Rog-O-Matic

Rog-O-Matic is a bot developed in 1981 to play and win the computer game Rogue, by four graduate students in the Computer Science Department at Carnegie-Mellon University in Pittsburgh: Andrew Appel, Leonard Hamey, Guy Jacobson and Michael Loren Mauldin.[1]

Described as a "belligerent expert system", Rog-O-Matic performs well when tested against expert Rogue players, even winning the game.

Because all information in Rogue is communicated to the player via ASCII text, Rog-O-Matic has automatic access to the same information a human player has. The program is still the subject of some scholarly interest; a 2005 paper said:

One of Rog-O-Matic's authors, Michael Loren Mauldin, would go on to write the Lycos search engine.

Notes

  1. A. K. Dewdney. "An expert system outperforms mere mortals as it conquers the feared Dungeons of Doom". "Scientific American", volume 252, issue 2, February 1985, pp. 18-21. Retrieved 2014-03-12.
  2. G. Henderson; E. Bacic; M. Froh (November 2005). "Dynamic Asset Protection & Risk Management Abstraction Study" (PDF). Defence Research and Development Canada. Retrieved 2007-11-09.

References

  • Mauldin M.; Jacobson G.; Appel A.; Hamey L. (16 May 1984). "ROG-O-MATIC: A Belligerent Expert System". Carnegie Mellon University Department of Computer Science. Retrieved 2007-10-02.
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