three contestants competed on each program.

Like its successor series six years later, Second Chance saw contestants answer trivia questions in order to earn turns on a large game board with various cash amounts and prizes. Two rounds of play, consisting of one question round and one round at the board, were played.

Question rounds

Each question round consisted of three questions. After hearing the question, the contestants had five seconds to write their answers on pieces of cardboard and place the answers in a slot in front of them. None of the contestants could see what the others had answered.

Once the contestants answered, Peck would inform the contestants that at least one of them was either right or wrong (or that the contestants had all given the same answer). He then gave the contestants a choice of whether to stick with their answers or take a second chance by changing their answer to one of three choices provided by Peck.

Correct answers earned points which were converted to "spins" in the second half of the round. Three points were awarded for a correct initial answer; one point was awarded for a correct "second chance" answer.

Board round

Second Chance game board

Each contestant used their spins to accumulate money and prizes on an 18-space game board. To do this, the contestants used a buzzer in front of them to stop a flashing randomizer light which moved in a pattern around the board at a high rate of speed, and whatever the randomizer landed on when the contestant stopped it was given to him/her.

The gameboard featured nine cash squares with orange and yellow backgrounds and six squares with gift boxes in them which were used to represent prizes. Once one of these was landed on, a slide showing a prize was revealed and the prize's value was added to the contestant's score. There were also three squares with a cartoon figure referred to as the Devil in them. Hitting one of these cost a contestant whatever he/she had earned to that point, and hitting the Devil four times eliminated a contestant from the game. Unlike the board from the future Press Your Luck, the squares on this board did not change as the randomizer moved; additionally, the randomizer light moved at a much faster pace than Press Your Luck's board ever did.

Initially, the top dollar value in the first round was $2,500 and $5,000 in the second. Later, the second round also rewarded contestants that hit the top dollar value with an additional spin. Later still, the top value decreased to $1,000 in the first round. In the second round, a randomizer with an eggcrate display was placed in the big money square and its value could be anywhere between $1,000 and $5,000 in thousand dollar increments.[2] Prizes were typically worth less than $1,000 in the first round and significantly more in the second.[3]

In both rounds when the contestants faced the board, play began with the contestant with the least amount of spins and went in ascending order. If any of the contestants were tied, the contestant closest to Peck was given first chance. At any time, a contestant could pass his/her remaining spins. If any of the trailing contestants passed, those spins went to the leader. If the leader passed, they went to the contestant in second place unless there was a tie, in which case the contestant got to select which contestant received them. The contestant receiving the passed spins was forced to take all of them. If a Devil was hit, all of the remaining passed spins (if there were any) became earned spins and the contestant could do what they wanted with them. If the big money square was landed on with a passed spin in the second round, the contestant earned a regular spin.

The contestant in the lead at the end of the second board playing won the game, and kept whatever he/she earned. This show did not have returning champions.[2]

Broadcast history

Second Chance debuted on March 7, 1977, at Noon, replacing a short-lived variety series starring Don Ho (which had itself replaced Peck's Hot Seat on October 25, 1976). Almost immediately the series faced problems as the Noon timeslot on the networks was long subject to preemptions for local newscasts and other programming. The CBS soap opera The Young and the Restless, which was starting to become a ratings success in its fourth season, also proved troublesome for Second Chance in the timeslot (NBC, which aired Name That Tune and Shoot for the Stars at Noon during the first three months of Second Chance's run, was also struggling).

Unable to compete with the hit soap on CBS, Second Chance came to an end after nineteen weeks and aired its final episode on July 15, 1977. The Goodson-Todman game show The Better Sex replaced it the following Monday but was cancelled after almost six months in January 1978.

Press Your Luck

Press Your Luck, a retooling of Second Chance, later aired on CBS from 1983 until 1986. Although both shows featured nearly-identical gameplay, Press Your Luck employed a more colorful, constantly changing gameboard, its villain was the animated "Whammy", and its question rounds were conducted differently. Also, the leader at the end of the first round got to play the board last in the second round while the contestant with the lowest score went first. Also, contestants stayed on the show until they were defeated, won for five straight days, or amassed $25K or more in winnings (raised to $50K or more on November 1, 1984).

Australian version

The show ran in Australia in 1977 on Network Ten hosted by Earle Bailey and Christine Broadway and produced by Reg Grundy.[4] There was later an Australian version of Press Your Luck from 1987 to 1988 on Seven Network hosted by Ian Turpie and also produced by Grundy.

References

  1. 1 2 3 4 5 Schwartz, David; Ryan, Steve; Wostbrock, Fred (1999). The Encyclopedia of TV Game Shows (3 ed.). Facts on File, Inc. p. 196. ISBN 0-8160-3846-5.
  2. 1 2 Second Chance. Episode 94. July 15, 1977. ABC.
  3. Second Chance. Episode 81. June 27, 1977. ABC.
  4. The Saddle Club to Ship to Shore|Memorable TV Guide to Australian Television Archived April 9, 2012, at the Wayback Machine.
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