Samurai Shodown 64
Samurai Shodown 64 | |
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Developer(s) | SNK |
Publisher(s) | SNK |
Series | Samurai Shodown |
Platform(s) | Arcade |
Release | December 19, 1997 |
Genre(s) | Fighting |
Mode(s) | Single player, multiplayer |
Cabinet | Upright |
Arcade system | Hyper Neo-Geo 64 |
Display | Raster (Horizontal) |
Samurai Shodown 64, known as Samurai Spirits (SAMURAI SPIRITS ~侍魂~ Samurai Supirittsu) in Japan, is a 3D fighting game produced by SNK for its Hyper Neo-Geo 64 system. It was SNK's first 3D fighting game.[1] After having released four Samurai Shodown games on the Neo-Geo, SNK announced that they would be producing a new arcade hardware platform, this one 64-bit and with extensive 3D capabilities. Although it was never ported to home consoles, it was followed by a second 3D installment titled Samurai Shodown 64: Warriors Rage.
Plot
Chronologically, Samurai Shodown 64 takes place one year after Samurai Shodown II.
Gameplay
The player can move in any direction, and the stages are multi-tiered. It is possible to knock an opponent through a wall or floor into a different section of the same arena, or out of the fighting area entirely, thus resulting in a victory by "ring out."
Each character has a "stamina bar" which decreases with excessive movement and attacks, and replenishes while inactive. There is also a "POW meter", which, once it reaches maximum, gives the player unlimited stamina for a period of time, and the ability to execute a super move.
The game introduced two new playable characters:
- Yagyu Hanma, a muscular man with a metallic, gigantic arm
- Shiki, a swordswoman proficient in fighting with dual katana, who is later chosen as one of SNK's selectable representatives in the fighting games SNK vs. Capcom: SVC Chaos and NeoGeo Battle Coliseum.
References
- ↑ "Tokyo Game Show Report from Japan". Next Generation. No. 30. Imagine Media. June 1997. p. 17.
External links
- Official website
- 侍魂 ~SAMURAI SPIRITS~ at NeoGeo Battle Coliseum Museum (in Japanese)