ReBoot (video game)

ReBoot
Developer(s) EA Canada
Publisher(s) Electronic Arts
Composer(s) Robert Buckley
Platform(s) PlayStation
Release
  • NA: January 9, 1998
  • PAL: February 7, 1999
Genre(s) Action
Mode(s) Single-player

ReBoot is a 1998 video game developed and published by Electronic Arts for the PlayStation video game console. It is based on the television show of the same name.

Plot

Megabyte has found a way to use the power of energy tears to reach the core of the principle office thanks to Hexadecimal's mirrors and is determined to take over Mainframe. Bob, the game's lead character, must mend tears and destroy deadly adversaries in the six sectors of Mainframe: Baudway, Cit E (also known as Wall Street), Beverly Hills, Kits, Floating Point Park and G-Prime along with the island of Lost Angles.

Gameplay

The player controls Bob, who starts with an ordinary pistol. Weapons that are more powerful can be obtained as the player progresses through the game. Bob can use a variety of keytools to either mend a tear or defeat an enemy. Keytool abilities include stealing health from enemies to replenish the player's; scrambling the wires of Megabyte's basic weapon, the turret, to turn it against enemies; and freezing enemies for a limited period of time. Throughout each level is an item that can be used to power up the player's weapon, replenish health or give the player temporary invincibility. Some items are hidden, while others appear after defeating an enemy.

Voice cast

Development

EA Canada's studio was located close to Mainframe Studios, which produced the ReBoot television series. In 1995 representatives from the two studios met and agreed to make a game based on the show.[1] EA Canada then spent a year in design meetings, testing game concepts and prototype technologies.[1]

Reception

ReBoot has a score of 69 percent on GameRankings, based on six reviews.[2]

GameSpot's Josh Smith, who rated the game 4.1 out of 10, criticized the game's poor camera views and wrote, "As is no surprise to anyone following the history of video game licenses, the game offers mediocre gameplay whose few innovations are overshadowed by the half-baked quality of the game's control and graphics."[3]

IGN rated the game 7 out of 10 and wrote, "Although this game doesn't really break any technological or graphical boundaries, Reboot is a fun game." IGN praised the game's skateboard gameplay elements, while also noting that its environments "look almost identical" to the television series. However, IGN criticized the game's digital control, writing that it plays better with an analog controller.[4]

References

  1. 1 2 "NG Alphas: ReBoot". Next Generation. No. 30. Imagine Media. June 1997. pp. 94–95.
  2. "ReBoot". GameRankings. Retrieved 2016-09-25.
  3. Smith, Josh (1998-04-08). "ReBoot Review". GameSpot. Retrieved 2016-09-25.
  4. "ReBoot". IGN. 1998-03-19. Archived from the original on 2011-02-18. Retrieved 2016-09-25.
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