Red Zone (video game)

Red Zone
North American cover art
Developer(s) Zyrinx
Publisher(s) Time Warner Interactive
Designer(s) Mikael Balle
Jesper Vorsholt
Programmer(s) David Guldbrandsen
Karsten L. Hvidberg
Jens Albertsen
Composer(s) Jesper Kyd
Platform(s) Sega Genesis
Release
Genre(s) Top-down shooter
Mode(s) Single-player

Red Zone is a video game developed by Zyrinx and published by Time Warner Interactive in 1994 for the Sega Genesis console.

A pre-release version of this game - Hardwired - has been deemed by the (now defunct) developer as publicly distributable.[2][3]

The game used a number of technologies that were not prevalent at the time on the Genesis/Mega Drive.

Reception

Electronic Gaming Monthly determined that the game is difficult to get used to, particularly its top-down perspective, but that the number of usable weapons and missions are impressive and "Both the combat and aerial sequences are innovative and enjoyable". They scored it a 6.8 out of 10.[4] GamePro, while commenting that the helicopter handling and graphical intro are impressive, concluded that the poor controls when maneuvering characters on the ground effectively kill any potential enjoyment.[5]

Next Generation reviewed the game, rating it three stars out of five, and stated that "While Red Zone's plot and gameplay are surely blatant rip-offs from Urban Strike, the enormous challenges and fundamentally make this title a viable alternative to the ongoing success of the Strike series."[6]

References

  1. 1 2 Red Zone at GameFAQs
  2. Nick Gibson (September 1, 2006). "Developer's Den: Zyrinx". Sega-16.com. Retrieved September 28, 2010. In a move that was certainly unorthodox at the time, Zyrinx [released] the beta of Red Zone into the public domain
  3. "Freeware Genesis ROMs". Eidolon's Inn. Archived from the original on 7 November 2010. Retrieved 28 September 2010.
  4. "Review Crew: Red Zone". Electronic Gaming Monthly. No. 65. Sendai Publishing. December 1994. p. 44.
  5. "ProReview: Red Zone". GamePro. No. 76. IDG. January 1995. p. 48.
  6. "Finals". Next Generation. No. 2. Imagine Media. February 1995. p. 101.


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