Questron

Questron is a fantasy role-playing video game series produced by Strategic Simulations, Inc.[1]

Questron

In the first Questron game, the player takes on the role of a young serf who tries to make a name for himself by traveling the realm in order to gain the power and experience necessary to defeat the wicked "Mantor", ruler of the "Land of Evil".

Questron II

In 1988 a sequel was made for the Apple II, Apple IIGS, Atari ST, Commodore 64, IBM PC and Amiga computers. It featured similar gameplay to the original with improved graphics and features. This game's programming, artwork and rules are credited to Westwood Associates[2] while the storyline and original design are credited to Quest Software. This game was also produced by Strategic Simulations, Inc.[3]

John and Charles Dougherty also made two other games which were credited to Quest Software. The brothers produced Legacy of the Ancients in 1987 for the Apple II & Commodore 64 (and later the PC), followed by its sequel Legend of Blacksilver in 1988. Both games used an updated version of the engine used by Questron.

Reception

Questron was SSI's first RPG, and became the fastest-selling new game in the company's history at almost 35,000 copies in North America, more than triple the sales of the typical SSI game. Others followed, such as Phantasie, Wizard's Crown, Gemstone Warrior, and the Advanced Dungeons & Dragons Gold Box games.[4]

Questron II was even more successful than the first game, outselling its predecessor by about 16,000 copies.[4]

Phantasie I, Phantasie III, and Questron II were later re-released together, and reviewed in 1994 in Dragon #203 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the compilation 2 out of 5 stars.[5]

References

  1. Barton, Matt (2007-02-23). "Part 2: The Golden Age (1985-1993)". The History of Computer Role-Playing Games. Gamasutra. Archived from the original on 2009-03-12. Retrieved 2009-03-26.
  2. From Questron II instruction booklet, IBM PC version.
  3. From Questron II in-game menu screen, Commodore 64 version.
  4. 1 2 Maher, Jimmy (2016-03-18). "Opening the Gold Box, Part 3: From Tabletop to Desktop". The Digital Antiquarian. Retrieved 19 March 2016.
  5. Petersen, Sandy (March 1994). "Eye of the Monitor". Dragon (203): 59–62, 69.
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