Samurai Shodown 64

Samurai Shodown 64
Developer(s) SNK
Publisher(s) SNK
Series Samurai Shodown
Platform(s) Arcade
Release December 19, 1997
Genre(s) Fighting
Mode(s) Single player, multiplayer
Cabinet Upright
Arcade system Hyper Neo-Geo 64
Display Raster (Horizontal)

Samurai Shodown 64, known as Samurai Spirits (SAMURAI SPIRITS ~侍魂~, Samurai Supirittsu) in Japan, is a 3D fighting game produced by SNK for its Hyper Neo-Geo 64 system. It was SNK's first 3D fighting game.[1] After having released four Samurai Shodown games on the Neo-Geo, SNK announced that they would be producing a new arcade hardware platform, this one 64-bit and with extensive 3D capabilities. Although it was never ported to home consoles, it was followed by a second 3D installment titled Samurai Shodown 64: Warriors Rage.

Plot

Chronologically, Samurai Shodown 64 takes place one year after Samurai Shodown II.

Gameplay

The player can move in any direction, and the stages are multi-tiered. It is possible to knock an opponent through a wall or floor into a different section of the same arena, or out of the fighting area entirely, thus resulting in a victory by "ring out."

Each character has a "stamina bar" which decreases with excessive movement and attacks, and replenishes while inactive. There is also a "POW meter", which, once it reaches maximum, gives the player unlimited stamina for a period of time, and the ability to execute a super move.

The game introduced two new playable characters:

References

  1. "Tokyo Game Show Report from Japan". Next Generation. No. 30. Imagine Media. June 1997. p. 17.
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