Rascal (video game)

Rascal
Developer(s) Traveller's Tales
Publisher(s) Psygnosis
(Sony Computer Entertainment)
Director(s) Jon Burton
Producer(s) Chris Rowley
Designer(s) Jon Burton
Programmer(s) Dave Dootson
Paul Houbart
Gary Ireland
Jason Paul Renie
Gary Vine
Artist(s) Beverly Bush
James Cunliffe
Sean Naden
Jeremy Pardon
Jon Rashid
Carleen Smith
Alex Szeles
Will Thompson
Barry Thompson
Leon Warren
Composer(s) Andy Blythe and Marten Joustra
Platform(s) PlayStation
Release
  • EU: March 1998
  • NA: 31 March 1998
  • JP: 18 March 1999
Genre(s) Platform
Mode(s) Single-player

Rascal, known as Bubblegun Kid (バブルガンキッド) in Japan, is a platform game developed by Traveller's Tales and published by Psygnosis exclusively for the PlayStation. The main character and several enemies were designed by the Jim Henson's Creature Shop.[1]

Plot

Professor Casper Clockwise is in his lab making the final adjustments to his time travelling device, when suddenly someone creeps behind him. Meanwhile, his son Callum "Rascal" Clockwise is walking through a secret route under the house to get to his father's lab when suddenly the lights go out and an alarm sounds. Rascal rushes down to see the problem, but to his horror two aliens in spacecraft appear and chase him down the corridor.

Rascal finally makes it to his father's lab by going through the safe door entrance. He is shocked to find Chronon, the evil master of time, torturing his dad for unknown reasons, and holding him at gunpoint with another of his dad's inventions called the "Bubble Gun", but Chronon accidentally activates the controls for the time machine and he and the Professor are sucked into the time portal. The Bubble Gun manages to be released from the portal and lands at the feet of Rascal, who picks it up, vowing to save his dad.

Rascal chases the two through time, from the medieval Castle Hackalott, to the Aztec Temple at Chichimeca, to the lost city of Atlantis, to the Jolly Raider pirate ship and Dodgy City in the old West, travelling to each location's past and present forms and collecting the pieces of a Time Clock from both before fighting Chronon in each area's future. Afterwards Rascal travels to the Corridors of Time, Chronon's lair within the space-time continuum where, after defeating its guardians brought from each of the other time periods, he successfully defeats Chronon and rescues his dad. After escaping using another time portal, Rascal and his dad safely return home, leaving the portal to shatter and trap Chronon in interdimensional time forever.

Gameplay

In the game, the player assumes the role of Rascal armed with the Bubble Gun, in a mission through five worlds involving a medieval castle, ancient Aztec ruins, the aquatic city of Atlantis, a Pirate ship and a Western town. Each world has three forms, starting with how it appeared in the past before returning to how it appears in the present (e.g. Castle Hackalott being a medieval castle in the past where in the present day, it has become a museum); the player needs only to complete the past level to gain access to the next world. In each past and present level, the player has to find the six pieces of the Time Clock in order to access the Time Bubble at the end and be able to access the next form of that world. Each world concludes with a boss fight against Chronon set in what that world might look like in the future and defeating him in all five gains access to the final world. The Bubble Gun has limited ammo and the bubbles it shoots depends on how much ammo is left.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings48%[2]
Review scores
PublicationScore
CVG1/10[3]
GameSpot4/10[4]
IGN2/10[5]
NowGamer7/10[1]

The game was very badly received by critics and gamers alike. The main criticisms leveled at the game was a relentlessly problematic camera, and loose controls, forcing the player to predict where they will land when jumping off of an object. Traveller's Tales programmer Jon Burton later revealed in a video posted in September 2018, that the poor controls were a result of the publisher requesting that the controls be changed from directional movement to tank-style controls similar to Tomb Raider, leading to issues with how the game's camera engine was designed.[6] 3D platform games were in vogue at the time, following the success of Super Mario 64 , Crash Bandicoot in 1996 and Croc: Legend of the Gobbos the previous year. Rascal was perceived by many as a half-hearted attempt to jump on this bandwagon, but it failed to perform as well as expected, although it was praised for its graphics.

References

  1. 1 2 "Rascal - NowGamer". Retrieved 17 February 2013.
  2. "Rascal for PlayStation". Gamerankings. Retrieved 10 January 2016.
  3. Randell, Kim (15 August 2001). "PlayStation Review: Rascal". Computer and Video Games. Retrieved 10 January 2016.
  4. "Rascal Review". GameSpot. Retrieved 13 March 2013.
  5. IGN review. Retrieved 10 January 2016.
  6. https://www.youtube.com/watch?v=aHCFMQIzzwo&t=316s
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